wfview/udphandler.h

262 wiersze
5.6 KiB
C++

#ifndef UDPHANDLER_H
#define UDPHANDLER_H
#include <QObject>
#include <QUdpSocket>
#include <QNetworkDatagram>
#include <QHostInfo>
#include <QTimer>
#include <QMutex>
#include <QDateTime>
#include <QByteArray>
#include <QVector>
// Allow easy endian-ness conversions
#include <QtEndian>
// Needed for audio
#include <QtMultimedia/QAudioOutput>
#include <QBuffer>
#include <QThread>
#include <QDebug>
#include "audiohandler.h"
#include "packettypes.h"
#define PURGE_SECONDS 5
#define TOKEN_RENEWAL 60000
#define PING_PERIOD 100
#define IDLE_PERIOD 100
#define TXAUDIO_PERIOD 5
#define AREYOUTHERE_PERIOD 500
void passcode(QString in, QByteArray& out);
QByteArray parseNullTerminatedString(QByteArray c, int s);
// Parent class that contains all common items.
class udpBase : public QObject
{
public:
~udpBase();
void init();
void dataReceived(QByteArray r);
void sendPing();
void sendRetransmitRange(quint16 first, quint16 second, quint16 third);
void sendControl(bool tracked,quint8 id, quint16 seq);
QTime timeStarted;
QUdpSocket* udp=Q_NULLPTR;
uint32_t myId = 0;
uint32_t remoteId = 0;
uint16_t authInnerSendSeq = 0;
uint16_t innerSendSeq = 0x8304; // Not sure why?
uint16_t sendSeqB = 0;
uint16_t sendSeq = 1;
uint16_t lastReceivedSeq = 1;
uint16_t pkt0SendSeq = 0;
uint16_t periodicSeq = 0;
quint64 latency = 0;
QString username = "";
QString password = "";
QHostAddress radioIP;
QHostAddress localIP;
bool isAuthenticated = false;
quint16 localPort=0;
quint16 port=0;
bool periodicRunning = false;
bool sentPacketConnect2 = false;
time_t lastReceived = time(0);
QMutex mutex;
struct SEQBUFENTRY {
time_t timeSent;
uint16_t seqNum;
QByteArray data;
quint8 retransmitCount;
};
QVector<SEQBUFENTRY> txSeqBuf; //= QVector<SEQBUFENTRY>();
QVector<quint16> rxSeqBuf; // = QVector<quint16>();
void sendTrackedPacket(QByteArray d);
void purgeOldEntries();
QTimer* areYouThereTimer = Q_NULLPTR; // Send are-you-there packets every second until a response is received.
QTimer* pingTimer = Q_NULLPTR; // Start sending pings immediately.
QTimer* idleTimer = Q_NULLPTR; // Start watchdog once we are connected.
QDateTime lastPingSentTime;
uint16_t pingSendSeq = 0;
quint16 areYouThereCounter=0;
quint32 packetsSent=0;
quint32 packetsLost=0;
};
// Class for all (pseudo) serial communications
class udpCivData : public udpBase
{
Q_OBJECT
public:
udpCivData(QHostAddress local, QHostAddress ip, quint16 civPort);
~udpCivData();
QMutex serialmutex;
signals:
int receive(QByteArray);
public slots:
void send(QByteArray d);
private:
void dataReceived();
void sendOpenClose(bool close);
};
// Class for all audio communications.
class udpAudio : public udpBase
{
Q_OBJECT
public:
udpAudio(QHostAddress local, QHostAddress ip, quint16 aport, quint16 buffer, quint16 rxsample, quint8 rxcodec, quint16 txsample, quint8 txcodec);
~udpAudio();
signals:
void haveAudioData(QByteArray data);
void setupTxAudio(const quint8 samples, const quint8 channels, const quint16 samplerate, const quint16 bufferSize, const bool isUlaw, const bool isInput);
void setupRxAudio(const quint8 samples, const quint8 channels, const quint16 samplerate, const quint16 bufferSize, const bool isUlaw, const bool isInput);
void haveChangeBufferSize(quint16 value);
public slots:
void changeBufferSize(quint16 value);
private:
void sendTxAudio();
void dataReceived();
QAudioFormat format;
quint16 bufferSize;
quint16 rxSampleRate;
quint16 txSampleRate;
quint8 rxCodec;
quint8 txCodec;
quint8 rxChannelCount = 1;
bool rxIsUlawCodec = false;
quint8 rxNumSamples = 8;
quint8 txChannelCount = 1;
bool txIsUlawCodec = false;
quint8 txNumSamples = 8;
bool sentPacketConnect2 = false;
uint16_t sendAudioSeq = 0;
audioHandler* rxaudio=Q_NULLPTR;
QThread* rxAudioThread=Q_NULLPTR;
audioHandler* txaudio=Q_NULLPTR;
QThread* txAudioThread=Q_NULLPTR;
QTimer* txAudioTimer=Q_NULLPTR;
};
// Class to handle the connection/disconnection of the radio.
class udpHandler: public udpBase
{
Q_OBJECT
public:
udpHandler(QString ip, quint16 cport, quint16 sport, quint16 aport, QString username, QString password,
quint16 buffer, quint16 rxsample, quint8 rxcodec, quint16 txsample, quint8 txcodec);
~udpHandler();
bool streamOpened = false;
udpCivData* civ = Q_NULLPTR;
udpAudio* audio = Q_NULLPTR;
public slots:
void receiveDataFromUserToRig(QByteArray); // This slot will send data on to
void receiveFromCivStream(QByteArray);
void changeBufferSize(quint16 value);
void init();
signals:
void haveDataFromPort(QByteArray data); // emit this when we have data, connect to rigcommander
void haveNetworkError(QString, QString);
void haveNetworkStatus(QString);
void haveChangeBufferSize(quint16 value);
private:
void sendAreYouThere();
void dataReceived();
void sendRequestStream();
void sendLogin();
void sendToken(uint8_t magic);
bool gotA8ReplyID = false;
bool gotAuthOK = false;
bool sentPacketLogin = false;
bool sentPacketConnect = false;
bool sentPacketConnect2 = false;
bool radioInUse = false;
quint16 controlPort;
quint16 civPort;
quint16 audioPort;
quint16 rxSampleRate;
quint16 txSampleRate;
quint16 rxBufferSize;
quint8 rxCodec;
quint8 txCodec;
quint16 reauthInterval = 60000;
QString devName;
QString compName;
QString audioType;
//QByteArray replyId;
quint16 tokRequest;
quint32 token;
// These are for stream ident info.
char identa;
quint32 identb;
QByteArray usernameEncoded;
QByteArray passwordEncoded;
QTimer* tokenTimer = Q_NULLPTR;
QTimer* areYouThereTimer = Q_NULLPTR;
bool highBandwidthConnection = false;
};
#endif