wfview/udphandler.h

281 wiersze
5.5 KiB
C++

#ifndef UDPHANDLER_H
#define UDPHANDLER_H
#include <QObject>
#include <QUdpSocket>
#include <QNetworkDatagram>
#include <QHostInfo>
#include <QTimer>
#include <QMutex>
#include <QDateTime>
#include <QByteArray>
#include <QVector>
#include <QMap>
// Allow easy endian-ness conversions
#include <QtEndian>
// Needed for audio
#include <QBuffer>
#include <QThread>
#include <QDebug>
#include "audiohandler.h"
#include "packettypes.h"
struct udpPreferences {
QString ipAddress;
quint16 controlLANPort;
quint16 serialLANPort;
quint16 audioLANPort;
QString username;
QString password;
QString clientName;
};
void passcode(QString in, QByteArray& out);
QByteArray parseNullTerminatedString(QByteArray c, int s);
// Parent class that contains all common items.
class udpBase : public QObject
{
public:
~udpBase();
void init();
void dataReceived(QByteArray r);
void sendPing();
void sendRetransmitRange(quint16 first, quint16 second, quint16 third,quint16 fourth);
void sendControl(bool tracked,quint8 id, quint16 seq);
QTime timeStarted;
QUdpSocket* udp=Q_NULLPTR;
uint32_t myId = 0;
uint32_t remoteId = 0;
uint8_t authSeq = 0x00;
uint16_t sendSeqB = 0;
uint16_t sendSeq = 1;
uint16_t lastReceivedSeq = 1;
uint16_t pkt0SendSeq = 0;
uint16_t periodicSeq = 0;
quint64 latency = 0;
QString username = "";
QString password = "";
QHostAddress radioIP;
QHostAddress localIP;
bool isAuthenticated = false;
quint16 localPort=0;
quint16 port=0;
bool periodicRunning = false;
bool sentPacketConnect2 = false;
QTime lastReceived =QTime::currentTime();
QMutex udpMutex;
QMutex txBufferMutex;
QMutex rxBufferMutex;
QMutex missingMutex;
struct SEQBUFENTRY {
QTime timeSent;
uint16_t seqNum;
QByteArray data;
quint8 retransmitCount;
};
QMap<quint16, QTime> rxSeqBuf;
QMap<quint16, SEQBUFENTRY> txSeqBuf;
QMap<quint16, int> rxMissing;
void sendTrackedPacket(QByteArray d);
void purgeOldEntries();
QTimer* areYouThereTimer = Q_NULLPTR; // Send are-you-there packets every second until a response is received.
QTimer* pingTimer = Q_NULLPTR; // Start sending pings immediately.
QTimer* idleTimer = Q_NULLPTR; // Start watchdog once we are connected.
QTimer* watchdogTimer = Q_NULLPTR;
QTimer* retransmitTimer = Q_NULLPTR;
QDateTime lastPingSentTime;
uint16_t pingSendSeq = 0;
quint16 areYouThereCounter=0;
quint32 packetsSent=0;
quint32 packetsLost=0;
quint16 seqPrefix = 0;
QString connectionType="";
int congestion = 0;
private:
void sendRetransmitRequest();
};
// Class for all (pseudo) serial communications
class udpCivData : public udpBase
{
Q_OBJECT
public:
udpCivData(QHostAddress local, QHostAddress ip, quint16 civPort);
~udpCivData();
QMutex serialmutex;
signals:
int receive(QByteArray);
public slots:
void send(QByteArray d);
private:
void watchdog();
void dataReceived();
void sendOpenClose(bool close);
QTimer* startCivDataTimer = Q_NULLPTR;
};
// Class for all audio communications.
class udpAudio : public udpBase
{
Q_OBJECT
public:
udpAudio(QHostAddress local, QHostAddress ip, quint16 aport, audioSetup rxSetup, audioSetup txSetup);
~udpAudio();
int audioLatency = 0;
signals:
void haveAudioData(audioPacket data);
void setupTxAudio(audioSetup setup);
void setupRxAudio(audioSetup setup);
void haveChangeLatency(quint16 value);
void haveSetVolume(unsigned char value);
public slots:
void changeLatency(quint16 value);
void setVolume(unsigned char value);
private:
void sendTxAudio();
void dataReceived();
void watchdog();
uint16_t sendAudioSeq = 0;
audioHandler* rxaudio = Q_NULLPTR;
QThread* rxAudioThread = Q_NULLPTR;
audioHandler* txaudio = Q_NULLPTR;
QThread* txAudioThread = Q_NULLPTR;
QTimer* txAudioTimer=Q_NULLPTR;
bool enableTx = true;
QMutex audioMutex;
};
// Class to handle the connection/disconnection of the radio.
class udpHandler: public udpBase
{
Q_OBJECT
public:
udpHandler(udpPreferences prefs, audioSetup rxAudio, audioSetup txAudio);
~udpHandler();
bool streamOpened = false;
udpCivData* civ = Q_NULLPTR;
udpAudio* audio = Q_NULLPTR;
public slots:
void receiveDataFromUserToRig(QByteArray); // This slot will send data on to
void receiveFromCivStream(QByteArray);
void receiveAudioData(const audioPacket &data);
void changeLatency(quint16 value);
void setVolume(unsigned char value);
void init();
signals:
void haveDataFromPort(QByteArray data); // emit this when we have data, connect to rigcommander
void haveAudioData(audioPacket data); // emit this when we have data, connect to rigcommander
void haveNetworkError(QString, QString);
void haveChangeLatency(quint16 value);
void haveSetVolume(unsigned char value);
void haveNetworkStatus(QString);
void haveBaudRate(quint32 baudrate);
private:
void sendAreYouThere();
void dataReceived();
void sendRequestStream();
void sendLogin();
void sendToken(uint8_t magic);
bool gotA8ReplyID = false;
bool gotAuthOK = false;
bool sentPacketLogin = false;
bool sentPacketConnect = false;
bool sentPacketConnect2 = false;
bool radioInUse = false;
quint16 controlPort;
quint16 civPort;
quint16 audioPort;
audioSetup rxSetup;
audioSetup txSetup;
quint16 reauthInterval = 60000;
QString devName;
QString compName;
QString audioType;
//QByteArray replyId;
quint16 tokRequest;
quint32 token;
// These are for stream ident info.
char identa;
quint32 identb;
QByteArray usernameEncoded;
QByteArray passwordEncoded;
QTimer* tokenTimer = Q_NULLPTR;
QTimer* areYouThereTimer = Q_NULLPTR;
bool highBandwidthConnection = false;
quint8 civId = 0;
quint16 rxSampleRates = 0;
quint16 txSampleRates = 0;
};
#endif