kopia lustrzana https://gitlab.com/eliggett/wfview
281 wiersze
5.5 KiB
C++
281 wiersze
5.5 KiB
C++
#ifndef UDPHANDLER_H
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#define UDPHANDLER_H
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#include <QObject>
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#include <QUdpSocket>
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#include <QNetworkDatagram>
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#include <QHostInfo>
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#include <QTimer>
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#include <QMutex>
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#include <QDateTime>
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#include <QByteArray>
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#include <QVector>
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#include <QMap>
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// Allow easy endian-ness conversions
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#include <QtEndian>
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// Needed for audio
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#include <QBuffer>
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#include <QThread>
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#include <QDebug>
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#include "audiohandler.h"
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#include "packettypes.h"
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struct udpPreferences {
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QString ipAddress;
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quint16 controlLANPort;
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quint16 serialLANPort;
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quint16 audioLANPort;
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QString username;
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QString password;
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QString clientName;
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};
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void passcode(QString in, QByteArray& out);
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QByteArray parseNullTerminatedString(QByteArray c, int s);
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// Parent class that contains all common items.
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class udpBase : public QObject
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{
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public:
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~udpBase();
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void init();
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void dataReceived(QByteArray r);
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void sendPing();
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void sendRetransmitRange(quint16 first, quint16 second, quint16 third,quint16 fourth);
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void sendControl(bool tracked,quint8 id, quint16 seq);
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QTime timeStarted;
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QUdpSocket* udp=Q_NULLPTR;
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uint32_t myId = 0;
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uint32_t remoteId = 0;
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uint8_t authSeq = 0x00;
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uint16_t sendSeqB = 0;
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uint16_t sendSeq = 1;
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uint16_t lastReceivedSeq = 1;
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uint16_t pkt0SendSeq = 0;
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uint16_t periodicSeq = 0;
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quint64 latency = 0;
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QString username = "";
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QString password = "";
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QHostAddress radioIP;
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QHostAddress localIP;
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bool isAuthenticated = false;
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quint16 localPort=0;
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quint16 port=0;
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bool periodicRunning = false;
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bool sentPacketConnect2 = false;
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QTime lastReceived =QTime::currentTime();
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QMutex udpMutex;
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QMutex txBufferMutex;
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QMutex rxBufferMutex;
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QMutex missingMutex;
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struct SEQBUFENTRY {
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QTime timeSent;
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uint16_t seqNum;
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QByteArray data;
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quint8 retransmitCount;
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};
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QMap<quint16, QTime> rxSeqBuf;
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QMap<quint16, SEQBUFENTRY> txSeqBuf;
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QMap<quint16, int> rxMissing;
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void sendTrackedPacket(QByteArray d);
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void purgeOldEntries();
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QTimer* areYouThereTimer = Q_NULLPTR; // Send are-you-there packets every second until a response is received.
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QTimer* pingTimer = Q_NULLPTR; // Start sending pings immediately.
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QTimer* idleTimer = Q_NULLPTR; // Start watchdog once we are connected.
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QTimer* watchdogTimer = Q_NULLPTR;
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QTimer* retransmitTimer = Q_NULLPTR;
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QDateTime lastPingSentTime;
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uint16_t pingSendSeq = 0;
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quint16 areYouThereCounter=0;
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quint32 packetsSent=0;
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quint32 packetsLost=0;
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quint16 seqPrefix = 0;
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QString connectionType="";
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int congestion = 0;
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private:
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void sendRetransmitRequest();
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};
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// Class for all (pseudo) serial communications
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class udpCivData : public udpBase
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{
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Q_OBJECT
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public:
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udpCivData(QHostAddress local, QHostAddress ip, quint16 civPort);
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~udpCivData();
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QMutex serialmutex;
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signals:
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int receive(QByteArray);
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public slots:
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void send(QByteArray d);
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private:
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void watchdog();
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void dataReceived();
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void sendOpenClose(bool close);
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QTimer* startCivDataTimer = Q_NULLPTR;
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};
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// Class for all audio communications.
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class udpAudio : public udpBase
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{
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Q_OBJECT
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public:
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udpAudio(QHostAddress local, QHostAddress ip, quint16 aport, audioSetup rxSetup, audioSetup txSetup);
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~udpAudio();
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int audioLatency = 0;
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signals:
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void haveAudioData(audioPacket data);
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void setupTxAudio(audioSetup setup);
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void setupRxAudio(audioSetup setup);
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void haveChangeLatency(quint16 value);
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void haveSetVolume(unsigned char value);
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public slots:
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void changeLatency(quint16 value);
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void setVolume(unsigned char value);
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private:
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void sendTxAudio();
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void dataReceived();
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void watchdog();
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uint16_t sendAudioSeq = 0;
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audioHandler* rxaudio = Q_NULLPTR;
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QThread* rxAudioThread = Q_NULLPTR;
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audioHandler* txaudio = Q_NULLPTR;
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QThread* txAudioThread = Q_NULLPTR;
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QTimer* txAudioTimer=Q_NULLPTR;
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bool enableTx = true;
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QMutex audioMutex;
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};
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// Class to handle the connection/disconnection of the radio.
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class udpHandler: public udpBase
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{
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Q_OBJECT
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public:
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udpHandler(udpPreferences prefs, audioSetup rxAudio, audioSetup txAudio);
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~udpHandler();
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bool streamOpened = false;
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udpCivData* civ = Q_NULLPTR;
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udpAudio* audio = Q_NULLPTR;
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public slots:
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void receiveDataFromUserToRig(QByteArray); // This slot will send data on to
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void receiveFromCivStream(QByteArray);
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void receiveAudioData(const audioPacket &data);
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void changeLatency(quint16 value);
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void setVolume(unsigned char value);
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void init();
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signals:
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void haveDataFromPort(QByteArray data); // emit this when we have data, connect to rigcommander
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void haveAudioData(audioPacket data); // emit this when we have data, connect to rigcommander
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void haveNetworkError(QString, QString);
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void haveChangeLatency(quint16 value);
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void haveSetVolume(unsigned char value);
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void haveNetworkStatus(QString);
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void haveBaudRate(quint32 baudrate);
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private:
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void sendAreYouThere();
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void dataReceived();
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void sendRequestStream();
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void sendLogin();
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void sendToken(uint8_t magic);
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bool gotA8ReplyID = false;
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bool gotAuthOK = false;
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bool sentPacketLogin = false;
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bool sentPacketConnect = false;
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bool sentPacketConnect2 = false;
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bool radioInUse = false;
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quint16 controlPort;
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quint16 civPort;
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quint16 audioPort;
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audioSetup rxSetup;
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audioSetup txSetup;
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quint16 reauthInterval = 60000;
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QString devName;
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QString compName;
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QString audioType;
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//QByteArray replyId;
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quint16 tokRequest;
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quint32 token;
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// These are for stream ident info.
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char identa;
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quint32 identb;
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QByteArray usernameEncoded;
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QByteArray passwordEncoded;
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QTimer* tokenTimer = Q_NULLPTR;
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QTimer* areYouThereTimer = Q_NULLPTR;
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bool highBandwidthConnection = false;
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quint8 civId = 0;
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quint16 rxSampleRates = 0;
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quint16 txSampleRates = 0;
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};
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#endif
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