wfview/udpaudio.h

83 wiersze
1.7 KiB
C++

#ifndef UDPAUDIO_H
#define UDPAUDIO_H
#include <QObject>
#include <QUdpSocket>
#include <QNetworkDatagram>
#include <QHostInfo>
#include <QTimer>
#include <QMutex>
#include <QDateTime>
#include <QByteArray>
#include <QVector>
#include <QMap>
#include <QUuid>
// Allow easy endian-ness conversions
#include <QtEndian>
// Needed for audio
#include <QBuffer>
#include <QThread>
#include <QDebug>
#include "packettypes.h"
#include "udpbase.h"
#include "audiohandler.h"
// Class for all audio communications.
class udpAudio : public udpBase
{
Q_OBJECT
public:
udpAudio(QHostAddress local, QHostAddress ip, quint16 aport, quint16 lport, audioSetup rxSetup, audioSetup txSetup);
~udpAudio();
int audioLatency = 0;
signals:
void haveAudioData(audioPacket data);
void setupTxAudio(audioSetup setup);
void setupRxAudio(audioSetup setup);
void haveChangeLatency(quint16 value);
void haveSetVolume(unsigned char value);
void haveRxLevels(quint16 amplitude, quint16 latency, quint16 current, bool under);
void haveTxLevels(quint16 amplitude, quint16 latency, quint16 current, bool under);
public slots:
void changeLatency(quint16 value);
void setVolume(unsigned char value);
void getRxLevels(quint16 amplitude, quint16 latency, quint16 current, bool under);
void getTxLevels(quint16 amplitude, quint16 latency, quint16 current, bool under);
void receiveAudioData(audioPacket audio);
private:
void sendTxAudio();
void dataReceived();
void watchdog();
uint16_t sendAudioSeq = 0;
audioHandler* rxaudio = Q_NULLPTR;
QThread* rxAudioThread = Q_NULLPTR;
audioHandler* txaudio = Q_NULLPTR;
QThread* txAudioThread = Q_NULLPTR;
QTimer* txAudioTimer = Q_NULLPTR;
bool enableTx = true;
QMutex audioMutex;
};
#endif