wfview/audiohandler.h

147 wiersze
3.4 KiB
C++

#ifndef AUDIOHANDLER_H
#define AUDIOHANDLER_H
/* QT Headers */
#include <QObject>
#include <QByteArray>
#include <QMutex>
#include <QtEndian>
#include <QtMath>
#include <QThread>
#include <QTime>
#include <QMap>
#include <QDebug>
#include <QTimer>
/* QT Audio Headers */
#include <QAudioOutput>
#include <QAudioFormat>
#if (QT_VERSION < QT_VERSION_CHECK(6,0,0))
#include <QAudioDeviceInfo>
#include <QAudioInput>
#include <QAudioOutput>
#else
#include <QMediaDevices>
#include <QAudioDevice>
#include <QAudioSource>
#include <QAudioSink>
#endif
#include <QIODevice>
/* wfview Packet types */
#include "packettypes.h"
/* Logarithmic taper for volume control */
#include "audiotaper.h"
/* Audio converter class*/
#include "audioconverter.h"
#define MULAW_BIAS 33
#define MULAW_MAX 0x1fff
// For QtMultimedia, use a native QIODevice
//class audioHandler : public QIODevice
class audioHandler : public QObject
{
Q_OBJECT
public:
audioHandler(QObject* parent = nullptr);
virtual ~audioHandler();
virtual int getLatency();
virtual void start();
virtual void stop();
virtual quint16 getAmplitude();
public slots:
virtual bool init(audioSetup setup);
virtual void changeLatency(const quint16 newSize);
virtual void setVolume(unsigned char volume);
virtual void incomingAudio(const audioPacket data);
virtual void convertedInput(audioPacket audio);
virtual void convertedOutput(audioPacket audio);
virtual void getNextAudioChunk();
private slots:
virtual void stateChanged(QAudio::State state);
virtual void clearUnderrun();
signals:
void audioMessage(QString message);
void sendLatency(quint16 newSize);
void haveAudioData(const audioPacket& data);
void haveLevels(quint16 amplitudePeak, quint16 amplitudeRMS,quint16 latency,quint16 current,bool under,bool over);
void setupConverter(QAudioFormat in, codecType codecIn, QAudioFormat out, codecType codecOut, quint8 opus, quint8 resamp);
void sendToConverter(audioPacket audio);
private:
//qint64 readData(char* data, qint64 nBytes);
//qint64 writeData(const char* data, qint64 nBytes);
bool isUnderrun = false;
bool isOverrun = false;
bool isInitialized=false;
bool isReady = false;
bool audioBuffered = false;
QIODevice* audioDevice=Q_NULLPTR;
QAudioFormat radioFormat;
QAudioFormat nativeFormat;
#if (QT_VERSION < QT_VERSION_CHECK(6,0,0))
QAudioOutput* audioOutput = Q_NULLPTR;
QAudioInput* audioInput = Q_NULLPTR;
QAudioDeviceInfo deviceInfo;
#else
QAudioSink* audioOutput = Q_NULLPTR;
QAudioSource* audioInput = Q_NULLPTR;
QAudioDevice deviceInfo;
#endif
audioConverter* converter=Q_NULLPTR;
QThread* converterThread = Q_NULLPTR;
QTime lastReceived;
//r8b::CFixedBuffer<double>* resampBufs;
//r8b::CPtrKeeper<r8b::CDSPResampler24*>* resamps;
quint16 audioLatency;
quint32 lastSeq;
quint32 lastSentSeq=0;
qint64 elapsedMs = 0;
int delayedPackets=0;
double resampleRatio;
volatile bool ready = false;
audioPacket tempBuf;
quint16 currentLatency;
float amplitude=0.0;
qreal volume = 1.0;
audioSetup setup;
OpusEncoder* encoder = Q_NULLPTR;
OpusDecoder* decoder = Q_NULLPTR;
QTimer* underTimer;
codecType codec;
};
#endif // AUDIOHANDLER_H