diff --git a/usbcontroller.cpp b/usbcontroller.cpp index d605aed..827cffd 100644 --- a/usbcontroller.cpp +++ b/usbcontroller.cpp @@ -81,8 +81,10 @@ void usbController::run() if (gamepad == Q_NULLPTR) { auto gamepads = QGamepadManager::instance()->connectedGamepads(); if (!gamepads.isEmpty()) { + qInfo(logUsbControl()) << "Found" << gamepads << "Gamepad controllers"; // If we got here, we have detected a gamepad of some description! gamepad = new QGamepad(*gamepads.begin(), this); + qInfo(logUsbControl()) << "Gamepad 0 is " << gamepad->name(); if (gamepad->name() == "Microsoft X-Box 360 pad 0") { @@ -92,49 +94,49 @@ void usbController::run() usbDevice = unknownGamepad; } connect(gamepad, &QGamepad::axisLeftXChanged, this, [](double value) { - qDebug() << "Left X" << value; + qInfo(logUsbControl()) << "Left X" << value; }); connect(gamepad, &QGamepad::axisLeftYChanged, this, [](double value) { - qDebug() << "Left Y" << value; + qInfo(logUsbControl()) << "Left Y" << value; }); connect(gamepad, &QGamepad::axisRightXChanged, this, [](double value) { - qDebug() << "Right X" << value; + qInfo(logUsbControl()) << "Right X" << value; }); connect(gamepad, &QGamepad::axisRightYChanged, this, [](double value) { - qDebug() << "Right Y" << value; + qInfo(logUsbControl()) << "Right Y" << value; }); connect(gamepad, &QGamepad::buttonAChanged, this, [](bool pressed) { - qDebug() << "Button A" << pressed; + qInfo(logUsbControl()) << "Button A" << pressed; }); connect(gamepad, &QGamepad::buttonBChanged, this, [](bool pressed) { - qDebug() << "Button B" << pressed; + qInfo(logUsbControl()) << "Button B" << pressed; }); connect(gamepad, &QGamepad::buttonXChanged, this, [](bool pressed) { - qDebug() << "Button X" << pressed; + qInfo(logUsbControl()) << "Button X" << pressed; }); connect(gamepad, &QGamepad::buttonYChanged, this, [](bool pressed) { - qDebug() << "Button Y" << pressed; + qInfo(logUsbControl()) << "Button Y" << pressed; }); connect(gamepad, &QGamepad::buttonL1Changed, this, [](bool pressed) { - qDebug() << "Button L1" << pressed; + qInfo(logUsbControl()) << "Button L1" << pressed; }); connect(gamepad, &QGamepad::buttonR1Changed, this, [](bool pressed) { - qDebug() << "Button R1" << pressed; + qInfo(logUsbControl()) << "Button R1" << pressed; }); connect(gamepad, &QGamepad::buttonL2Changed, this, [](double value) { - qDebug() << "Button L2: " << value; + qInfo(logUsbControl()) << "Button L2: " << value; }); connect(gamepad, &QGamepad::buttonR2Changed, this, [](double value) { - qDebug() << "Button R2: " << value; + qInfo(logUsbControl()) << "Button R2: " << value; }); connect(gamepad, &QGamepad::buttonSelectChanged, this, [](bool pressed) { - qDebug() << "Button Select" << pressed; + qInfo(logUsbControl()) << "Button Select" << pressed; }); connect(gamepad, &QGamepad::buttonStartChanged, this, [](bool pressed) { - qDebug() << "Button Start" << pressed; + qInfo(logUsbControl()) << "Button Start" << pressed; }); connect(gamepad, &QGamepad::buttonGuideChanged, this, [](bool pressed) { - qDebug() << "Button Guide" << pressed; + qInfo(logUsbControl()) << "Button Guide" << pressed; }); emit newDevice(usbDevice, buttonList, commands); // Let the UI know we have a new controller @@ -277,12 +279,12 @@ void usbController::runTimer() if ((tempButtons >> i & 1) && !(buttons >> i & 1) && but->onCommand->index > 0) { - qDebug() << "On Button event:" << but->onCommand->text; + qInfo(logUsbControl()) << "On Button event:" << but->onCommand->text; emit button(but->onCommand); } else if ((buttons >> i & 1) && !(tempButtons >> i & 1) && but->offCommand->index > 0) { - qDebug() << "Off Button event:" << but->offCommand->text; + qInfo(logUsbControl()) << "Off Button event:" << but->offCommand->text; emit button(but->offCommand); } }