kopia lustrzana https://gitlab.com/eliggett/wfview
More button assignments
rodzic
91b4ab9f94
commit
1c8f08a077
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@ -93,6 +93,21 @@ void usbController::run()
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else {
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usbDevice = unknownGamepad;
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}
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connect(gamepad, &QGamepad::buttonDownChanged, this, [](double value) {
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qInfo(logUsbControl()) << "Button Down" << value;
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});
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connect(gamepad, &QGamepad::buttonUpChanged, this, [](double value) {
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qInfo(logUsbControl()) << "Button Up" << value;
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});
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connect(gamepad, &QGamepad::buttonLeftChanged, this, [](double value) {
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qInfo(logUsbControl()) << "Button Right" << value;
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});
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connect(gamepad, &QGamepad::buttonRightChanged, this, [](double value) {
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qInfo(logUsbControl()) << "Button Down" << value;
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});
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connect(gamepad, &QGamepad::buttonCenterChanged, this, [](double value) {
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qInfo(logUsbControl()) << "Button Center" << value;
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});
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connect(gamepad, &QGamepad::axisLeftXChanged, this, [](double value) {
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qInfo(logUsbControl()) << "Left X" << value;
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});
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@ -415,15 +430,29 @@ void usbController::buttonState(QString name, bool val)
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if (but->dev == usbDevice && but->name == name) {
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if (val && but->onCommand->index > 0) {
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qInfo(logUsbControl()) << "On Button event:" << but->onCommand->text;
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qInfo(logUsbControl()) << "On Button" << but->name << "event:" << but->onCommand->text;
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emit button(but->onCommand);
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}
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if (!val && but->offCommand->index > 0) {
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qInfo(logUsbControl()) << "Off Button event:" << but->offCommand->text;
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qInfo(logUsbControl()) << "Off Button" << but->name << "event:" << but->offCommand->text;
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emit button(but->offCommand);
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}
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}
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}
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}
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void usbController::buttonState(QString name, double val)
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{
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for (BUTTON* but = buttonList->begin(); but != buttonList->end(); but++) {
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if (but->dev == usbDevice && but->name == name) {
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if (val && but->onCommand->index > 0) {
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qInfo(logUsbControl()) << "On Button" << but->name << "event:" << but->onCommand->text;
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emit button(but->onCommand);
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}
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if (!val && but->offCommand->index > 0) {
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qInfo(logUsbControl()) << "Off Button" << but->name << "event:" << but->offCommand->text;
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emit button(but->offCommand);
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}
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}
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}
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}
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