More button assignments

half-duplex
Phil Taylor 2022-10-23 19:06:48 +01:00
rodzic 91b4ab9f94
commit 1c8f08a077
1 zmienionych plików z 32 dodań i 3 usunięć

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@ -93,6 +93,21 @@ void usbController::run()
else {
usbDevice = unknownGamepad;
}
connect(gamepad, &QGamepad::buttonDownChanged, this, [](double value) {
qInfo(logUsbControl()) << "Button Down" << value;
});
connect(gamepad, &QGamepad::buttonUpChanged, this, [](double value) {
qInfo(logUsbControl()) << "Button Up" << value;
});
connect(gamepad, &QGamepad::buttonLeftChanged, this, [](double value) {
qInfo(logUsbControl()) << "Button Right" << value;
});
connect(gamepad, &QGamepad::buttonRightChanged, this, [](double value) {
qInfo(logUsbControl()) << "Button Down" << value;
});
connect(gamepad, &QGamepad::buttonCenterChanged, this, [](double value) {
qInfo(logUsbControl()) << "Button Center" << value;
});
connect(gamepad, &QGamepad::axisLeftXChanged, this, [](double value) {
qInfo(logUsbControl()) << "Left X" << value;
});
@ -415,15 +430,29 @@ void usbController::buttonState(QString name, bool val)
if (but->dev == usbDevice && but->name == name) {
if (val && but->onCommand->index > 0) {
qInfo(logUsbControl()) << "On Button event:" << but->onCommand->text;
qInfo(logUsbControl()) << "On Button" << but->name << "event:" << but->onCommand->text;
emit button(but->onCommand);
}
if (!val && but->offCommand->index > 0) {
qInfo(logUsbControl()) << "Off Button event:" << but->offCommand->text;
qInfo(logUsbControl()) << "Off Button" << but->name << "event:" << but->offCommand->text;
emit button(but->offCommand);
}
}
}
}
void usbController::buttonState(QString name, double val)
{
for (BUTTON* but = buttonList->begin(); but != buttonList->end(); but++) {
if (but->dev == usbDevice && but->name == name) {
if (val && but->onCommand->index > 0) {
qInfo(logUsbControl()) << "On Button" << but->name << "event:" << but->onCommand->text;
emit button(but->onCommand);
}
if (!val && but->offCommand->index > 0) {
qInfo(logUsbControl()) << "Off Button" << but->name << "event:" << but->offCommand->text;
emit button(but->offCommand);
}
}
}
}