wfview/controllersetup.h

104 wiersze
2.1 KiB
C
Czysty Zwykły widok Historia

2022-10-22 19:55:08 +00:00
#ifndef CONTROLLERSETUP_H
#define CONTROLLERSETUP_H
#include <QDialog>
#include <QGraphicsView>
#include <QGraphicsScene>
#include <QGraphicsTextItem>
#include <QGraphicsPixmapItem>
2022-04-22 10:11:21 +00:00
#include <QPoint>
#include <QGraphicsSceneMouseEvent>
2022-04-25 16:40:41 +00:00
#include <QVector>
#include <QRect>
#include <QComboBox>
#include <QLabel>
2022-04-25 16:44:32 +00:00
#include <QGraphicsProxyWidget>
#include <QAbstractItemView>
#include <QDebug>
2022-04-25 16:40:41 +00:00
#include <QObject>
2022-04-22 10:11:21 +00:00
#include "usbcontroller.h"
namespace Ui {
2022-10-22 19:55:08 +00:00
class controllerSetup;
}
2022-10-22 19:55:08 +00:00
class controllerSetup : public QDialog
{
Q_OBJECT
public:
2022-10-22 19:55:08 +00:00
explicit controllerSetup(QWidget* parent = 0);
~controllerSetup();
2022-05-17 07:53:24 +00:00
signals:
void sendSensitivity(int val);
2022-05-17 07:53:24 +00:00
public slots:
2022-04-25 16:40:41 +00:00
void newDevice(unsigned char devType, QVector<BUTTON>* but, QVector<COMMAND>* cmd);
2022-04-22 10:11:21 +00:00
void mousePressed(QPoint p);
void onEventIndexChanged(int index);
void offEventIndexChanged(int index);
void receiveSensitivity(int val);
void on_sensitivitySlider_valueChanged(int val);
private:
2022-09-18 20:00:44 +00:00
2023-02-02 23:11:49 +00:00
usbDeviceType usbDevice = usbNone;
2022-10-22 19:55:08 +00:00
Ui::controllerSetup* ui;
QGraphicsScene* scene;
QGraphicsTextItem* textItem;
2022-04-22 10:11:21 +00:00
QGraphicsItem* bgImage = Q_NULLPTR;
QLabel* imgLabel;
unsigned char currentDevice = 0;
QVector<BUTTON>* buttons;
2022-04-25 16:40:41 +00:00
QVector<COMMAND>* commands;
2022-04-22 10:11:21 +00:00
BUTTON* currentButton=Q_NULLPTR;
QComboBox onEvent;
QComboBox offEvent;
QGraphicsProxyWidget* onEventProxy=Q_NULLPTR;
QGraphicsProxyWidget* offEventProxy=Q_NULLPTR;
2022-05-17 07:53:24 +00:00
QString deviceName;
2022-04-22 10:11:21 +00:00
};
2022-10-22 19:55:08 +00:00
class controllerScene : public QGraphicsScene
2022-04-22 10:11:21 +00:00
{
Q_OBJECT
QGraphicsLineItem* item = Q_NULLPTR;
signals:
void mousePressed(QPoint p);
protected:
void mousePressEvent(QGraphicsSceneMouseEvent* event) {
if (event->button() == Qt::RightButton)
{
emit mousePressed(event->scenePos().toPoint());
}
else
{
QGraphicsScene::mousePressEvent(event);
}
}
/*
void mouseMoveEvent(QGraphicsSceneMouseEvent* event) {
}
void mouseReleaseEvent(QGraphicsSceneMouseEvent* event) {
}
*/
};
2022-04-22 10:11:21 +00:00
#endif