Setting up a local copy of `the Wagtail git repository <https://github.com/torchbox/wagtail>`_ is slightly more involved than running a release package of Wagtail, as it requires `Node.js <https://nodejs.org/>`_ and NPM for building Javascript and CSS assets. (This is not required when running a release version, as the compiled assets are included in the release package.)
If you're happy to develop on a virtual machine, the `vagrant-wagtail-develop <https://github.com/torchbox/vagrant-wagtail-develop>`_ setup script is the fastest way to get up and running. This will provide you with a running instance of the `Wagtail demo site <https://github.com/torchbox/wagtaildemo/>`_, with the Wagtail and wagtaildemo codebases available as shared folders for editing on your host machine.
(Build scripts for other platforms would be very much welcomed - if you create one, please let us know via the `Wagtail Developers group <https://groups.google.com/forum/#!forum/wagtail-developers>`_!)
If you'd prefer to set up all the components manually, read on. These instructions assume that you're familiar with using pip and virtualenv to manage Python packages.
Install Node.js, any version between v0.10.x and v0.12.x. Instructions for installing Node.js can be found on the `Node.js download page <https://nodejs.org/download/>`_. You will also need to install the **libjpeg** and **zlib** libraries, if you haven't done so already - see Pillow's `platform-specific installation instructions <http://pillow.readthedocs.org/en/latest/installation.html#external-libraries>`_.
Any Wagtail sites you start up in this virtualenv will now run against this development instance of Wagtail. We recommend using the `Wagtail demo site <https://github.com/torchbox/wagtaildemo/>`_ as a basis for developing Wagtail.
All static assets such as JavaScript, CSS, images, and fonts for the Wagtail admin are compiled from their respective sources by ``gulp``. The compiled assets are not committed to the repository, and are compiled before packaging each new release. Compiled assets should not be submitted as part of a pull request.