kopia lustrzana https://github.com/miguelvaca/vk3cpu
Fixing row/columns for sliders and plan views
rodzic
2a4f26c7e1
commit
7765ac21b3
11
magloop.css
11
magloop.css
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@ -22,7 +22,7 @@ section div.slider_container {
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width: 100%;
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height: 100%;
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background: rgb(255, 255, 255);
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border: 0px solid rgb(0, 0, 0);
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border: 1px solid rgb(0, 0, 0);
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margin: 0%;
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display: inline-block;
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}
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@ -42,7 +42,8 @@ section div.antennaFront-container {
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section div.sliders {
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background:rgb(255, 255, 255);
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font-size: small;
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margin: auto;
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margin: 0px;
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padding: 0px;
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width: auto;
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height: auto;
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}
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@ -77,7 +78,7 @@ section div.antennaSide-container {
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section.gridLayoutClass {
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display: grid;
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grid-template-columns: repeat(2, 1fr);
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grid-template-rows: repeat(5, 1fr);
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grid-template-rows: repeat(3, 1fr) 150px 120px;
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justify-items: stretch;
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}
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@ -114,8 +115,8 @@ section div.antennaSide-container {
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section.gridLayoutClass {
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display: grid;
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grid-template-columns: repeat(4, 1fr);
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grid-template-rows: repeat(3, 1fr);
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justify-items: stretch;
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grid-template-rows: repeat(2, 1fr) 150px;
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justify-items: auto;
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}
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section div.chart-container {
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@ -367,8 +367,8 @@
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const win_height = document.getElementById("antenna-front-container").offsetHeight;
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//const win_width = afront_canvas.getBoundingClientRect().width;
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//const win_height = afront_canvas.getBoundingClientRect().height;
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afront_canvas.width = win_width-4;
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afront_canvas.height = win_height-8;
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afront_canvas.width = win_width-2;
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afront_canvas.height = win_height-2;
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fctx.clearRect(0, 0, win_width, win_height);
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const loop_radius = win_width < win_height ? 0.40 * win_width : 0.40 * win_height; // 100; // loop_diameter_slider.value * 80;
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@ -462,8 +462,8 @@
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//const win_width = aside_canvas.getBoundingClientRect().width;
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//const win_height = aside_canvas.getBoundingClientRect().height;
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//console.log(win_width, win_height);
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aside_canvas.width = win_width-4;
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aside_canvas.height = win_height-8;
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aside_canvas.width = win_width-2;
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aside_canvas.height = win_height-2;
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//const win_width = aside_canvas.width;
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//const win_height = aside_canvas.height;
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sctx.clearRect(0, 0, win_width, win_height);
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