Fixing row/columns for sliders and plan views

pull/2/head
miguel 2020-10-22 08:53:49 +11:00
rodzic 2a4f26c7e1
commit 7765ac21b3
2 zmienionych plików z 10 dodań i 9 usunięć

Wyświetl plik

@ -22,7 +22,7 @@ section div.slider_container {
width: 100%;
height: 100%;
background: rgb(255, 255, 255);
border: 0px solid rgb(0, 0, 0);
border: 1px solid rgb(0, 0, 0);
margin: 0%;
display: inline-block;
}
@ -42,7 +42,8 @@ section div.antennaFront-container {
section div.sliders {
background:rgb(255, 255, 255);
font-size: small;
margin: auto;
margin: 0px;
padding: 0px;
width: auto;
height: auto;
}
@ -77,7 +78,7 @@ section div.antennaSide-container {
section.gridLayoutClass {
display: grid;
grid-template-columns: repeat(2, 1fr);
grid-template-rows: repeat(5, 1fr);
grid-template-rows: repeat(3, 1fr) 150px 120px;
justify-items: stretch;
}
@ -114,8 +115,8 @@ section div.antennaSide-container {
section.gridLayoutClass {
display: grid;
grid-template-columns: repeat(4, 1fr);
grid-template-rows: repeat(3, 1fr);
justify-items: stretch;
grid-template-rows: repeat(2, 1fr) 150px;
justify-items: auto;
}
section div.chart-container {

Wyświetl plik

@ -367,8 +367,8 @@
const win_height = document.getElementById("antenna-front-container").offsetHeight;
//const win_width = afront_canvas.getBoundingClientRect().width;
//const win_height = afront_canvas.getBoundingClientRect().height;
afront_canvas.width = win_width-4;
afront_canvas.height = win_height-8;
afront_canvas.width = win_width-2;
afront_canvas.height = win_height-2;
fctx.clearRect(0, 0, win_width, win_height);
const loop_radius = win_width < win_height ? 0.40 * win_width : 0.40 * win_height; // 100; // loop_diameter_slider.value * 80;
@ -462,8 +462,8 @@
//const win_width = aside_canvas.getBoundingClientRect().width;
//const win_height = aside_canvas.getBoundingClientRect().height;
//console.log(win_width, win_height);
aside_canvas.width = win_width-4;
aside_canvas.height = win_height-8;
aside_canvas.width = win_width-2;
aside_canvas.height = win_height-2;
//const win_width = aside_canvas.width;
//const win_height = aside_canvas.height;
sctx.clearRect(0, 0, win_width, win_height);