kopia lustrzana https://github.com/robhawkes/vizicities
67 wiersze
2.1 KiB
JavaScript
67 wiersze
2.1 KiB
JavaScript
/**
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* @author mrdoob / http://mrdoob.com/
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* @author jetienne / http://jetienne.com/
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*/
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/** @namespace */
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var THREEx = THREEx || {}
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/**
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* provide info on THREE.WebGLRenderer
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*
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* @param {Object} renderer the renderer to update
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* @param {Object} Camera the camera to update
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*/
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THREEx.RendererStats = function (){
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var msMin = 100;
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var msMax = 0;
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var container = document.createElement( 'div' );
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container.style.cssText = 'width:80px;opacity:0.9;cursor:pointer';
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var msDiv = document.createElement( 'div' );
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msDiv.style.cssText = 'padding:0 0 3px 3px;text-align:left;background-color:#200;';
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container.appendChild( msDiv );
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var msText = document.createElement( 'div' );
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msText.style.cssText = 'color:#f00;font-family:Helvetica,Arial,sans-serif;font-size:9px;font-weight:bold;line-height:15px';
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msText.innerHTML= 'WebGLRenderer';
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msDiv.appendChild( msText );
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var msTexts = [];
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var nLines = 9;
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for(var i = 0; i < nLines; i++){
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msTexts[i] = document.createElement( 'div' );
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msTexts[i].style.cssText = 'color:#f00;background-color:#311;font-family:Helvetica,Arial,sans-serif;font-size:9px;font-weight:bold;line-height:15px';
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msDiv.appendChild( msTexts[i] );
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msTexts[i].innerHTML= '-';
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}
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var lastTime = Date.now();
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return {
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domElement: container,
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update: function(webGLRenderer){
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// sanity check
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console.assert(webGLRenderer instanceof THREE.WebGLRenderer)
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// refresh only 30time per second
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if( Date.now() - lastTime < 1000/30 ) return;
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lastTime = Date.now()
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var i = 0;
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msTexts[i++].textContent = "== Memory =====";
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msTexts[i++].textContent = "Programs: " + webGLRenderer.info.programs.length;
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msTexts[i++].textContent = "Geometries: "+webGLRenderer.info.memory.geometries;
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msTexts[i++].textContent = "Textures: " + webGLRenderer.info.memory.textures;
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msTexts[i++].textContent = "== Render =====";
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msTexts[i++].textContent = "Calls: " + webGLRenderer.info.render.calls;
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msTexts[i++].textContent = "Vertices: " + webGLRenderer.info.render.vertices;
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msTexts[i++].textContent = "Faces: " + webGLRenderer.info.render.faces;
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msTexts[i++].textContent = "Points: " + webGLRenderer.info.render.points;
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}
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}
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};
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