Robin Hawkes
ecd553c952
Tidied up layers UI styling
2015-03-03 00:33:26 +00:00
Robin Hawkes
4ac74823cf
Tidied up layers UI styling
2015-03-03 00:31:45 +00:00
Robin Hawkes
6df1455127
Tidied up layers UI styling
2015-03-03 00:14:58 +00:00
Robin Hawkes
b1c80c8f8d
Tidied up layers UI styling
2015-03-03 00:11:37 +00:00
Robin Hawkes
1a7d0dba92
Tidied up placeholder layers UI styling
2015-03-02 23:52:01 +00:00
Robin Hawkes
ee6ef5f411
Moved layers UI to right
2015-03-02 22:29:32 +00:00
Robin Hawkes
9504c8fbfa
Added React to grunt build
2015-03-02 22:28:20 +00:00
Robin Hawkes
671fc20982
Initial commit of working layers UI powered by React
2015-03-02 22:08:32 +00:00
Robin Hawkes
d69728a637
Removed examples link from readme
2015-02-24 14:08:00 +00:00
Robin Hawkes
4fcc4395cd
Fixed KML example
2015-01-23 15:09:25 +00:00
Robin Hawkes
d31d475720
Updating build files
2014-12-18 10:18:25 +00:00
Robin Hawkes
c827693f5a
Buildings now output holes using GeoJSON approach of [[outerCoords], [innerCoords], [innerCoords]]
2014-12-18 10:17:26 +00:00
Robin Hawkes
38a6845922
Merge pull request #118 from brianchirls/check-no-buildings
...
Don't try to make a model for tiles without any buildings
2014-12-15 09:11:12 +00:00
Brian Chirls
218a5ed9da
Merge branch '0.2.0' into check-no-buildings
2014-12-12 18:17:33 -05:00
Brian Chirls
0677e1d799
Don't try to make a model for tiles without any buildings
...
- Prevents error: "Uncaught TypeError: Cannot read property 'vertexNormals' of undefined"
- Skips some unnecessary code and a worker thread
Error occurred on tiles like this:
http://vector.mapzen.com/osm/buildings/15/9646/12317.json
2014-12-12 16:11:09 -05:00
Robin Hawkes
703c4a21c6
Updated build
2014-12-12 12:18:04 +00:00
Robin Hawkes
f498a205f3
Merge pull request #112 from brianchirls/buildings-changed-tiles
...
Loaded building data should not clear when map is refreshed #91
2014-12-12 12:13:57 +00:00
Brian Chirls
266dd73e85
Fixed action parameters in basic example #91 , #112
2014-12-12 07:09:37 -05:00
Robin Hawkes
ebb193292e
Merge pull request #107 from brianchirls/image-custom-material
...
Option for custom material in Image Tiles output
2014-12-12 09:57:32 +00:00
Robin Hawkes
886af827a6
Merge pull request #106 from brianchirls/building-custom-material
...
Option for custom material in Building Tiles output
2014-12-12 09:52:26 +00:00
Brian Chirls
4df33b9b80
Loaded building data should not clear when map is refreshed #91
2014-12-11 11:21:46 -05:00
Robin Hawkes
8cf7fd32d8
Added viewport option to controls for passing a DOM element to contain controls within
2014-12-11 15:45:20 +00:00
Brian Chirls
7b209667ea
Option for custom material in Image Tiles output
2014-12-10 15:24:44 -05:00
Brian Chirls
cfcc9b529f
Option for custom material in Building Tiles output
2014-12-10 15:09:56 -05:00
Robin Hawkes
e7134ecd10
Merge pull request #102 from brianchirls/remove-ground-faces
...
Remove down-facing, ground-level faces from buildings
2014-12-10 18:03:26 +00:00
Robin Hawkes
f32322498c
Updating worker build
2014-12-10 17:11:29 +00:00
Brian Chirls
7217d5027e
Merge branch '0.2.0' into remove-ground-faces
...
Conflicts:
src/Blueprint/BlueprintOutputBuildingTiles.js
2014-12-10 11:08:53 -05:00
Brian Chirls
4b45e451c0
Fix down-facing, ground-level building faces check for imprecise floating point values ( #102 )
2014-12-10 11:05:03 -05:00
Robin Hawkes
3ad0b0aae1
Added tests for CRS projection changes in #94
2014-12-10 11:36:03 +00:00
Robin Hawkes
2b5139396f
Merge pull request #94 from brianchirls/optimize-crs-project
...
Optimized CRS.project and CRS.unproject
2014-12-10 11:27:00 +00:00
Robin Hawkes
37efee6601
Merge pull request #95 from brianchirls/tile-url-regex
...
Optimization: Re-use tile URL regex in BlueprintInputGeoJSON and BlueprintInputMapTiles
2014-12-10 11:18:34 +00:00
Robin Hawkes
22d710bd7f
Merge pull request #96 from brianchirls/building-buffer-geo
...
Optimization: use buffer geometry for building models
2014-12-10 08:59:10 +00:00
Robin Hawkes
65b629246e
Changing min_height to minHeight
2014-12-10 08:15:03 +00:00
Robin Hawkes
9c1e50a2dd
Merge pull request #101 from brianchirls/buildings-min-height
...
Use min_height in building models for bridges and things
2014-12-10 07:37:49 +00:00
Brian Chirls
67f55b1eb4
Optimization: Re-use tile URL regex in BlueprintInputMapTiles
2014-12-09 11:50:09 -05:00
Robin Hawkes
7bcab6c971
Merge pull request #93 from brianchirls/array-index-regex
...
Optimization: Re-use regexes in `getValueByKeys`
2014-12-03 19:32:16 +00:00
Brian Chirls
b5c3e0379f
Merge branch '0.2.0' into tile-url-regex
2014-12-03 14:17:34 -05:00
Brian Chirls
4b545158fc
Merge branch '0.2.0' into remove-ground-faces
2014-12-03 14:17:05 -05:00
Brian Chirls
d64affcba1
Merge branch '0.2.0' into optimize-crs-project
2014-12-03 14:16:49 -05:00
Brian Chirls
2c81f10f5e
Merge branch '0.2.0' into buildings-min-height
2014-12-03 14:16:33 -05:00
Brian Chirls
09501ffdaf
Merge branch '0.2.0' into building-buffer-geo
2014-12-03 14:16:14 -05:00
Brian Chirls
d313dcffaf
Merge branch '0.2.0' into array-index-regex
2014-12-03 14:15:20 -05:00
Brian Chirls
a313024901
Remove down-facing, ground-level faces from buildings
...
- add `preserveGroundFaces` option to `BlueprintOutputBuildingTiles` to keep the faces
- otherwise discard them, for smaller geometry buffers
2014-12-03 14:03:07 -05:00
Brian Chirls
c40414cbc8
Reset basic example back to default center
2014-12-03 11:42:58 -05:00
Brian Chirls
c8698ace12
Use min_height in building models for bridges and things
2014-12-03 11:37:32 -05:00
Brian Chirls
74a48b5564
Don't need to create a THREE.JSONLoader object anymore
2014-12-01 15:29:26 -05:00
Brian Chirls
4d300a7c4a
Optimization: Re-use tile URL regex in BlueprintInputGeoJSON
2014-12-01 15:17:32 -05:00
Brian Chirls
85b97d1ae6
Optimization: use buffer geometry for building models
2014-12-01 15:09:23 -05:00
Brian Chirls
e4a0026401
Optimized CRS.project and CRS.unproject
...
Do not create a new projection object on every call, because it is slow
2014-12-01 14:42:25 -05:00
Brian Chirls
ae58cbc469
Optimization: Re-use regexes in `getValueByKeys` because creating a new one every time is slow ( #57 )
2014-12-01 14:11:54 -05:00