Robin Hawkes
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42bf0c4518
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Added basic animated camera movement
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2016-03-15 19:50:04 +00:00 |
Robin Hawkes
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8a413de8f5
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Fixed left-over picking events and remove canvas on world destruction
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2016-03-14 22:33:18 +00:00 |
Robin Hawkes
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5164240ceb
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Using GeoJSONLayer within tiles, though it requires a lot of memory
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2016-03-14 16:24:47 +00:00 |
Robin Hawkes
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1075a0a144
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Post-processing is now optional
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2016-03-11 18:10:36 +00:00 |
Robin Hawkes
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d568e6b0a4
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Re-added World, which mysteriously vanished
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2016-03-11 15:47:01 +00:00 |
Robin Hawkes
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165f9d446a
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Added comment
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2016-03-11 14:16:35 +00:00 |
Robin Hawkes
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6d2ceba4d0
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Working implementation of the new layer restructure
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2016-03-07 19:25:11 +00:00 |
Robin Hawkes
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054aa6fd2f
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Initial commit of 3D DOM layers
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2016-03-03 17:05:06 +00:00 |
Robin Hawkes
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f168fae548
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Restructured the whole approach to not requiring a new keyword - similar to Leaflet approach now with lowercase for non-new initialisation
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2016-03-01 20:34:53 +00:00 |
Robin Hawkes
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c9bb6c877b
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Intersection test for picking and return results to click event
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2016-03-01 18:06:09 +00:00 |
Robin Hawkes
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790064f3ac
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Added basic click handlers for GeoJSON features and support picking of lines
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2016-02-29 23:04:07 +00:00 |
Robin Hawkes
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e78864f60d
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Made picking optional
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2016-02-29 20:45:10 +00:00 |
Robin Hawkes
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7ef8197306
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Initial (untidy) picking implementation
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2016-02-29 18:49:21 +00:00 |
Robin Hawkes
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f343b64f0f
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Tidied up existing destroy methods and added new one to world
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2016-02-29 09:17:22 +00:00 |
Robin Hawkes
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282fc3a58b
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Added GeoJSONLayer with example and tidied up some other areas
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2016-02-28 20:29:52 +00:00 |
Robin Hawkes
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a04a25d803
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Added memory clean-up TODOs
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2016-02-28 18:40:51 +00:00 |
Robin Hawkes
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d9e2573771
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Fixed CRS dependency path
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2016-02-27 10:32:27 +00:00 |
Robin Hawkes
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6ba625628e
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Refined height styling (albeit too stubby right now)
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2016-02-25 12:27:42 +00:00 |
Robin Hawkes
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1e1a8cada2
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Fixed weird issue with git forgetting files
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2016-02-24 20:55:31 +00:00 |
Robin Hawkes
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5e31770f71
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Re-adding files that git decided to forget
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2016-02-24 09:10:08 +00:00 |
Robin Hawkes
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a6160abe1e
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Initial pass at an atmospheric skybox with PBR materials
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2016-02-23 23:11:49 +00:00 |
Robin Hawkes
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2a899feaa7
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Improve memory cleanup
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2016-02-18 19:33:12 +00:00 |
Robin Hawkes
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6e2381d430
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Added base layer for grid and fixed z-fighting with tiles
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2016-02-18 13:12:01 +00:00 |
Robin Hawkes
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5e91b67c6b
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Added chunked LOD tile layer prototype
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2016-02-14 19:10:28 +00:00 |
Robin Hawkes
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f0c375716c
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Minor update to control move handler
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2016-02-13 14:32:23 +00:00 |
Robin Hawkes
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1b1f4bc5af
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Added Point and LatLon as well as updating all the tests
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2016-02-13 13:56:58 +00:00 |
Robin Hawkes
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b91cd9f999
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Added live reload to build step and externalised proj4 dependency
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2016-02-13 11:05:39 +00:00 |
Robin Hawkes
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d745b5aa7f
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Prep before adding CRS and projection components
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2016-02-12 23:44:25 +00:00 |
Robin Hawkes
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8548809a07
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Externalised three.js dependency
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2016-02-12 19:23:53 +00:00 |
Robin Hawkes
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1fccf5358c
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Added orbit controls
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2016-02-12 10:41:41 +00:00 |
Robin Hawkes
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7684a0061b
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Added layer implementation and environment layer
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2016-02-12 08:47:08 +00:00 |
Robin Hawkes
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8094b22c69
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Added World and Engine components
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2016-02-11 22:38:15 +00:00 |