kopia lustrzana https://github.com/robhawkes/vizicities
Fix layering issue with basemap tiles using order of 0
rodzic
69381a361f
commit
c991c567c6
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@ -69,10 +69,10 @@ class ImageTile extends Tile {
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localMesh.rotation.x = -90 * Math.PI / 180;
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localMesh.receiveShadow = true;
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localMesh.renderOrder = 0;
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localMesh.renderOrder = -1;
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mesh.add(localMesh);
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mesh.renderOrder = 0;
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mesh.renderOrder = -1;
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mesh.position.x = this._center[0];
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mesh.position.z = this._center[1];
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@ -83,7 +83,7 @@ class ImageTileLayer extends TileLayer {
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}
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var mesh = new THREE.Mesh(geom, baseMaterial);
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mesh.renderOrder = -1;
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mesh.renderOrder = -2;
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mesh.rotation.x = -90 * Math.PI / 180;
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// TODO: It might be overkill to receive a shadow on the base layer as it's
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Ładowanie…
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