Fix layering issue with basemap tiles using order of 0

feature/threejs-update
Robin Hawkes 2016-10-06 15:21:22 +01:00
rodzic 69381a361f
commit c991c567c6
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ID klucza GPG: 1EC4C2D6765FA8CF
2 zmienionych plików z 3 dodań i 3 usunięć

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@ -69,10 +69,10 @@ class ImageTile extends Tile {
localMesh.rotation.x = -90 * Math.PI / 180;
localMesh.receiveShadow = true;
localMesh.renderOrder = 0;
localMesh.renderOrder = -1;
mesh.add(localMesh);
mesh.renderOrder = 0;
mesh.renderOrder = -1;
mesh.position.x = this._center[0];
mesh.position.z = this._center[1];

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@ -83,7 +83,7 @@ class ImageTileLayer extends TileLayer {
}
var mesh = new THREE.Mesh(geom, baseMaterial);
mesh.renderOrder = -1;
mesh.renderOrder = -2;
mesh.rotation.x = -90 * Math.PI / 180;
// TODO: It might be overkill to receive a shadow on the base layer as it's