kopia lustrzana https://github.com/robhawkes/vizicities
Fixed layering issue with PointLayer
rodzic
0b911a09e1
commit
a7f6338c19
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@ -14986,6 +14986,9 @@ return /******/ (function(modules) { // webpackBootstrap
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function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
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// TODO: Consider adopting GeoJSON CSS
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// http://wiki.openstreetmap.org/wiki/Geojson_CSS
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var _LayerGroup2 = __webpack_require__(74);
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var _LayerGroup3 = _interopRequireDefault(_LayerGroup2);
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@ -15541,6 +15544,14 @@ return /******/ (function(modules) { // webpackBootstrap
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// TODO: Look at ways to drop unneeded references to array buffers, etc to
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// reduce memory footprint
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// TODO: Support dynamic updating / hiding / animation of geometry
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//
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// This could be pretty hard as it's all packed away within BufferGeometry and
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// may even be merged by another layer (eg. GeoJSONLayer)
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//
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// How much control should this layer support? Perhaps a different or custom
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// layer would be better suited for animation, for example.
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var _Layer2 = __webpack_require__(37);
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var _Layer3 = _interopRequireDefault(_Layer2);
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@ -16831,6 +16842,14 @@ return /******/ (function(modules) { // webpackBootstrap
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// TODO: Provide alternative output using tubes and splines / curves
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// TODO: Support dynamic updating / hiding / animation of geometry
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//
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// This could be pretty hard as it's all packed away within BufferGeometry and
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// may even be merged by another layer (eg. GeoJSONLayer)
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//
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// How much control should this layer support? Perhaps a different or custom
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// layer would be better suited for animation, for example.
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var _Layer2 = __webpack_require__(37);
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var _Layer3 = _interopRequireDefault(_Layer2);
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@ -17258,6 +17277,14 @@ return /******/ (function(modules) { // webpackBootstrap
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// TODO: Provide option to billboard geometry so it always faces the camera
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// TODO: Support dynamic updating / hiding / animation of geometry
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//
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// This could be pretty hard as it's all packed away within BufferGeometry and
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// may even be merged by another layer (eg. GeoJSONLayer)
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//
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// How much control should this layer support? Perhaps a different or custom
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// layer would be better suited for animation, for example.
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var _Layer2 = __webpack_require__(37);
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var _Layer3 = _interopRequireDefault(_Layer2);
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@ -17516,11 +17543,6 @@ return /******/ (function(modules) { // webpackBootstrap
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mesh.castShadow = true;
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// mesh.receiveShadow = true;
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if (this.isFlat()) {
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material.depthWrite = false;
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mesh.renderOrder = 1;
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}
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if (this._options.interactive && this._pickingMesh) {
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material = new _enginePickingMaterial2['default']();
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// material.side = THREE.BackSide;
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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@ -241,11 +241,6 @@ class PointLayer extends Layer {
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mesh.castShadow = true;
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// mesh.receiveShadow = true;
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if (this.isFlat()) {
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material.depthWrite = false;
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mesh.renderOrder = 1;
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}
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if (this._options.interactive && this._pickingMesh) {
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material = new PickingMaterial();
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// material.side = THREE.BackSide;
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