Deduped mesh creation using static methods

feature/threejs-update
Robin Hawkes 2016-09-08 14:02:55 +01:00
rodzic 8a9da23566
commit 86fc1f6d5d
Nie znaleziono w bazie danych klucza dla tego podpisu
ID klucza GPG: 1EC4C2D6765FA8CF
3 zmienionych plików z 314 dodań i 471 usunięć

Wyświetl plik

@ -98,197 +98,153 @@ class GeoJSONLayer extends LayerGroup {
// Need to be careful as to not make it impossible to fork this off into a
// worker script at a later stage
_processData(data) {
// Collects features into a single FeatureCollection
//
// Also converts TopoJSON to GeoJSON if instructed
this._geojson = GeoJSON.collectFeatures(data, this._options.topojson);
return new Promise((resolve) => {
// Collects features into a single FeatureCollection
//
// Also converts TopoJSON to GeoJSON if instructed
this._geojson = GeoJSON.collectFeatures(data, this._options.topojson);
// TODO: Check that GeoJSON is valid / usable
// TODO: Check that GeoJSON is valid / usable
var features = this._geojson.features;
var features = this._geojson.features;
// Run filter, if provided
if (this._options.filter) {
features = this._geojson.features.filter(this._options.filter);
}
var defaults = {};
// Assume that a style won't be set per feature
var style = this._options.style;
var options;
features.forEach(feature => {
// Get per-feature style object, if provided
if (typeof this._options.style === 'function') {
style = extend({}, GeoJSON.defaultStyle, this._options.style(feature));
// Run filter, if provided
if (this._options.filter) {
features = this._geojson.features.filter(this._options.filter);
}
options = extend({}, defaults, {
// If merging feature layers, stop them outputting themselves
// If not, let feature layers output themselves to the world
output: !this.isOutput(),
interactive: this._options.interactive,
style: style
var defaults = {};
// Assume that a style won't be set per feature
var style = this._options.style;
var layerPromises = [];
var options;
features.forEach(feature => {
// Get per-feature style object, if provided
if (typeof this._options.style === 'function') {
style = extend({}, GeoJSON.defaultStyle, this._options.style(feature));
}
options = extend({}, defaults, {
// If merging feature layers, stop them outputting themselves
// If not, let feature layers output themselves to the world
output: !this.isOutput(),
interactive: this._options.interactive,
style: style
});
var layer = this._featureToLayer(feature, options);
if (!layer) {
return;
}
// Sometimes you don't want to store a reference to the feature
//
// For example, to save memory when being used by tile layers
if (this._options.keepFeatures) {
layer.feature = feature;
}
// If defined, call a function for each feature
//
// This is commonly used for adding event listeners from the user script
if (this._options.onEachFeature) {
this._options.onEachFeature(feature, layer);
}
// TODO: Make this a promise array and only continue on completion
layerPromises.push(this.addLayer(layer));
});
var layer = this._featureToLayer(feature, options);
if (!layer) {
return;
}
// Sometimes you don't want to store a reference to the feature
//
// For example, to save memory when being used by tile layers
if (this._options.keepFeatures) {
layer.feature = feature;
}
// If defined, call a function for each feature
//
// This is commonly used for adding event listeners from the user script
if (this._options.onEachFeature) {
this._options.onEachFeature(feature, layer);
}
// TODO: Make this a promise array and only continue on completion
this.addLayer(layer);
});
// If merging layers do that now, otherwise skip as the geometry layers
// should have already outputted themselves
if (!this.isOutput()) {
return;
}
// From here on we can assume that we want to merge the layers
var polygonAttributes = [];
var polygonFlat = true;
var polylineAttributes = [];
var pointAttributes = [];
this._layers.forEach(layer => {
if (layer instanceof PolygonLayer) {
polygonAttributes.push(layer.getBufferAttributes());
if (polygonFlat && !layer.isFlat()) {
polygonFlat = false;
Promise.all(layerPromises).then((results) => {
// If merging layers do that now, otherwise skip as the geometry layers
// should have already outputted themselves
if (!this.isOutput()) {
resolve();
return;
}
} else if (layer instanceof PolylineLayer) {
polylineAttributes.push(layer.getBufferAttributes());
} else if (layer instanceof PointLayer) {
pointAttributes.push(layer.getBufferAttributes());
}
// From here on we can assume that we want to merge the layers
var polygonAttributes = [];
var polygonAttributeLengths = {
positions: 3,
normals: 3,
colors: 3
};
var polygonFlat = true;
var polylineAttributes = [];
var pointAttributes = [];
this._layers.forEach(layer => {
if (layer instanceof PolygonLayer) {
polygonAttributes.push(layer.getBufferAttributes());
if (polygonFlat && !layer.isFlat()) {
polygonFlat = false;
}
if (this._options.interactive) {
polygonAttributeLengths.pickingIds = 1;
}
} else if (layer instanceof PolylineLayer) {
polylineAttributes.push(layer.getBufferAttributes());
} else if (layer instanceof PointLayer) {
pointAttributes.push(layer.getBufferAttributes());
}
});
if (polygonAttributes.length > 0) {
var mergedPolygonAttributes = Buffer.mergeAttributes(polygonAttributes);
this._setPolygonMesh(mergedPolygonAttributes, polygonAttributeLengths, polygonFlat).then((result) => {
this._polygonMesh = result.mesh;
this.add(this._polygonMesh);
if (result.pickingMesh) {
this._pickingMesh.add(pickingMesh);
}
});
}
if (polylineAttributes.length > 0) {
var mergedPolylineAttributes = Buffer.mergeAttributes(polylineAttributes);
this._setPolylineMesh(mergedPolylineAttributes);
this.add(this._polylineMesh);
}
if (pointAttributes.length > 0) {
var mergedPointAttributes = Buffer.mergeAttributes(pointAttributes);
this._setPointMesh(mergedPointAttributes);
this.add(this._pointMesh);
}
// Clean up layers
//
// TODO: Are there ever situations where the unmerged buffer attributes
// and coordinates would still be required?
this._layers.forEach(layer => {
layer.clearBufferAttributes();
layer.clearCoordinates();
});
resolve();
});
});
if (polygonAttributes.length > 0) {
var mergedPolygonAttributes = Buffer.mergeAttributes(polygonAttributes);
this._setPolygonMesh(mergedPolygonAttributes, polygonFlat);
this.add(this._polygonMesh);
}
if (polylineAttributes.length > 0) {
var mergedPolylineAttributes = Buffer.mergeAttributes(polylineAttributes);
this._setPolylineMesh(mergedPolylineAttributes);
this.add(this._polylineMesh);
}
if (pointAttributes.length > 0) {
var mergedPointAttributes = Buffer.mergeAttributes(pointAttributes);
this._setPointMesh(mergedPointAttributes);
this.add(this._pointMesh);
}
// Clean up layers
//
// TODO: Are there ever situations where the unmerged buffer attributes
// and coordinates would still be required?
this._layers.forEach(layer => {
layer.clearBufferAttributes();
layer.clearCoordinates();
});
return Promise.resolve();
}
// Create and store mesh from buffer attributes
//
// TODO: De-dupe this from the individual mesh creation logic within each
// geometry layer (materials, settings, etc)
//
// Could make this an abstract method for each geometry layer
_setPolygonMesh(attributes, flat) {
var geometry = new THREE.BufferGeometry();
// itemSize = 3 because there are 3 values (components) per vertex
geometry.addAttribute('position', new THREE.BufferAttribute(attributes.vertices, 3));
geometry.addAttribute('normal', new THREE.BufferAttribute(attributes.normals, 3));
geometry.addAttribute('color', new THREE.BufferAttribute(attributes.colours, 3));
if (attributes.pickingIds) {
geometry.addAttribute('pickingId', new THREE.BufferAttribute(attributes.pickingIds, 1));
}
geometry.computeBoundingBox();
// TODO: Probably remove this and call static method directly as it's just a proxy
_setPolygonMesh(attributes, attributeLengths, flat) {
// TODO: Make this work when style is a function per feature
var style = (typeof this._options.style === 'function') ? this._options.style(this._geojson.features[0]) : this._options.style;
style = extend({}, GeoJSON.defaultStyle, style);
var material;
if (this._options.polygonMaterial && this._options.polygonMaterial instanceof THREE.Material) {
material = this._options.polygonMaterial;
} else if (!this._world._environment._skybox) {
material = new THREE.MeshPhongMaterial({
vertexColors: THREE.VertexColors,
side: THREE.BackSide,
transparent: style.transparent,
opacity: style.opacity,
blending: style.blending
});
} else {
material = new THREE.MeshStandardMaterial({
vertexColors: THREE.VertexColors,
side: THREE.BackSide,
transparent: style.transparent,
opacity: style.opacity,
blending: style.blending
});
material.roughness = 1;
material.metalness = 0.1;
material.envMapIntensity = 3;
material.envMap = this._world._environment._skybox.getRenderTarget();
}
var mesh;
// Pass mesh through callback, if defined
if (typeof this._options.onPolygonMesh === 'function') {
mesh = this._options.onPolygonMesh(geometry, material);
} else {
mesh = new THREE.Mesh(geometry, material);
mesh.castShadow = true;
mesh.receiveShadow = true;
}
if (flat) {
material.depthWrite = false;
mesh.renderOrder = 1;
}
if (this._options.interactive && this._pickingMesh) {
material = new PickingMaterial();
material.side = THREE.BackSide;
var pickingMesh = new THREE.Mesh(geometry, material);
this._pickingMesh.add(pickingMesh);
}
this._polygonMesh = mesh;
return PolygonLayer.SetMesh(attributes, attributeLengths, flat, style, this._options, this._world._environment._skybox);
}
_setPolylineMesh(attributes) {

Wyświetl plik

@ -97,20 +97,15 @@ class GeoJSONWorkerLayer extends Layer {
Worker.exec('GeoJSONWorkerLayer.Process', [geojson, topojson, headers, originPoint, style, interactive], transferrables).then((results) => {
console.timeEnd('Worker round trip');
var splitVertices = Buffer.splitFloat32Array(results.attributes.vertices);
var splitPositions = Buffer.splitFloat32Array(results.attributes.positions);
var splitNormals = Buffer.splitFloat32Array(results.attributes.normals);
var splitColours = Buffer.splitFloat32Array(results.attributes.colours);
var splitColors = Buffer.splitFloat32Array(results.attributes.colors);
var splitProperties;
if (results.properties) {
splitProperties = Buffer.splitUint8Array(results.properties);
}
// var splitPickingIds;
// if (results.pickingIds) {
// splitPickingIds = Buffer.splitFloat32Array(results.attributes.pickingIds);
// }
var flats = results.flats;
var objects = [];
@ -125,7 +120,7 @@ class GeoJSONWorkerLayer extends Layer {
colors: 3
};
for (var i = 0; i < splitVertices.length; i++) {
for (var i = 0; i < splitPositions.length; i++) {
if (splitProperties && splitProperties[i]) {
properties = JSON.parse(Buffer.uint8ArrayToString(splitProperties[i]));
} else {
@ -136,24 +131,20 @@ class GeoJSONWorkerLayer extends Layer {
// the feature, though the current logic isn't aware of that
obj = {
attributes: [{
positions: splitVertices[i],
positions: splitPositions[i],
normals: splitNormals[i],
colors: splitColours[i]
colors: splitColors[i]
}],
properties: properties,
flat: flats[i]
};
// if (splitPickingIds && splitPickingIds[i]) {
// obj.attributes.pickingIds = splitPickingIds[i];
// }
// WORKERS: If interactive, generate unique ID for each feature, create
// the buffer attributes and set up event listeners
if (this._options.interactive) {
pickingId = this.getPickingId();
pickingIds = new Float32Array(splitVertices[i].length / 3);
pickingIds = new Float32Array(splitPositions[i].length / 3);
pickingIds.fill(pickingId);
obj.attributes[0].pickingIds = pickingIds;
@ -192,28 +183,6 @@ class GeoJSONWorkerLayer extends Layer {
polygonAttributes.push(bufferAttributes);
};
// console.log(splitVertices, splitNormals, splitColours, splitPickingIds);
// var layer;
// var polygonAttributes = [];
// var polygonFlat = true;
// objects.forEach((obj, index) => {
// layer = polygonWorkerLayers[index];
// layer.createGeometry(obj);
// if (layer.isOutput()) {
// return;
// }
// polygonAttributes.push(layer.getBufferAttributes());
// if (polygonFlat && !layer.isFlat()) {
// polygonFlat = false;
// }
// });
if (polygonAttributes.length > 0) {
var mergedPolygonAttributes = Buffer.mergeAttributes(polygonAttributes);
@ -221,8 +190,14 @@ class GeoJSONWorkerLayer extends Layer {
var style = (typeof this._options.style === 'function') ? this._options.style(objects[0]) : this._options.style;
style = extend({}, GeoJSON.defaultStyle, style);
this._setPolygonMesh(mergedPolygonAttributes, polygonAttributeLengths, style, polygonFlat);
this.add(this._polygonMesh);
this._setPolygonMesh(mergedPolygonAttributes, polygonAttributeLengths, style, polygonFlat).then((result) => {
this._polygonMesh = result.mesh;
this.add(this._polygonMesh);
if (result.pickingMesh) {
this._pickingMesh.add(pickingMesh);
}
});
}
resolve();
@ -337,9 +312,9 @@ class GeoJSONWorkerLayer extends Layer {
var transferrables = [];
var transferrablesSize = 0;
var vertices = [];
var positions = [];
var normals = [];
var colours = [];
var colors = [];
// var pickingIds = [];
var properties = [];
@ -364,14 +339,9 @@ class GeoJSONWorkerLayer extends Layer {
for (var j = 0; j < result.attributes.length; j++) {
attributes = result.attributes[j];
vertices.push(attributes.vertices);
positions.push(attributes.positions);
normals.push(attributes.normals);
colours.push(attributes.colours);
// WORKERS: Handle interaction back in the main thread
// if (attributes.pickingIds) {
// pickingIds.push(attributes.pickingIds);
// }
colors.push(attributes.colors);
if (_properties) {
properties.push(Buffer.stringToUint8Array(JSON.stringify(polygon.properties)));
@ -380,19 +350,19 @@ class GeoJSONWorkerLayer extends Layer {
};
var mergedAttributes = {
vertices: Buffer.mergeFloat32Arrays(vertices),
positions: Buffer.mergeFloat32Arrays(positions),
normals: Buffer.mergeFloat32Arrays(normals),
colours: Buffer.mergeFloat32Arrays(colours)
colors: Buffer.mergeFloat32Arrays(colors)
};
transferrables.push(mergedAttributes.vertices[0].buffer);
transferrables.push(mergedAttributes.vertices[1].buffer);
transferrables.push(mergedAttributes.positions[0].buffer);
transferrables.push(mergedAttributes.positions[1].buffer);
transferrables.push(mergedAttributes.normals[0].buffer);
transferrables.push(mergedAttributes.normals[1].buffer);
transferrables.push(mergedAttributes.colours[0].buffer);
transferrables.push(mergedAttributes.colours[1].buffer);
transferrables.push(mergedAttributes.colors[0].buffer);
transferrables.push(mergedAttributes.colors[1].buffer);
var mergedProperties;
if (_properties) {
@ -402,13 +372,6 @@ class GeoJSONWorkerLayer extends Layer {
transferrables.push(mergedProperties[1].buffer);
}
// WORKERS: Handle interaction back in the main thread
// if (pickingIds.length > 0) {
// mergedAttributes.pickingIds = Buffer.mergeFloat32Arrays(pickingIds);
// transferrables.push(mergedAttributes.pickingIds[0].buffer);
// transferrables.push(mergedAttributes.pickingIds[1].buffer);
// }
var output = {
attributes: mergedAttributes,
flats: flats
@ -452,70 +415,7 @@ class GeoJSONWorkerLayer extends Layer {
//
// Could make this an abstract method for each geometry layer
_setPolygonMesh(attributes, attributeLengths, style, flat) {
var geometry = new THREE.BufferGeometry();
for (var key in attributes) {
geometry.addAttribute(key.slice(0, -1), new THREE.BufferAttribute(attributes[key], attributeLengths[key]));
}
geometry.computeBoundingBox();
// Temporary until the above style logic is fixed for workers
// var style = extend({}, GeoJSON.defaultStyle);
var material;
if (this._options.polygonMaterial && this._options.polygonMaterial instanceof THREE.Material) {
material = this._options.polygonMaterial;
} else if (!this._world._environment._skybox) {
material = new THREE.MeshPhongMaterial({
vertexColors: THREE.VertexColors,
side: THREE.BackSide,
transparent: style.transparent,
opacity: style.opacity,
blending: style.blending
});
} else {
material = new THREE.MeshStandardMaterial({
vertexColors: THREE.VertexColors,
side: THREE.BackSide,
transparent: style.transparent,
opacity: style.opacity,
blending: style.blending
});
material.roughness = 1;
material.metalness = 0.1;
material.envMapIntensity = 3;
material.envMap = this._world._environment._skybox.getRenderTarget();
}
var mesh;
// Pass mesh through callback, if defined
if (typeof this._options.onPolygonMesh === 'function') {
mesh = this._options.onPolygonMesh(geometry, material);
} else {
mesh = new THREE.Mesh(geometry, material);
mesh.castShadow = true;
mesh.receiveShadow = true;
}
if (flat) {
material.depthWrite = false;
mesh.renderOrder = 1;
}
if (this._options.interactive && this._pickingMesh) {
material = new PickingMaterial();
material.side = THREE.BackSide;
var pickingMesh = new THREE.Mesh(geometry, material);
this._pickingMesh.add(pickingMesh);
this.addToPicking(this._pickingMesh);
}
this._polygonMesh = mesh;
return PolygonLayer.SetMesh(attributes, attributeLengths, flat, style, this._options, this._world._environment._skybox);
}
// Set up and re-emit interaction events

Wyświetl plik

@ -57,34 +57,57 @@ class PolygonLayer extends Layer {
}
_onAdd(world) {
this._setCoordinates();
return new Promise((resolve, reject) => {
this._setCoordinates();
if (this._options.interactive) {
// Only add to picking mesh if this layer is controlling output
//
// Otherwise, assume another component will eventually add a mesh to
// the picking scene
if (this.isOutput()) {
this._pickingMesh = new THREE.Object3D();
this.addToPicking(this._pickingMesh);
if (this._options.interactive) {
// Only add to picking mesh if this layer is controlling output
//
// Otherwise, assume another component will eventually add a mesh to
// the picking scene
if (this.isOutput()) {
this._pickingMesh = new THREE.Object3D();
this.addToPicking(this._pickingMesh);
}
this._setPickingId();
this._addPickingEvents();
}
this._setPickingId();
this._addPickingEvents();
}
PolygonLayer.SetBufferAttributes(this._projectedCoordinates, this._options).then((result) => {
this._bufferAttributes = Buffer.mergeAttributes(result.attributes);
this._flat = result.flat;
// Store geometry representation as instances of THREE.BufferAttribute
this._setBufferAttributes();
var attributeLengths = {
positions: 3,
normals: 3,
colors: 3
};
if (this.isOutput()) {
// Set mesh if not merging elsewhere
this._setMesh(this._bufferAttributes);
if (this._options.interactive) {
attributeLengths.pickingIds = 1;
}
// Output mesh
this.add(this._mesh);
}
if (this.isOutput()) {
var style = this._options.style;
return Promise.resolve(this);
// Set mesh if not merging elsewhere
PolygonLayer.SetMesh(this._bufferAttributes, attributeLengths, this._flat, style, this._options, this._world._environment._skybox).then((result) => {
// Output mesh
this.add(result.mesh);
if (result.pickingMesh) {
this._pickingMesh.add(pickingMesh);
}
});
}
result.attributes = null;
result = null;
resolve(this);
}).catch(reject);
});
}
// Return center of polygon as a LatLon
@ -117,122 +140,6 @@ class PolygonLayer extends Layer {
}
// Create and store reference to THREE.BufferAttribute data for this layer
//
// TODO: Remove this and instead use the SetBufferAttributes static method
_setBufferAttributes() {
var attributes;
// Only use this if you know what you're doing
if (typeof this._options.onBufferAttributes === 'function') {
// TODO: Probably want to pass something less general as arguments,
// though passing the instance will do for now (it's everything)
attributes = this._options.onBufferAttributes(this);
} else {
var height = 0;
// Convert height into world units
if (this._options.style.height && this._options.style.height !== 0) {
height = this._world.metresToWorld(this._options.style.height, this._pointScale);
}
var colour = new THREE.Color();
colour.set(this._options.style.color);
// Light and dark colours used for poor-mans AO gradient on object sides
var light = new THREE.Color(0xffffff);
var shadow = new THREE.Color(0x666666);
// For each polygon
attributes = this._projectedCoordinates.map(_projectedCoordinates => {
// Convert coordinates to earcut format
var _earcut = PolygonLayer.ToEarcut(_projectedCoordinates);
// Triangulate faces using earcut
var faces = PolygonLayer.Triangulate(_earcut.vertices, _earcut.holes, _earcut.dimensions);
var groupedVertices = [];
for (i = 0, il = _earcut.vertices.length; i < il; i += _earcut.dimensions) {
groupedVertices.push(_earcut.vertices.slice(i, i + _earcut.dimensions));
}
var extruded = extrudePolygon(groupedVertices, faces, {
bottom: 0,
top: height
});
var topColor = colour.clone().multiply(light);
var bottomColor = colour.clone().multiply(shadow);
var _vertices = extruded.positions;
var _faces = [];
var _colours = [];
var _colour;
extruded.top.forEach((face, fi) => {
_colour = [];
_colour.push([colour.r, colour.g, colour.b]);
_colour.push([colour.r, colour.g, colour.b]);
_colour.push([colour.r, colour.g, colour.b]);
_faces.push(face);
_colours.push(_colour);
});
this._flat = true;
if (extruded.sides) {
this._flat = false;
// Set up colours for every vertex with poor-mans AO on the sides
extruded.sides.forEach((face, fi) => {
_colour = [];
// First face is always bottom-bottom-top
if (fi % 2 === 0) {
_colour.push([bottomColor.r, bottomColor.g, bottomColor.b]);
_colour.push([bottomColor.r, bottomColor.g, bottomColor.b]);
_colour.push([topColor.r, topColor.g, topColor.b]);
// Reverse winding for the second face
// top-top-bottom
} else {
_colour.push([topColor.r, topColor.g, topColor.b]);
_colour.push([topColor.r, topColor.g, topColor.b]);
_colour.push([bottomColor.r, bottomColor.g, bottomColor.b]);
}
_faces.push(face);
_colours.push(_colour);
});
}
// Skip bottom as there's no point rendering it
// allFaces.push(extruded.faces);
var polygon = {
vertices: _vertices,
faces: _faces,
colours: _colours,
facesCount: _faces.length
};
if (this._options.interactive && this._pickingId) {
// Inject picking ID
polygon.pickingId = this._pickingId;
}
// Convert polygon representation to proper attribute arrays
return PolygonLayer.ToAttributes(polygon);
});
}
this._bufferAttributes = Buffer.mergeAttributes(attributes);
// Original attributes are no longer required so free the memory
attributes = null;
}
// TODO: Ensure that this has feature parity with the non-static method
static SetBufferAttributes(coordinates, options) {
return new Promise((resolve) => {
var height = 0;
@ -365,50 +272,125 @@ class PolygonLayer extends Layer {
// Create and store mesh from buffer attributes
//
// This is only called if the layer is controlling its own output
_setMesh(attributes) {
//
// TODO: Dedupe with code used by workers, perhaps via a static method
// _setMesh(attributes) {
// var geometry = new THREE.BufferGeometry();
// // itemSize = 3 because there are 3 values (components) per vertex
// geometry.addAttribute('position', new THREE.BufferAttribute(attributes.vertices, 3));
// geometry.addAttribute('normal', new THREE.BufferAttribute(attributes.normals, 3));
// geometry.addAttribute('color', new THREE.BufferAttribute(attributes.colours, 3));
// if (attributes.pickingIds) {
// geometry.addAttribute('pickingId', new THREE.BufferAttribute(attributes.pickingIds, 1));
// }
// geometry.computeBoundingBox();
// var material;
// if (this._options.material && this._options.material instanceof THREE.Material) {
// material = this._options.material;
// } else if (!this._world._environment._skybox) {
// material = new THREE.MeshPhongMaterial({
// vertexColors: THREE.VertexColors,
// side: THREE.BackSide,
// transparent: this._options.style.transparent,
// opacity: this._options.style.opacity,
// blending: this._options.style.blending
// });
// } else {
// material = new THREE.MeshStandardMaterial({
// vertexColors: THREE.VertexColors,
// side: THREE.BackSide,
// transparent: this._options.style.transparent,
// opacity: this._options.style.opacity,
// blending: this._options.style.blending
// });
// material.roughness = 1;
// material.metalness = 0.1;
// material.envMapIntensity = 3;
// material.envMap = this._world._environment._skybox.getRenderTarget();
// }
// var mesh;
// // Pass mesh through callback, if defined
// if (typeof this._options.onMesh === 'function') {
// mesh = this._options.onMesh(geometry, material);
// } else {
// mesh = new THREE.Mesh(geometry, material);
// mesh.castShadow = true;
// mesh.receiveShadow = true;
// }
// if (this.isFlat()) {
// material.depthWrite = false;
// mesh.renderOrder = 1;
// }
// if (this._options.interactive && this._pickingMesh) {
// material = new PickingMaterial();
// material.side = THREE.BackSide;
// var pickingMesh = new THREE.Mesh(geometry, material);
// this._pickingMesh.add(pickingMesh);
// }
// this._mesh = mesh;
// }
static SetMesh(attributes, attributeLengths, flat, style, options, skybox) {
var geometry = new THREE.BufferGeometry();
// itemSize = 3 because there are 3 values (components) per vertex
geometry.addAttribute('position', new THREE.BufferAttribute(attributes.vertices, 3));
geometry.addAttribute('normal', new THREE.BufferAttribute(attributes.normals, 3));
geometry.addAttribute('color', new THREE.BufferAttribute(attributes.colours, 3));
// TODO: Remove
// // itemSize = 3 because there are 3 values (components) per vertex
// geometry.addAttribute('position', new THREE.BufferAttribute(attributes.positions, 3));
// geometry.addAttribute('normal', new THREE.BufferAttribute(attributes.normals, 3));
// geometry.addAttribute('color', new THREE.BufferAttribute(attributes.colours, 3));
if (attributes.pickingIds) {
geometry.addAttribute('pickingId', new THREE.BufferAttribute(attributes.pickingIds, 1));
// TODO: Remove
// if (attributes.pickingIds) {
// geometry.addAttribute('pickingId', new THREE.BufferAttribute(attributes.pickingIds, 1));
// }
for (var key in attributes) {
geometry.addAttribute(key.slice(0, -1), new THREE.BufferAttribute(attributes[key], attributeLengths[key]));
}
geometry.computeBoundingBox();
var material;
if (this._options.material && this._options.material instanceof THREE.Material) {
material = this._options.material;
} else if (!this._world._environment._skybox) {
if (options.polygonMaterial && options.polygonMaterial instanceof THREE.Material) {
material = options.polygonMaterial;
} else if (!skybox) {
material = new THREE.MeshPhongMaterial({
vertexColors: THREE.VertexColors,
side: THREE.BackSide,
transparent: this._options.style.transparent,
opacity: this._options.style.opacity,
blending: this._options.style.blending
transparent: style.transparent,
opacity: style.opacity,
blending: style.blending
});
} else {
material = new THREE.MeshStandardMaterial({
vertexColors: THREE.VertexColors,
side: THREE.BackSide,
transparent: this._options.style.transparent,
opacity: this._options.style.opacity,
blending: this._options.style.blending
transparent: style.transparent,
opacity: style.opacity,
blending: style.blending
});
material.roughness = 1;
material.metalness = 0.1;
material.envMapIntensity = 3;
material.envMap = this._world._environment._skybox.getRenderTarget();
material.envMap = skybox.getRenderTarget();
}
var mesh;
// Pass mesh through callback, if defined
if (typeof this._options.onMesh === 'function') {
mesh = this._options.onMesh(geometry, material);
if (typeof options.onPolygonMesh === 'function') {
mesh = options.onPolygonMesh(geometry, material);
} else {
mesh = new THREE.Mesh(geometry, material);
@ -416,20 +398,25 @@ class PolygonLayer extends Layer {
mesh.receiveShadow = true;
}
if (this.isFlat()) {
if (flat) {
material.depthWrite = false;
mesh.renderOrder = 1;
}
if (this._options.interactive && this._pickingMesh) {
if (options.interactive) {
material = new PickingMaterial();
material.side = THREE.BackSide;
var pickingMesh = new THREE.Mesh(geometry, material);
this._pickingMesh.add(pickingMesh);
// TODO: Move this to after whatever calls PolygonLayer.SetMesh()
// this._pickingMesh.add(pickingMesh);
}
this._mesh = mesh;
return Promise.resolve({
mesh: mesh,
pickingMesh: pickingMesh
});
}
// Convert and project coordinates
@ -531,7 +518,7 @@ class PolygonLayer extends Layer {
// TODO: Can this be simplified? It's messy and huge
static ToAttributes(polygon) {
// Three components per vertex per face (3 x 3 = 9)
var vertices = new Float32Array(polygon.facesCount * 9);
var positions = new Float32Array(polygon.facesCount * 9);
var normals = new Float32Array(polygon.facesCount * 9);
var colours = new Float32Array(polygon.facesCount * 9);
@ -603,9 +590,9 @@ class PolygonLayer extends Layer {
var ny = cb.y;
var nz = cb.z;
vertices[lastIndex * 9 + 0] = ax;
vertices[lastIndex * 9 + 1] = ay;
vertices[lastIndex * 9 + 2] = az;
positions[lastIndex * 9 + 0] = ax;
positions[lastIndex * 9 + 1] = ay;
positions[lastIndex * 9 + 2] = az;
normals[lastIndex * 9 + 0] = nx;
normals[lastIndex * 9 + 1] = ny;
@ -615,9 +602,9 @@ class PolygonLayer extends Layer {
colours[lastIndex * 9 + 1] = c1[1];
colours[lastIndex * 9 + 2] = c1[2];
vertices[lastIndex * 9 + 3] = bx;
vertices[lastIndex * 9 + 4] = by;
vertices[lastIndex * 9 + 5] = bz;
positions[lastIndex * 9 + 3] = bx;
positions[lastIndex * 9 + 4] = by;
positions[lastIndex * 9 + 5] = bz;
normals[lastIndex * 9 + 3] = nx;
normals[lastIndex * 9 + 4] = ny;
@ -627,9 +614,9 @@ class PolygonLayer extends Layer {
colours[lastIndex * 9 + 4] = c2[1];
colours[lastIndex * 9 + 5] = c2[2];
vertices[lastIndex * 9 + 6] = cx;
vertices[lastIndex * 9 + 7] = cy;
vertices[lastIndex * 9 + 8] = cz;
positions[lastIndex * 9 + 6] = cx;
positions[lastIndex * 9 + 7] = cy;
positions[lastIndex * 9 + 8] = cz;
normals[lastIndex * 9 + 6] = nx;
normals[lastIndex * 9 + 7] = ny;
@ -649,9 +636,9 @@ class PolygonLayer extends Layer {
}
var attributes = {
vertices: vertices,
positions: positions,
normals: normals,
colours: colours
colors: colours
};
if (pickingIds) {