master
Robin Hawkes 2016-03-09 16:20:33 +00:00
rodzic ee956629d1
commit 84f30ab0ae
3 zmienionych plików z 24 dodań i 0 usunięć

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@ -14,6 +14,14 @@
// TODO: Provide option to billboard geometry so it always faces the camera
// TODO: Support dynamic updating / hiding / animation of geometry
//
// This could be pretty hard as it's all packed away within BufferGeometry and
// may even be merged by another layer (eg. GeoJSONLayer)
//
// How much control should this layer support? Perhaps a different or custom
// layer would be better suited for animation, for example.
import Layer from '../Layer';
import extend from 'lodash.assign';
import THREE from 'three';

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@ -3,6 +3,14 @@
// TODO: Look at ways to drop unneeded references to array buffers, etc to
// reduce memory footprint
// TODO: Support dynamic updating / hiding / animation of geometry
//
// This could be pretty hard as it's all packed away within BufferGeometry and
// may even be merged by another layer (eg. GeoJSONLayer)
//
// How much control should this layer support? Perhaps a different or custom
// layer would be better suited for animation, for example.
import Layer from '../Layer';
import extend from 'lodash.assign';
import THREE from 'three';

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@ -5,6 +5,14 @@
// TODO: Provide alternative output using tubes and splines / curves
// TODO: Support dynamic updating / hiding / animation of geometry
//
// This could be pretty hard as it's all packed away within BufferGeometry and
// may even be merged by another layer (eg. GeoJSONLayer)
//
// How much control should this layer support? Perhaps a different or custom
// layer would be better suited for animation, for example.
import Layer from '../Layer';
import extend from 'lodash.assign';
import THREE from 'three';