master
Robin Hawkes 2016-03-08 15:30:13 +00:00
rodzic cb4f9ba19a
commit 3671cc6eb1
3 zmienionych plików z 13 dodań i 1 usunięć

9
dist/vizicities.js vendored
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@ -12583,6 +12583,9 @@ return /******/ (function(modules) { // webpackBootstrap
var _enginePickingMaterial2 = _interopRequireDefault(_enginePickingMaterial);
// TODO: Look into using a GeoJSONLayer to represent and output the tile data
// instead of duplicating a lot of effort within this class
// TODO: Map picking IDs to some reference within the tile data / geometry so
// that something useful can be done when an object is picked / clicked on
@ -16783,6 +16786,9 @@ return /******/ (function(modules) { // webpackBootstrap
// TODO: Move duplicated logic between geometry layrs into GeometryLayer
// TODO: Look at ways to drop unneeded references to array buffers, etc to
// reduce memory footprint
var _Layer2 = __webpack_require__(37);
var _Layer3 = _interopRequireDefault(_Layer2);
@ -17379,6 +17385,9 @@ return /******/ (function(modules) { // webpackBootstrap
// TODO: Move duplicated logic between geometry layrs into GeometryLayer
// TODO: Look at ways to drop unneeded references to array buffers, etc to
// reduce memory footprint
var _Layer2 = __webpack_require__(37);
var _Layer3 = _interopRequireDefault(_Layer2);

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@ -10,6 +10,9 @@ import GeoJSON from '../../util/GeoJSON';
import Buffer from '../../util/Buffer';
import PickingMaterial from '../../engine/PickingMaterial';
// TODO: Look into using a GeoJSONLayer to represent and output the tile data
// instead of duplicating a lot of effort within this class
// TODO: Map picking IDs to some reference within the tile data / geometry so
// that something useful can be done when an object is picked / clicked on