kopia lustrzana https://github.com/robhawkes/vizicities
Added pan and tilt controls, tweaked others
rodzic
0ecceff1c9
commit
3038bd14cc
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@ -28,9 +28,22 @@ class Orbit extends EventEmitter {
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});
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}
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// Moving the camera along the [x,y,z] axis based on a target position
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panTo(point, animate) {}
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panBy(pointDelta, animate) {}
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// Moving the camera along the [x,y] axis based on a target position
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// Positive x and y goes up and right
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panTo(point, animate) {
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var controls = this._controls;
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var target = controls.target;
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var deltaX = point.x - target.x;
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var deltaY = point.y - target.z;
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controls.panLeft(-deltaX, controls.object.matrix);
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controls.panUp(-deltaY, controls.object.matrix);
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}
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panBy(pointDelta, animate) {
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this._controls.pan(-pointDelta.x, pointDelta.y);
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}
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// Zooming the camera in and out
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zoomTo(metres, animate) {}
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@ -51,15 +64,33 @@ class Orbit extends EventEmitter {
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lookAtTarget() {}
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// Tilt (up and down)
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tiltTo(angle, animate) {}
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tiltBy(angleDelta, animate) {}
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// 0 is straight down
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// Math.PI / 180 * 90 is flat on the ground
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tiltTo(angle, animate) {
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var controls = this._controls;
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var theta = controls.getPolarAngle();
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var delta = angle - theta;
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controls.rotateUp(-delta);
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}
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tiltBy(angleDelta, animate) {
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var controls = this._controls;
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controls.rotateUp(-angleDelta);
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}
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// Rotate (left and right)
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rotateTo(angle, animate) {}
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// Right is positive, left negative
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rotateTo(angle, animate) {
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var controls = this._controls;
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var theta = controls.getAzimuthalAngle();
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var delta = angle - theta;
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controls.rotateLeft(-delta);
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}
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// Right is positive, left negative
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rotateBy(angleDelta, animate) {
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var controls = this._controls;
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controls.rotateLeft(angleDelta);
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controls.rotateLeft(-angleDelta);
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}
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// Fly to the given point, animating pan and tilt/rotation to final position
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