kopia lustrzana https://github.com/robhawkes/vizicities
Updated camera position and shadow camera size
rodzic
a6ff8bce38
commit
071f03ccfd
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@ -3363,8 +3363,8 @@ return /******/ (function(modules) { // webpackBootstrap
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exports['default'] = function (container) {
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exports['default'] = function (container) {
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var camera = new _three2['default'].PerspectiveCamera(45, 1, 1, 200000);
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var camera = new _three2['default'].PerspectiveCamera(45, 1, 1, 200000);
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camera.position.y = 400;
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camera.position.y = 4000;
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camera.position.z = 400;
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camera.position.z = 4000;
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var updateSize = function updateSize() {
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var updateSize = function updateSize() {
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camera.aspect = container.clientWidth / container.clientHeight;
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camera.aspect = container.clientWidth / container.clientHeight;
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@ -4425,7 +4425,7 @@ return /******/ (function(modules) { // webpackBootstrap
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this._skyboxLight.castShadow = true;
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this._skyboxLight.castShadow = true;
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var d = 1000;
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var d = 10000;
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this._skyboxLight.shadow.camera.left = -d;
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this._skyboxLight.shadow.camera.left = -d;
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this._skyboxLight.shadow.camera.right = d;
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this._skyboxLight.shadow.camera.right = d;
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this._skyboxLight.shadow.camera.top = d;
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this._skyboxLight.shadow.camera.top = d;
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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@ -8,8 +8,8 @@ import THREE from 'three';
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export default function(container) {
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export default function(container) {
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var camera = new THREE.PerspectiveCamera(45, 1, 1, 200000);
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var camera = new THREE.PerspectiveCamera(45, 1, 1, 200000);
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camera.position.y = 400;
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camera.position.y = 4000;
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camera.position.z = 400;
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camera.position.z = 4000;
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var updateSize = function() {
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var updateSize = function() {
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camera.aspect = container.clientWidth / container.clientHeight;
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camera.aspect = container.clientWidth / container.clientHeight;
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@ -79,7 +79,7 @@ class EnvironmentLayer extends Layer {
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this._skyboxLight.castShadow = true;
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this._skyboxLight.castShadow = true;
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var d = 1000;
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var d = 10000;
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this._skyboxLight.shadow.camera.left = -d;
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this._skyboxLight.shadow.camera.left = -d;
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this._skyboxLight.shadow.camera.right = d;
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this._skyboxLight.shadow.camera.right = d;
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this._skyboxLight.shadow.camera.top = d;
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this._skyboxLight.shadow.camera.top = d;
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