Updated camera position and shadow camera size

master
Robin Hawkes 2016-06-16 11:52:20 +01:00
rodzic a6ff8bce38
commit 071f03ccfd
5 zmienionych plików z 9 dodań i 9 usunięć

6
dist/vizicities.js vendored
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@ -3363,8 +3363,8 @@ return /******/ (function(modules) { // webpackBootstrap
exports['default'] = function (container) {
var camera = new _three2['default'].PerspectiveCamera(45, 1, 1, 200000);
camera.position.y = 400;
camera.position.z = 400;
camera.position.y = 4000;
camera.position.z = 4000;
var updateSize = function updateSize() {
camera.aspect = container.clientWidth / container.clientHeight;
@ -4425,7 +4425,7 @@ return /******/ (function(modules) { // webpackBootstrap
this._skyboxLight.castShadow = true;
var d = 1000;
var d = 10000;
this._skyboxLight.shadow.camera.left = -d;
this._skyboxLight.shadow.camera.right = d;
this._skyboxLight.shadow.camera.top = d;

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

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@ -8,8 +8,8 @@ import THREE from 'three';
export default function(container) {
var camera = new THREE.PerspectiveCamera(45, 1, 1, 200000);
camera.position.y = 400;
camera.position.z = 400;
camera.position.y = 4000;
camera.position.z = 4000;
var updateSize = function() {
camera.aspect = container.clientWidth / container.clientHeight;

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@ -79,7 +79,7 @@ class EnvironmentLayer extends Layer {
this._skyboxLight.castShadow = true;
var d = 1000;
var d = 10000;
this._skyboxLight.shadow.camera.left = -d;
this._skyboxLight.shadow.camera.right = d;
this._skyboxLight.shadow.camera.top = d;