;(function() { "use strict"; var root = this var has_require = typeof require !== 'undefined' var THREE = root.THREE || has_require && require('three') if( !THREE ) throw new Error( 'MeshLine requires three.js' ) function MeshLine() { this.positions = []; this.previous = []; this.next = []; this.side = []; this.width = []; this.indices_array = []; this.uvs = []; this.counters = []; this.geometry = new THREE.BufferGeometry(); this.widthCallback = null; } MeshLine.prototype.setGeometry = function( g, c ) { this.widthCallback = c; this.positions = []; this.counters = []; if( g instanceof THREE.Geometry ) { for( var j = 0; j < g.vertices.length; j++ ) { var v = g.vertices[ j ]; var c = j/g.vertices.length; this.positions.push( v.x, v.y, v.z ); this.positions.push( v.x, v.y, v.z ); this.counters.push(c); this.counters.push(c); } } if( g instanceof THREE.BufferGeometry ) { // read attribute positions ? } if( g instanceof Float32Array || g instanceof Array ) { for( var j = 0; j < g.length; j += 3 ) { var c = j/g.length; this.positions.push( g[ j ], g[ j + 1 ], g[ j + 2 ] ); this.positions.push( g[ j ], g[ j + 1 ], g[ j + 2 ] ); this.counters.push(c); this.counters.push(c); } } this.process(); } MeshLine.prototype.compareV3 = function( a, b ) { var aa = a * 6; var ab = b * 6; return ( this.positions[ aa ] === this.positions[ ab ] ) && ( this.positions[ aa + 1 ] === this.positions[ ab + 1 ] ) && ( this.positions[ aa + 2 ] === this.positions[ ab + 2 ] ); } MeshLine.prototype.copyV3 = function( a ) { var aa = a * 6; return [ this.positions[ aa ], this.positions[ aa + 1 ], this.positions[ aa + 2 ] ]; } MeshLine.prototype.process = function() { var l = this.positions.length / 6; this.previous = []; this.next = []; this.side = []; this.width = []; this.indices_array = []; this.uvs = []; for( var j = 0; j < l; j++ ) { this.side.push( 1 ); this.side.push( -1 ); } var w; for( var j = 0; j < l; j++ ) { if( this.widthCallback ) w = this.widthCallback( j / ( l -1 ) ); else w = 1; this.width.push( w ); this.width.push( w ); } for( var j = 0; j < l; j++ ) { this.uvs.push( j / ( l - 1 ), 0 ); this.uvs.push( j / ( l - 1 ), 1 ); } var v; if( this.compareV3( 0, l - 1 ) ){ v = this.copyV3( l - 2 ); } else { v = this.copyV3( 0 ); } this.previous.push( v[ 0 ], v[ 1 ], v[ 2 ] ); this.previous.push( v[ 0 ], v[ 1 ], v[ 2 ] ); for( var j = 0; j < l - 1; j++ ) { v = this.copyV3( j ); this.previous.push( v[ 0 ], v[ 1 ], v[ 2 ] ); this.previous.push( v[ 0 ], v[ 1 ], v[ 2 ] ); } for( var j = 1; j < l; j++ ) { v = this.copyV3( j ); this.next.push( v[ 0 ], v[ 1 ], v[ 2 ] ); this.next.push( v[ 0 ], v[ 1 ], v[ 2 ] ); } if( this.compareV3( l - 1, 0 ) ){ v = this.copyV3( 1 ); } else { v = this.copyV3( l - 1 ); } this.next.push( v[ 0 ], v[ 1 ], v[ 2 ] ); this.next.push( v[ 0 ], v[ 1 ], v[ 2 ] ); for( var j = 0; j < l - 1; j++ ) { var n = j * 2; this.indices_array.push( n, n + 1, n + 2 ); this.indices_array.push( n + 2, n + 1, n + 3 ); } if (!this.attributes) { this.attributes = { position: new THREE.BufferAttribute( new Float32Array( this.positions ), 3 ), previous: new THREE.BufferAttribute( new Float32Array( this.previous ), 3 ), next: new THREE.BufferAttribute( new Float32Array( this.next ), 3 ), side: new THREE.BufferAttribute( new Float32Array( this.side ), 1 ), width: new THREE.BufferAttribute( new Float32Array( this.width ), 1 ), uv: new THREE.BufferAttribute( new Float32Array( this.uvs ), 2 ), index: new THREE.BufferAttribute( new Uint16Array( this.indices_array ), 1 ), counters: new THREE.BufferAttribute( new Float32Array( this.counters ), 1 ) } } else { this.attributes.position.copyArray(new Float32Array(this.positions)); this.attributes.position.needsUpdate = true; this.attributes.previous.copyArray(new Float32Array(this.previous)); this.attributes.previous.needsUpdate = true; this.attributes.next.copyArray(new Float32Array(this.next)); this.attributes.next.needsUpdate = true; this.attributes.side.copyArray(new Float32Array(this.side)); this.attributes.side.needsUpdate = true; this.attributes.width.copyArray(new Float32Array(this.width)); this.attributes.width.needsUpdate = true; this.attributes.uv.copyArray(new Float32Array(this.uvs)); this.attributes.uv.needsUpdate = true; this.attributes.index.copyArray(new Uint16Array(this.indices_array)); this.attributes.index.needsUpdate = true; } this.geometry.addAttribute( 'position', this.attributes.position ); this.geometry.addAttribute( 'previous', this.attributes.previous ); this.geometry.addAttribute( 'next', this.attributes.next ); this.geometry.addAttribute( 'side', this.attributes.side ); this.geometry.addAttribute( 'width', this.attributes.width ); this.geometry.addAttribute( 'uv', this.attributes.uv ); this.geometry.addAttribute( 'counters', this.attributes.counters ); this.geometry.setIndex( this.attributes.index ); } function memcpy (src, srcOffset, dst, dstOffset, length) { var i src = src.subarray || src.slice ? src : src.buffer dst = dst.subarray || dst.slice ? dst : dst.buffer src = srcOffset ? src.subarray ? src.subarray(srcOffset, length && srcOffset + length) : src.slice(srcOffset, length && srcOffset + length) : src if (dst.set) { dst.set(src, dstOffset) } else { for (i=0; i