Jens Mönig
e8172e83dd
update history
2015-07-27 01:12:12 +02:00
Jens Mönig
45a1d276b4
enable monitoring closurized non-locals and thread-temporaries (script vars of running processes)
2015-07-27 00:46:56 +02:00
Jens Mönig
7994d6c0ca
Prototypal inheritance for sprite-local variables
2015-07-27 00:35:36 +02:00
Jens Mönig
76d9d6bd49
keyboard editing support
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activate:
- shift + click on a scripting pane's background
- shift + click on any block
- shift + enter in the IDE's edit mode
stop editing:
- left-click on scripting pane's background
- esc
navigate among scripts:
- tab: next script
- backtab (shift + tab): last script
start editing a new script:
- shift + enter
navigate among commands within a script:
- down arrow: next command
- up arrow: last command
navigate among all elements within a script:
- right arrow: next element (block or input)
- left arrow: last element
move the currently edited script (stack of blocks):
- shift + arrow keys (left, right, up, down)
editing scripts:
- backspace:
* delete currently focused reporter
* delete command above current insertion mark (blinking)
* collapse currently focused variadic input by one element
- enter:
* edit currently focused input slot
* expand currently focused variadic input by one element
- space:
* activate currently focused input slot's pull-down menu, if any
* show a menu of reachable variables for the focused input or
reporter
- any other key:
start searching for insertable matching blocks
- in menus triggered by this feature:
* navigate with up / down arrow keys
* trigger selection with enter
* cancel menu with esc
- in the search bar triggered b this feature:
* keep typing / deleting to narrow and update matches
* navigate among shown matches with up / down arrow keys
* insert selected match at the focus' position with enter
* cancel searching and inserting with esc
running the currently edited script:
* shift+ctrl+enter simulates clicking the edited script with
the mouse
2015-07-26 23:37:10 +02:00
Jens Mönig
60554d0059
fixes and enhancements for nested sprites
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when dragging an anchor, also drag its parts.
let users adjust parts’ positions via the context menu “move” option
2015-07-26 23:01:08 +02:00
jmoenig
7c8dd2b4e8
remove some spaces
2015-06-25 15:36:21 +02:00
Jens Mönig
a86e4efe59
Merge pull request #826 from bromagosa/contrib
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fixes #815
2015-06-25 15:34:41 +02:00
jmoenig
4c21c9f187
Revert to "new" for object creation
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and prepare for new release
2015-06-25 15:11:51 +02:00
Nathan Dinsmore
6a82960cf7
Optimize moveBy and friends
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This results in realtime speed for dragging where I used to get 10-15 fps before this change.
2015-06-17 20:46:54 -04:00
Nathan Dinsmore
d5761b074d
Remove clone function (unused)
2015-06-17 20:09:43 -04:00
Nathan Dinsmore
87c2503571
Use Object.create(…) instead of new …() for inheritance (faster)
2015-06-17 17:11:40 -04:00
Bernat Romagosa
26108539f5
fixes #815
2015-06-09 12:40:55 +02:00
Jens Mönig
6b19caf75d
Fix encoding for exported sprites (esp. comments)
2015-05-18 12:23:57 +02:00
Jens Mönig
834b3918ad
fixed #770
2015-04-15 17:30:43 +02:00
Jens Mönig
58d8fd7ccd
slightly optimize warped / turbo execution
2015-02-28 05:49:07 -08:00
jmoenig
d3758bd707
fix a bug in the automatic block migration mechanism
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Thanks, Josh, for telling me!
2015-02-23 23:28:23 +01:00
jmoenig
e5e216ccf2
Add user-interaction choices to the “When I am ...” hat block
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“clicked”, “pressed”, “dropped”, “mouse-entered”, “mouse-departed”
2015-02-23 14:55:30 +01:00
jmoenig
273c58440c
Fixed #710
2015-01-28 07:23:24 +01:00
jmoenig
82552d0b29
Fix speech bubbles of dragged nested sprites
2015-01-21 17:15:58 +01:00
jmoenig
f1fbb38b87
Keep layering of nested sprites thru drag & drop
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it used to be that dragging an anchor always brought it to the front,
altering the nested sprite’s internal layering order
2015-01-21 10:23:02 +01:00
jmoenig
a0b39a4daf
Make clones non-editable
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Disable clones from being edited via their context menus or double-click
2015-01-12 10:17:58 +01:00
jmoenig
777498a9f4
Experimental “processes” count watcher
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(hidden in dev mode)
2014-12-17 08:12:35 +01:00
jmoenig
ad1fe34d1e
Experimental “ForEach” primitive (hidden in dev mode)
2014-12-04 15:45:18 +01:00
jmoenig
17b6ae839b
Improve edge-collision detection of default sprite “arrow” shape
2014-12-03 12:48:31 +01:00
jmoenig
1f5934c81f
Don't show hidden elements in the project thumbnail
2014-12-01 11:25:28 +01:00
jmoenig
0d8cc567e7
Fixed #372
2014-11-24 10:43:53 +01:00
jmoenig
927448d7ab
Fixed #416
2014-11-24 10:05:19 +01:00
jmoenig
5f3279990b
fixed #608 , #610
2014-10-08 11:21:49 +02:00
jmoenig
2ae675132a
fixed #604 . Thanks, @Gubolin!
2014-10-06 10:34:56 +02:00
jmoenig
86672fec4a
fixed #599
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disable IDE keyboard shortcuts in presentation mode
2014-10-01 10:12:37 +02:00
jmoenig
71c9103503
fixed #378
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disable context menus for boolean representations
2014-09-30 10:31:13 +02:00
jmoenig
29b47cc2d2
fixed #593
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match broadcast numbers with event hat blocks containing strings that
can be parsed as numbers
2014-09-30 09:26:50 +02:00
jmoenig
04168220bd
Refactor variables handling
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introducing Variable objects, all functionality stays the same at this
time
2014-09-17 14:40:39 +02:00
jmoenig
b2399309e4
propagate HIDE and SHOW to nested sprite parts
2014-07-30 09:40:31 +02:00
jmoenig
5ce2d13413
added ‘move’ option to the sprite context menu
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lets the user move (nested) sprites in edit mode without changing their
layering, and also sprites marked “undraggable”
2014-07-29 12:33:26 +02:00
jmoenig
061852ee32
double clicking on a sprite in the stage selects it in the IDE
2014-07-29 12:18:58 +02:00
jmoenig
b451a08812
duplicate and clone nested sprites
2014-07-29 10:50:36 +02:00
jmoenig
3aae7c3ce4
new “JavaScript function” primitive
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Go figure…
2014-07-25 14:35:36 +02:00
jmoenig
75d9adbfe2
improve unique sprite- and costume names
2014-07-24 11:40:36 +02:00
jmoenig
1b382458c8
fixed “lost sprites bug”
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ensure duplicated sprites keep wearing their current costume through
save and re-load
2014-07-24 08:04:00 +02:00
jmoenig
2fbdf855c2
Scale down oversized images to current stage dimensions
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rather than to 480 * 360
Thanks, Dan, for reporting this!
2014-07-23 17:02:51 +02:00
jmoenig
df25b4dc73
fixed #521
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deleting variable watchers by dropping them on the palette resulted in
wrong ones to be created when showing them again
2014-07-22 12:33:26 +02:00
jmoenig
c1d5910f33
list op fixes, thanks, Brian!
2014-07-18 07:44:26 +02:00
jmoenig
f38fb73cd3
simplify unique stageshot names
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and get rid of regex
2014-07-17 14:39:37 +02:00
jmoenig
7472261ca6
eliminate global regex var
2014-07-17 13:22:33 +02:00
jmoenig
0afe615243
move screenshot feature to dev mode
2014-07-17 11:02:06 +02:00
jmoenig
5decf8a0e0
minor format tweaks to "Screenshot" feature
2014-07-17 10:59:13 +02:00
Jens Mönig
c11e4c7c6d
Merge pull request #340 from cs10/extensions
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Save stage/pentrails as costume (for animations)
2014-07-17 10:47:49 +02:00
Viraj Mahesh
3ca3d33642
Removed screenshot name cache
2014-07-13 12:37:49 +04:00
Viraj Mahesh
36bbcdd5ef
Resolved conflicts and JSLinted
2014-07-13 10:01:08 +04:00