* fixes the FILL block on retina screens
* fixes turning pentrails into costumes on retina screens
* adds an option to the settings menu letting the user switch between
non-retina and retina resolutions on devices and in browsers that
support it
* Morphic documentation update for retina support
Again, folks, this is IN PROGRESS and not yet ready to be released. But
it’s getting closer to being testable :-)
This has bee designed and written by the amazing Bartosz Leper
(@bl-nero). Since I totally suck at Git and find myself incompetent to
resolve merge conflicts, I’ve decided to manually copy Bartosz’s
changes mostly verbatim over, tweaking them only ever so slightly in
ways that don’t alter their functionality, except for introducing a
tiny test so current Safari still loads Snap, albeit not in retina
mode. THIS IT NOT READY FOR RELEASE YET, IT’S WORK IN PROGRESS. Get it?
Thanks!
All the hard work goes to the folks working on Edgy for this one!
@cyderize wrote Edgy's implementation, and I copied that almost exactly.
08f6c473ae/edgy/clipboard.js
* In the current edgy implementation, there's a `hiddenDiv` which
contains the `hiddenText` textarea. I found that div to not be
necessary, so it was removed.
* I tweaked a couple `==` to be `===`.
Fix#353 really fix#88
* Show result bubble when the user clicks on a command script that uses
REPORT (You can now click on REPORT and it actually does something)
* New generic “When” hat block, enhances red stop button behavior
* New block (instance) variables feature (experimental)
* evaluator performance optimizations
* Morphic grab-threshold fix for scroll frames
* fixed several block rendering glitches
* List category LENGTH reporter now also works on text
* Changed “any” to “random” (in English only)
* new FILL primitive in the Pen category
* switched to animation frame scheduling, please use TURBO for music
* Updated German translation
* fixed occasional horizontal rendering artifacts in block “holes”
(C-shaped slots and Ring holes)
* improved user editing of input slots and fixed cursor behavior (note:
the text cursor inside input slots also blinks again, as it should have)
* always export comments attached to prototype hat blocks in the block
editor along with script pic
* when first opening a block editor on a custom block definition make
it big enough to show everything (as much as fits on the screen)
* remember block editor position and dimensions for each edited custom
block definition when acknowledging (pressing OK or APPLY) for the
session
* speed up stacking of commands and loading of projects by suppressing
redundant block redraws
* introducing a “grab threshold” preference to suppress accidental
grabbing through micro-movements of the hand. This addresses the
“cannot-click-on-drop-downs-in-Chrome-under-Windows” set of bug
reports, and also the issues that arise out of accidentally dragging
off a copy of a parameter blob when trying to just click on it to
rename it
* new hidden (shift-click) option to adjust the grab threshold in the
settings menu for the current session
* expand list watchers inside result bubbles and speech/thought
balloons to show everything (as much of the list’s first level as fist
into either the scripting area for result bubbles or the stage for
speech balloons - note resizing the stage affects the size of the list
watchers inside speech balloons, i.e. making the stage bigger increases
the number of visible elements even while the balloon is showing)
* fixed a bug that make an occasional gray rectangle appear at the
mouse pointer
* added a way to invoke blocks synchronously in JavaScript - under
construction (possibly to be used for generic “When” hat blocks and
user-customizable drop-downs)
* added methods to cache morphs’ fullImage and fullBounds while dragging
* Reporters (also nested reporters) and sprite icons (in the corral)
are now semi-transparent when being dragged, so you can see possible
drop target halos /through/ them
* in “prefer empty slot drops” mode (default) it is now much harder to
drop reporters onto non-static C-slots inside custom blocks (e.g. in
FOR loops) and onto variadic input arrowheads (to replace the whole
input with an input list)
* ScriptsMorphs are now noticing transparent clicks (addresses #997)
* %interaction slots are now static, fixed#982 (it is no longer
possible to drop reporters into the input slot of a “When I am…” hat
block (never was intended that it should be possible)
* fixed ctrl-f for the block editor in all situations (thanks, Brian,
for the bug report)
* enable exporting a screenshot of the World
* enable more fine-grained control over dragging position correction
* enable all Morphs to “scrollIntoView()”
* keyboard accessibility for menus
Due to an error in the original implementation of updateReferences(), Morph subclasses which stored references to other morphs needed to manually override copyRecordingReferences() to update these references (which should have been done automatically by updateReferences). This change fixes updateReferences() and changes the copying mechanism to use Maps, which are much faster.
new event hooks for “reactToTemplateCopy”, first mouse click on
editable text, and allow trigger hint to also be a function returning a
dynamic help string rather than only a static string