Jens Mönig
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60554d0059
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fixes and enhancements for nested sprites
when dragging an anchor, also drag its parts.
let users adjust parts’ positions via the context menu “move” option
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2015-07-26 23:01:08 +02:00 |
jmoenig
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7c8dd2b4e8
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remove some spaces
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2015-06-25 15:36:21 +02:00 |
Jens Mönig
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a86e4efe59
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Merge pull request #826 from bromagosa/contrib
fixes #815
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2015-06-25 15:34:41 +02:00 |
jmoenig
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4c21c9f187
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Revert to "new" for object creation
and prepare for new release
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2015-06-25 15:11:51 +02:00 |
Nathan Dinsmore
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6a82960cf7
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Optimize moveBy and friends
This results in realtime speed for dragging where I used to get 10-15 fps before this change.
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2015-06-17 20:46:54 -04:00 |
Nathan Dinsmore
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d5761b074d
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Remove clone function (unused)
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2015-06-17 20:09:43 -04:00 |
Nathan Dinsmore
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87c2503571
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Use Object.create(…) instead of new …() for inheritance (faster)
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2015-06-17 17:11:40 -04:00 |
Bernat Romagosa
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26108539f5
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fixes #815
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2015-06-09 12:40:55 +02:00 |
Jens Mönig
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6b19caf75d
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Fix encoding for exported sprites (esp. comments)
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2015-05-18 12:23:57 +02:00 |
Jens Mönig
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834b3918ad
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fixed #770
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2015-04-15 17:30:43 +02:00 |
Jens Mönig
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58d8fd7ccd
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slightly optimize warped / turbo execution
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2015-02-28 05:49:07 -08:00 |
jmoenig
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d3758bd707
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fix a bug in the automatic block migration mechanism
Thanks, Josh, for telling me!
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2015-02-23 23:28:23 +01:00 |
jmoenig
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e5e216ccf2
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Add user-interaction choices to the “When I am ...” hat block
“clicked”, “pressed”, “dropped”, “mouse-entered”, “mouse-departed”
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2015-02-23 14:55:30 +01:00 |
jmoenig
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273c58440c
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Fixed #710
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2015-01-28 07:23:24 +01:00 |
jmoenig
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82552d0b29
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Fix speech bubbles of dragged nested sprites
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2015-01-21 17:15:58 +01:00 |
jmoenig
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f1fbb38b87
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Keep layering of nested sprites thru drag & drop
it used to be that dragging an anchor always brought it to the front,
altering the nested sprite’s internal layering order
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2015-01-21 10:23:02 +01:00 |
jmoenig
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a0b39a4daf
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Make clones non-editable
Disable clones from being edited via their context menus or double-click
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2015-01-12 10:17:58 +01:00 |
jmoenig
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777498a9f4
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Experimental “processes” count watcher
(hidden in dev mode)
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2014-12-17 08:12:35 +01:00 |
jmoenig
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ad1fe34d1e
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Experimental “ForEach” primitive (hidden in dev mode)
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2014-12-04 15:45:18 +01:00 |
jmoenig
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17b6ae839b
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Improve edge-collision detection of default sprite “arrow” shape
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2014-12-03 12:48:31 +01:00 |
jmoenig
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1f5934c81f
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Don't show hidden elements in the project thumbnail
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2014-12-01 11:25:28 +01:00 |
jmoenig
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0d8cc567e7
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Fixed #372
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2014-11-24 10:43:53 +01:00 |
jmoenig
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927448d7ab
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Fixed #416
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2014-11-24 10:05:19 +01:00 |
jmoenig
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5f3279990b
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fixed #608, #610
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2014-10-08 11:21:49 +02:00 |
jmoenig
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2ae675132a
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fixed #604. Thanks, @Gubolin!
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2014-10-06 10:34:56 +02:00 |
jmoenig
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86672fec4a
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fixed #599
disable IDE keyboard shortcuts in presentation mode
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2014-10-01 10:12:37 +02:00 |
jmoenig
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71c9103503
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fixed #378
disable context menus for boolean representations
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2014-09-30 10:31:13 +02:00 |
jmoenig
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29b47cc2d2
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fixed #593
match broadcast numbers with event hat blocks containing strings that
can be parsed as numbers
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2014-09-30 09:26:50 +02:00 |
jmoenig
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04168220bd
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Refactor variables handling
introducing Variable objects, all functionality stays the same at this
time
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2014-09-17 14:40:39 +02:00 |
jmoenig
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b2399309e4
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propagate HIDE and SHOW to nested sprite parts
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2014-07-30 09:40:31 +02:00 |
jmoenig
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5ce2d13413
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added ‘move’ option to the sprite context menu
lets the user move (nested) sprites in edit mode without changing their
layering, and also sprites marked “undraggable”
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2014-07-29 12:33:26 +02:00 |
jmoenig
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061852ee32
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double clicking on a sprite in the stage selects it in the IDE
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2014-07-29 12:18:58 +02:00 |
jmoenig
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b451a08812
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duplicate and clone nested sprites
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2014-07-29 10:50:36 +02:00 |
jmoenig
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3aae7c3ce4
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new “JavaScript function” primitive
Go figure…
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2014-07-25 14:35:36 +02:00 |
jmoenig
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75d9adbfe2
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improve unique sprite- and costume names
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2014-07-24 11:40:36 +02:00 |
jmoenig
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1b382458c8
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fixed “lost sprites bug”
ensure duplicated sprites keep wearing their current costume through
save and re-load
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2014-07-24 08:04:00 +02:00 |
jmoenig
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2fbdf855c2
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Scale down oversized images to current stage dimensions
rather than to 480 * 360
Thanks, Dan, for reporting this!
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2014-07-23 17:02:51 +02:00 |
jmoenig
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df25b4dc73
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fixed #521
deleting variable watchers by dropping them on the palette resulted in
wrong ones to be created when showing them again
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2014-07-22 12:33:26 +02:00 |
jmoenig
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c1d5910f33
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list op fixes, thanks, Brian!
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2014-07-18 07:44:26 +02:00 |
jmoenig
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f38fb73cd3
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simplify unique stageshot names
and get rid of regex
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2014-07-17 14:39:37 +02:00 |
jmoenig
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7472261ca6
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eliminate global regex var
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2014-07-17 13:22:33 +02:00 |
jmoenig
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0afe615243
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move screenshot feature to dev mode
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2014-07-17 11:02:06 +02:00 |
jmoenig
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5decf8a0e0
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minor format tweaks to "Screenshot" feature
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2014-07-17 10:59:13 +02:00 |
Jens Mönig
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c11e4c7c6d
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Merge pull request #340 from cs10/extensions
Save stage/pentrails as costume (for animations)
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2014-07-17 10:47:49 +02:00 |
Viraj Mahesh
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3ca3d33642
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Removed screenshot name cache
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2014-07-13 12:37:49 +04:00 |
Viraj Mahesh
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36bbcdd5ef
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Resolved conflicts and JSLinted
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2014-07-13 10:01:08 +04:00 |
Viraj Mahesh
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a7f0de880f
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Merge branch 'master' into extensions
Conflicts:
objects.js
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2014-07-13 09:47:30 +04:00 |
jmoenig
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c4968843e4
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fixed #508 (don’t popup empty menus)
thanks, @cycomached!
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2014-07-11 17:59:16 +02:00 |
jmoenig
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92c5c8bedf
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add keyboard shortcut for “new project”: ctr-n
note: some browsers (actually, most ^^) override this before Snap gets
a chance to do its thing :-(
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2014-07-08 15:27:25 +02:00 |
jmoenig
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ff513ba439
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updated version of objects.js
fixed scrolling glitch in the palette, thanks, Kunal!
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2014-07-08 13:33:58 +02:00 |