Michael
3de113ade6
Merge branch 'snap6' of github.com:backface/turtlestitch into snap6
2021-10-04 13:24:04 +02:00
Michael Aschauer
2a213c5ce2
Merge pull request #115 from Simon-Mong/patch-37
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Update geometryBlocks.xml
2021-10-04 13:23:36 +02:00
Simon-Mong
04cee96a14
Update geometryBlocks.xml
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It's an annoying problem. Jens replaced 'reportListLength" block with another primitive block ' reportListAttribute' block. It would cause every project with a 'reportListLength' block fail to run in new version. I have to replacee that block in my library too. I missed one last time.
2021-10-04 16:48:31 +08:00
Michael
9e256d907f
just a tab change
2021-09-28 14:35:31 +02:00
Michael
c30552dbb8
Merge branch 'snap6' of github.com:backface/turtlestitch into snap6
2021-09-28 14:32:29 +02:00
Michael Aschauer
8407d2eda2
Merge pull request #114 from Simon-Mong/patch-35
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Correct a lower case error in "VectorAndFill"
2021-09-28 14:32:02 +02:00
Simon-Mong
020f0810a6
Update LIBRARIES
2021-09-28 10:31:49 +08:00
Simon-Mong
f0865cf9ff
Correct a lower case error in "VectorAndFill"
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Correct "VectorAndfill.xml" to "VectorAndFill.xml".
2021-09-28 10:26:38 +08:00
Michael
10ee752df4
disable retina support again
2021-09-27 13:51:13 +02:00
Michael Aschauer
fb1c4e165d
Merge pull request #113 from Simon-Mong/patch-34
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Update LIBRARIES
2021-09-27 13:46:51 +02:00
Michael Aschauer
318a5fca42
Merge pull request #112 from Simon-Mong/patch-33
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Create VectorAndFill.xml
2021-09-27 13:46:22 +02:00
Michael Aschauer
79124eb5f4
Merge pull request #111 from Simon-Mong/patch-32
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Update geometryBlocks.xml
2021-09-27 13:45:56 +02:00
Simon-Mong
48113e3e67
Update LIBRARIES
2021-09-23 10:50:44 +08:00
Simon-Mong
99a6af7f54
Create VectorAndFill.xml
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this library is seperated from geometry library to make it easy to load. It is rewritten according to the new primitive blocks with the new version.
2021-09-23 10:47:33 +08:00
Simon-Mong
9cba9d9960
Update geometryBlocks.xml
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The geometryBlocks is splitted into two libraries. And both are rewritten according to the new primitive blocks with the new version.
2021-09-23 10:42:55 +08:00
Michael Aschauer
255d30066e
Merge pull request #110 from Simon-Mong/patch-31
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Correct something in gui.js
2021-09-21 16:05:29 +02:00
Simon-Mong
715fbb0f05
Correct something in gui.js
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this 'dxf' must be added by an unintended action. Now the website is unavailable.
2021-09-21 21:23:24 +08:00
Michael
3d56517e3d
hide dxf button (for now)
2021-09-20 11:27:07 +02:00
Michael Aschauer
255170364d
Merge pull request #109 from Simon-Mong/patch-30
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Add "export to DXF" menu and button
2021-09-20 11:25:35 +02:00
Michael Aschauer
7ad5a2ccab
Merge pull request #108 from Simon-Mong/patch-29
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definition of toDXF function
2021-09-20 11:24:17 +02:00
Simon-Mong
e6893cbde5
Add "export to DXF" menu and button
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Add "export to DXF" menu and button
2021-09-19 22:25:10 +08:00
Simon-Mong
8e42398ae4
defination of toDXF function
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defination of toDXF function
2021-09-19 22:09:04 +08:00
Michael Aschauer
399acff55a
Merge pull request #106 from Simon-Mong/patch-27
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replace 'glide' with 'reportRandomPosition'
2021-09-16 10:53:44 +02:00
Michael Aschauer
4fce237cfd
Merge pull request #105 from Simon-Mong/patch-26
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defination of reportRandomPosition block
2021-09-16 10:53:27 +02:00
Michael Aschauer
abefbaf614
Merge pull request #102 from Simon-Mong/patch-25
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Update objects.js (sprite scale)
2021-09-15 11:57:14 +02:00
Michael Aschauer
5d5a5d534f
Merge pull request #101 from Simon-Mong/patch-24
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get rid of the grey areas
2021-09-15 11:56:08 +02:00
Simon-Mong
32ba70b59c
replace 'glide' with 'reportRandomPosition'
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replace 'glide' with 'reportRandomPosition'
2021-09-08 19:23:27 +08:00
Simon-Mong
28e0f88c7e
defination of reportRandomPosition block
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defination of reportRandomPosition block
2021-09-08 19:19:10 +08:00
Simon-Mong
6925603749
Update objects.js
2021-09-08 14:27:20 +08:00
Simon-Mong
6df757fdf5
Update objects.js
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Though the grey areas are automatically covered by last update there is still an anoying white area follow the sprite only in app mode and following the key event. I found it is the canvas of the sprite image. As you press the key it flashes there sometimes(not always). Make the sprite scale to 0.1 to make the canvas small and not easy to be feel. It can't be set to smaller size or the line drawn with the move block would be biased. Anyway very few people use keyboard to drive the sprite in app mode(using the mouse doesn't trigger this problem). Maybe we could make it better in future versions.
2021-09-08 13:20:15 +08:00
Simon-Mong
dea52c2976
get rid of the grey areas
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Let the worldmorph rerender the stage if it found the stage need to be updated.
2021-09-08 12:44:56 +08:00
Michael
3058111f9a
fix illegal char and missing bracket
2021-08-28 13:04:28 +02:00
Michael Aschauer
16d313c247
Merge pull request #98 from Simon-Mong/patch-21
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enhance the bounce at edge block
2021-08-28 12:42:45 +02:00
Michael Aschauer
4281878462
Merge pull request #97 from Simon-Mong/patch-20
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Correct the distance to mouse-pointer block.
2021-08-28 12:40:57 +02:00
Michael Aschauer
ca902e9048
Merge branch 'snap6' into patch-20
2021-08-28 12:40:43 +02:00
Michael Aschauer
fdde49b34e
Merge pull request #96 from Simon-Mong/patch-19
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fix the wrong report of X and Y of mousepointer.
2021-08-28 12:36:33 +02:00
Michael Aschauer
43c062610d
Merge pull request #95 from Simon-Mong/patch-18
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Update objects.js
2021-08-28 12:36:18 +02:00
Michael Aschauer
dd714b6a24
Merge pull request #99 from Simon-Mong/patch-22
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enable 'goto random position" block
2021-08-28 12:35:05 +02:00
Simon-Mong
871ea3ab9f
enable 'goto random position" block
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enable 'goto random position" block
2021-08-23 22:32:48 +08:00
Simon-Mong
11654cd38a
enhance the bounce at edge block
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enable the turtle to bounce back at the edge in any scale or zoomFactor.
2021-08-23 22:29:53 +08:00
Simon-Mong
6b6e56bba4
Correct the distance to mouse-pointer block.
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Correct the distance to mouse-pointer block.
2021-08-21 22:07:12 +08:00
Simon-Mong
387d3773b6
fix the wrong report of X and Y of mousepointer.
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When the scale of stage is greater than 1 , if zoom the stage the report of X and Y value of the mousepointer is wrong. Now it is fixed. It also works in customized stage size. Now we can draw images by hand in app mode stage.
2021-08-21 22:03:35 +08:00
Simon-Mong
c76b643e51
Update objects.js
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Enable negtive input for move block.
Change the jump line to a straight line when the pen is up in running mode.
2021-08-17 23:13:42 +08:00
Michael
ae22178bc1
change to keyboard focus
2021-07-31 13:04:11 +02:00
Michael
c9350e5a71
hackish attempt to get rid of the gray rectangle render error
2021-07-31 12:16:56 +02:00
Michael Aschauer
ce9dc47f4f
Update README.md
2021-07-30 20:04:27 +02:00
Michael
8c34d67cf3
include turtle model and font as javascript objects (works also local)
2021-07-30 12:49:40 +02:00
Michael
82a034e0e7
clenaer
2021-07-13 11:52:10 +02:00
Michael
f7cad3ed3e
more on app mode
2021-07-13 11:43:07 +02:00
Michael
ae6a6e7f38
enableJS
2021-07-12 17:48:40 +02:00