kopia lustrzana https://github.com/backface/turtlestitch
				
				
				
			include currently dragged sprites in the MY OTHER SPRITES/CLONES lists
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			@ -28,6 +28,7 @@
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    * imported single scripts are now placed into the hand, for the user to position them in the scripting area 
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    * moved "append", "reshape", "combinations" blocks down one group in the palette
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    * moved "current date" block up to "timer" group in the palette
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    * include currently dragged sprites in the MY OTHER SPRITES/CLONES lists
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    * library import dialog makeover for custom categories and hidden blocks, thanks, Michael!
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    * SciSnap2 extension update (ImagePad), thanks, Eckart!
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    * MQTT extension update, thanks, Simon!
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			@ -47,6 +48,9 @@
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* **Translation Updates:**
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    * German
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### 2022-05-06
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* threads: include currently dragged sprites in the MY OTHER SPRITES/CLONES lists
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### 2022-05-03
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* threads, byob: tweaked double definition naming
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			@ -16,7 +16,7 @@
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        <script src="src/morphic.js?version=2022-04-26"></script>
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        <script src="src/symbols.js?version=2021-03-03"></script>
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        <script src="src/widgets.js?version=2021-17-09"></script>
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        <script src="src/blocks.js?version=2022-05-02"></script>
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        <script src="src/blocks.js?version=2022-05-06"></script>
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        <script src="src/threads.js?version=2022-05-03"></script>
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        <script src="src/objects.js?version=2022-05-02"></script>
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        <script src="src/scenes.js?version=2022-03-03"></script>
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			@ -65,7 +65,7 @@ StagePickerMorph, CustomBlockDefinition*/
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/*jshint esversion: 11, bitwise: false, evil: true*/
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modules.threads = '2022-May-03';
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modules.threads = '2022-May-06';
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var ThreadManager;
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var Process;
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			@ -5885,18 +5885,24 @@ Process.prototype.reportGet = function (query) {
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        stage,
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        objName;
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    function allOtherSprites() {
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        var stage = thisObj.parentThatIsA(StageMorph),
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            sprites = stage.children.filter(each =>
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                each instanceof SpriteMorph && each !== thisObj
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            ),
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            inHand = stage.world().hand.children[0];
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        if (inHand instanceof SpriteMorph) {
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            sprites.push(inHand);
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        }
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        return sprites;
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    }
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    if (thisObj) {
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        switch (this.inputOption(query)) {
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        case 'self' :
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            return thisObj;
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        case 'other sprites':
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            stage = thisObj.parentThatIsA(StageMorph);
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            return new List(
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                stage.children.filter(each =>
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                    each instanceof SpriteMorph &&
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                        each !== thisObj
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                )
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            );
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            return new List(allOtherSprites());
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        case 'parts': // shallow copy to disable side-effects
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            return new List((thisObj.parts || []).map(each => each));
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        case 'anchor':
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			@ -5908,13 +5914,10 @@ Process.prototype.reportGet = function (query) {
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        case 'temporary?':
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            return thisObj.isTemporary || false;
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        case 'clones':
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            stage = thisObj.parentThatIsA(StageMorph);
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            objName = thisObj.name || thisObj.cloneOriginName;
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            return new List(
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                stage.children.filter(each =>
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                    each.isTemporary &&
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                        (each !== thisObj) &&
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                            (each.cloneOriginName === objName)
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                allOtherSprites().filter(each =>
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                    each.isTemporary && (each.cloneOriginName === objName)
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                )
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            );
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        case 'other clones':
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			@ -5924,17 +5927,13 @@ Process.prototype.reportGet = function (query) {
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            // old rectangular, bounding-box-based algorithm
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            // deprecated in favor of a circular perimeter based newer one
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            /*
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            stage = thisObj.parentThatIsA(StageMorph);
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            neighborhood = thisObj.bounds.expandBy(new Point(
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                thisObj.width(),
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                thisObj.height()
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            ));
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            return new List(
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                stage.children.filter(each =>
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                    each instanceof SpriteMorph &&
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                        each.isVisible &&
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                        (each !== thisObj) &&
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                        each.bounds.intersects(neighborhood)
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                allOtherSprites.filter(each =>
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                    each.isVisible && each.bounds.intersects(neighborhood)
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                )
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            );
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            */
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