tweaked help for setting Edge/Fill colors in vector editor

pull/89/head
jmoenig 2019-02-20 07:16:05 +01:00
rodzic c5cdb49f47
commit c3a687e506
1 zmienionych plików z 2 dodań i 5 usunięć

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@ -1344,19 +1344,16 @@ VectorPaintEditorMorph.prototype.populatePropertiesMenu = function () {
alignColor.add(pc.primaryColorViewer); alignColor.add(pc.primaryColorViewer);
alignColor.fixLayout(); alignColor.fixLayout();
alignNames.add(new TextMorph(localize('Edge color'), alignNames.add(new TextMorph(localize('Edge color\n(left click)'),
null, null, null, null, null, null, null, null,
'center', 85)); 'center', 85));
alignNames.add(new TextMorph(localize('Fill color'), alignNames.add(new TextMorph(localize('Fill color\n(rigth click)'),
null, null, null, null, null, null, null, null,
'center', 85)); 'center', 85));
alignNames.fixLayout(); alignNames.fixLayout();
c.add(pc.colorpicker); c.add(pc.colorpicker);
c.add(alignNames); c.add(alignNames);
// c.add(new TextMorph(localize(' Edge color Fill color')));
c.add(alignColor); c.add(alignColor);
c.add(new TextMorph(localize('Right-click/Control-click to set Fill')));
c.add(new TextMorph(localize('Brush size'))); c.add(new TextMorph(localize('Brush size')));
c.add(alpen); c.add(alpen);
c.add(pc.constrain); c.add(pc.constrain);