kopia lustrzana https://github.com/backface/turtlestitch
prevent switching to another sprite if a block editor is open
so local blocks of different sprites don't mixpull/89/head
rodzic
e5fd3d9f36
commit
c0e3bbecca
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@ -6,8 +6,9 @@
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* accept a list of pixels in the SWITCH TO COSTUME block
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* accept a list of pixels in the SWITCH TO COSTUME block
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* URLs in dialog boxes are now clickable and can open new browser tabs, thanks, Brian Broll!
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* URLs in dialog boxes are now clickable and can open new browser tabs, thanks, Brian Broll!
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* **Notable Changes:**
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* **Notable Changes:**
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* **Notable Fixes:**
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* made "i" upvar inside FOR loop's C-Shape slot mutable by user script
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* made "i" upvar inside FOR loop's C-Shape slot mutable by user script
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* prevent switching to another sprite if a block editor is open (so local blocks of different sprites don't mix)
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* **Notable Fixes:**
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* typing strings into the search-field again shows relevant blocks (regression from IME)
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* typing strings into the search-field again shows relevant blocks (regression from IME)
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* fixed project dialog's search-field behevior (regression from IME)
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* fixed project dialog's search-field behevior (regression from IME)
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* morphic collision detection off-by-1 fix, thanks, Dariusz!
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* morphic collision detection off-by-1 fix, thanks, Dariusz!
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@ -20,6 +21,9 @@
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* Galician, thanks, Bernat
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* Galician, thanks, Bernat
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* Turkish, thanks, Turgut!
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* Turkish, thanks, Turgut!
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### 2019-10-15
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* gui: prevent switching to another sprite if a block editor is open (so local blocks of different sprites don't mix)
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### 2019-10-14
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### 2019-10-14
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* morphic: new "reactToInput" text-editing event
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* morphic: new "reactToInput" text-editing event
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* objects: fixed #2485 (find blocks and text-entry mode feature)
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* objects: fixed #2485 (find blocks and text-entry mode feature)
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@ -9,7 +9,7 @@
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<script type="text/javascript" src="src/blocks.js?version=2019-08-07"></script>
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<script type="text/javascript" src="src/blocks.js?version=2019-08-07"></script>
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<script type="text/javascript" src="src/threads.js?version=2019-10-14"></script>
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<script type="text/javascript" src="src/threads.js?version=2019-10-14"></script>
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<script type="text/javascript" src="src/objects.js?version=2019-10-14"></script>
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<script type="text/javascript" src="src/objects.js?version=2019-10-14"></script>
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<script type="text/javascript" src="src/gui.js?version=2019-10-14"></script>
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<script type="text/javascript" src="src/gui.js?version=2019-10-15"></script>
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<script type="text/javascript" src="src/paint.js?version=2019-06-27"></script>
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<script type="text/javascript" src="src/paint.js?version=2019-06-27"></script>
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<script type="text/javascript" src="src/lists.js?version=2019-07-01"></script>
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<script type="text/javascript" src="src/lists.js?version=2019-07-01"></script>
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<script type="text/javascript" src="src/byob.js?version=2019-07-24"></script>
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<script type="text/javascript" src="src/byob.js?version=2019-07-24"></script>
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18
src/gui.js
18
src/gui.js
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@ -71,11 +71,12 @@ CommentMorph, CommandBlockMorph, BooleanSlotMorph, RingReporterSlotMorph,
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BlockLabelPlaceHolderMorph, Audio, SpeechBubbleMorph, ScriptFocusMorph,
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BlockLabelPlaceHolderMorph, Audio, SpeechBubbleMorph, ScriptFocusMorph,
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XML_Element, WatcherMorph, BlockRemovalDialogMorph, saveAs, TableMorph,
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XML_Element, WatcherMorph, BlockRemovalDialogMorph, saveAs, TableMorph,
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isSnapObject, isRetinaEnabled, disableRetinaSupport, enableRetinaSupport,
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isSnapObject, isRetinaEnabled, disableRetinaSupport, enableRetinaSupport,
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isRetinaSupported, SliderMorph, Animation, BoxMorph, MediaRecorder*/
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isRetinaSupported, SliderMorph, Animation, BoxMorph, MediaRecorder,
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BlockEditorMorph, BlockDialogMorph*/
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// Global stuff ////////////////////////////////////////////////////////
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// Global stuff ////////////////////////////////////////////////////////
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modules.gui = '2019-October-14';
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modules.gui = '2019-October-15';
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// Declarations
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// Declarations
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@ -2151,6 +2152,19 @@ IDE_Morph.prototype.stopAllScripts = function () {
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};
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};
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IDE_Morph.prototype.selectSprite = function (sprite) {
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IDE_Morph.prototype.selectSprite = function (sprite) {
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// prevent switching to another sprite if a block editor is open
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// so local blocks of different sprites don't mix
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if (
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detect(
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this.world().children,
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function (morph) {
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return morph instanceof BlockEditorMorph ||
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morph instanceof BlockDialogMorph;
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}
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)
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) {
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return;
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}
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if (this.currentSprite && this.currentSprite.scripts.focus) {
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if (this.currentSprite && this.currentSprite.scripts.focus) {
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this.currentSprite.scripts.focus.stopEditing();
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this.currentSprite.scripts.focus.stopEditing();
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}
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}
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