kopia lustrzana https://github.com/backface/turtlestitch
make sure video capture is turned on before accessing it programmatically
rodzic
a37dfa340f
commit
b647bdf820
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@ -15,6 +15,7 @@
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### 2020-11-22
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* objects: fixed display of inherited sprite-local variables
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* threads: make sure video capture is turned on before accessing it programmatically
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### 2020-11-21
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* new dev version
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@ -9,7 +9,7 @@
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<script src="src/symbols.js?version=2020-10-07"></script>
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<script src="src/widgets.js?version=2020-10-06"></script>
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<script src="src/blocks.js?version=2020-11-21"></script>
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<script src="src/threads.js?version=2020-11-21"></script>
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<script src="src/threads.js?version=2020-11-22"></script>
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<script src="src/objects.js?version=2020-11-22"></script>
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<script src="src/gui.js?version=2020-11-21"></script>
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<script src="src/paint.js?version=2020-05-17"></script>
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@ -61,7 +61,7 @@ StageMorph, SpriteMorph, StagePrompterMorph, Note, modules, isString, copy, Map,
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isNil, WatcherMorph, List, ListWatcherMorph, alert, console, TableMorph, BLACK,
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TableFrameMorph, ColorSlotMorph, isSnapObject, newCanvas, Symbol, SVG_Costume*/
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modules.threads = '2020-November-21';
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modules.threads = '2020-November-22';
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var ThreadManager;
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var Process;
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@ -5273,6 +5273,17 @@ Process.prototype.doSetVideoTransparency = function(factor) {
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Process.prototype.reportVideo = function(attribute, name) {
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// hyper-dyadic
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var stage = this.blockReceiver().parentThatIsA(StageMorph);
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if (!stage.projectionSource || !stage.projectionSource.stream) {
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// wait until video is turned on
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if (!this.context.accumulator) {
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this.context.accumulator = true; // started video
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stage.startVideo();
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}
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this.pushContext('doYield');
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this.pushContext();
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return;
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}
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return this.hyperDyadic(
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(att, obj) => this.reportBasicVideo(att, obj),
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attribute,
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@ -5284,18 +5295,6 @@ Process.prototype.reportBasicVideo = function(attribute, name) {
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var thisObj = this.blockReceiver(),
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stage = thisObj.parentThatIsA(StageMorph),
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thatObj = this.getOtherObject(name, thisObj, stage);
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if (!stage.projectionSource || !stage.projectionSource.stream) {
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// wait until video is turned on
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if (!this.context.accumulator) {
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this.context.accumulator = true; // started video
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stage.startVideo();
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}
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this.pushContext('doYield');
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this.pushContext();
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return;
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}
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switch (this.inputOption(attribute)) {
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case 'motion':
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if (thatObj instanceof SpriteMorph) {
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