diff --git a/HISTORY.md b/HISTORY.md
index 9361ca07..e5133952 100755
--- a/HISTORY.md
+++ b/HISTORY.md
@@ -20,6 +20,7 @@
* blocks: disable blurred shadows inside input slots if the hidden "blurred shadows" setting is turned off
* widgets: honor (hidden) blurred shadows setting for input widgets
* objects: honor (hidden) blurred shadows setting for watcher cell widgets
+* tables: honor (hidden) blurred shadows setting for pictograms in tables
### 2020-10-05
* Greek translation updata, thanks, HM100!
diff --git a/snap.html b/snap.html
index 6cdd9b9d..9e8e34da 100755
--- a/snap.html
+++ b/snap.html
@@ -15,7 +15,7 @@
-
+
diff --git a/src/tables.js b/src/tables.js
index 77c1f900..6f93cbed 100644
--- a/src/tables.js
+++ b/src/tables.js
@@ -64,13 +64,13 @@
// Global settings /////////////////////////////////////////////////////
-/*global modules, Point, Morph, fontHeight, SliderMorph, isString, detect,
-MorphicPreferences, FrameMorph, HandleMorph, DialogBoxMorph, StringMorph,
-SpriteMorph, Context, Costume, BlockEditorMorph, SymbolMorph, List, IDE_Morph,
-SyntaxElementMorph, MenuMorph, SpriteBubbleMorph, SpeechBubbleMorph, Sound,
-CellMorph, ListWatcherMorph, isNil, BoxMorph, Variable, isSnapObject*/
+/*global modules, Point, Morph, fontHeight, SliderMorph, isString, detect, List,
+MorphicPreferences, FrameMorph, HandleMorph, DialogBoxMorph, StringMorph, isNil,
+SpriteMorph, Context, Costume, BlockEditorMorph, SymbolMorph, IDE_Morph, Sound,
+SyntaxElementMorph, MenuMorph, SpriteBubbleMorph, SpeechBubbleMorph, CellMorph,
+ListWatcherMorph, BoxMorph, Variable, isSnapObject, useBlurredShadows*/
-modules.tables = '2020-May-18';
+modules.tables = '2020-October-06';
var Table;
var TableCellMorph;
@@ -358,10 +358,12 @@ TableCellMorph.prototype.render = function (ctx) {
if (dta instanceof HTMLCanvasElement) {
x = Math.max((width - dta.width) / 2, 0);
y = Math.max((height - dta.height) / 2, 0);
- ctx.shadowOffsetX = 4;
- ctx.shadowOffsetY = 4;
- ctx.shadowBlur = 4;
- ctx.shadowColor = 'lightgray';
+ if (useBlurredShadows) {
+ ctx.shadowOffsetX = 4;
+ ctx.shadowOffsetY = 4;
+ ctx.shadowBlur = 4;
+ ctx.shadowColor = 'lightgray';
+ }
ctx.drawImage(dta, x, y);
} else { // text
ctx.font = font;