kopia lustrzana https://github.com/backface/turtlestitch
fixed #2715 - reposition sprite after "editRotationPointOnly"
rodzic
3efdb673e9
commit
a7bcd64a01
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@ -7,12 +7,14 @@
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* **Notable Fixes:**
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* fixed a costume fitting issue, thanks, Joan!
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* fixed keyboard formula input for "power of", "neg", "lg" and "id"
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* fixed repositioning sprite after "editRotationPointOnly"
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* **Translation Updates:**
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* Spanish, thanks, Joan!
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### 2020-11-1/
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* blocks, objects: refactored and unified default values for block templates
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* Spanish translation update, thanks, Joan!
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* gui, objects: fixed #2715 - reposition sprite after "editRotationPointOnly"
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### 2020-11-15
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* new dev version
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@ -11,7 +11,7 @@
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<script src="src/blocks.js?version=2020-11-17"></script>
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<script src="src/threads.js?version=2020-11-15"></script>
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<script src="src/objects.js?version=2020-11-17"></script>
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<script src="src/gui.js?version=2020-11-15"></script>
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<script src="src/gui.js?version=2020-11-17"></script>
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<script src="src/paint.js?version=2020-05-17"></script>
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<script src="src/lists.js?version=2020-07-01"></script>
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<script src="src/byob.js?version=2020-10-07"></script>
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@ -78,7 +78,7 @@ Animation, BoxMorph, BlockEditorMorph, BlockDialogMorph, Note, ZERO, BLACK*/
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// Global stuff ////////////////////////////////////////////////////////
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modules.gui = '2020-November-15';
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modules.gui = '2020-November-17';
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// Declarations
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@ -8756,7 +8756,7 @@ CostumeIconMorph.prototype.editCostume = function () {
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CostumeIconMorph.prototype.editRotationPointOnly = function () {
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var ide = this.parentThatIsA(IDE_Morph);
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this.object.editRotationPointOnly(this.world());
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this.object.editRotationPointOnly(this.world(), ide);
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ide.hasChangedMedia = true;
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};
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@ -9854,14 +9854,17 @@ Costume.prototype.edit = function (aWorld, anIDE, isnew, oncancel, onsubmit) {
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);
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};
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Costume.prototype.editRotationPointOnly = function (aWorld) {
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Costume.prototype.editRotationPointOnly = function (aWorld, anIDE) {
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var editor = new CostumeEditorMorph(this),
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action,
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dialog,
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txt;
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editor.fixLayout();
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action = () => editor.accept();
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action = () => {
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editor.accept();
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anIDE.currentSprite.wearCostume(this, true); // don't shadow
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};
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dialog = new DialogBoxMorph(this, action);
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txt = new TextMorph(
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localize('click or drag crosshairs to move the rotation center'),
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