kopia lustrzana https://github.com/backface/turtlestitch
recycle cached Canvasses in Morphic widgets
rodzic
adc1466350
commit
9bc6bb9cf4
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@ -12,6 +12,7 @@
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* gui: recycle cached Canvasses
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* objects: recycle cached Canvasses
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* blocks: recycle cached Canvasses
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* widgets: recycle cached Canvasses
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## 5.4.0:
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* **New Features:**
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@ -5,7 +5,7 @@
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<title>Snap! Build Your Own Blocks 5.4.1 - dev -</title>
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<link rel="shortcut icon" href="src/favicon.ico">
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<script type="text/javascript" src="src/morphic.js?version=2020-01-03"></script>
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<script type="text/javascript" src="src/widgets.js?version=2019-10-16"></script>
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<script type="text/javascript" src="src/widgets.js?version=2020-01-03"></script>
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<script type="text/javascript" src="src/blocks.js?version=2020-01-03"></script>
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<script type="text/javascript" src="src/threads.js?version=2019-12-19"></script>
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<script type="text/javascript" src="src/objects.js?version=2020-01-03"></script>
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@ -7,7 +7,7 @@
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written by Jens Mönig
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jens@moenig.org
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Copyright (C) 2019 by Jens Mönig
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Copyright (C) 2020 by Jens Mönig
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This file is part of Snap!.
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@ -85,7 +85,7 @@ HTMLCanvasElement, fontHeight, SymbolMorph, localize, SpeechBubbleMorph,
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ArrowMorph, MenuMorph, isString, isNil, SliderMorph, MorphicPreferences,
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ScrollFrameMorph, MenuItemMorph, Note*/
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modules.widgets = '2019-October-16';
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modules.widgets = '2020-January-03';
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var PushButtonMorph;
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var ToggleButtonMorph;
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@ -415,7 +415,7 @@ PushButtonMorph.prototype.createBackgrounds = function () {
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return null;
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}
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this.normalImage = newCanvas(ext);
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this.normalImage = newCanvas(ext, false, this.normalImage);
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context = this.normalImage.getContext('2d');
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this.drawOutline(context);
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this.drawBackground(context, this.color);
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@ -426,7 +426,7 @@ PushButtonMorph.prototype.createBackgrounds = function () {
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this.color.darker(this.contrast)
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);
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this.highlightImage = newCanvas(ext);
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this.highlightImage = newCanvas(ext, false, this.highlightImage);
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context = this.highlightImage.getContext('2d');
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this.drawOutline(context);
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this.drawBackground(context, this.highlightColor);
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@ -437,7 +437,7 @@ PushButtonMorph.prototype.createBackgrounds = function () {
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this.highlightColor.darker(this.contrast)
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);
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this.pressImage = newCanvas(ext);
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this.pressImage = newCanvas(ext, false, this.pressImage);
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context = this.pressImage.getContext('2d');
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this.drawOutline(context);
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this.drawBackground(context, this.pressColor);
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@ -720,7 +720,7 @@ ToggleButtonMorph.prototype.createBackgrounds = function () {
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return null;
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}
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this.normalImage = newCanvas(ext);
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this.normalImage = newCanvas(ext, false, this.normalImage);
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context = this.normalImage.getContext('2d');
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this.drawOutline(context);
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this.drawBackground(context, this.color);
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@ -731,7 +731,7 @@ ToggleButtonMorph.prototype.createBackgrounds = function () {
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this.color.darker(this.contrast)
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);
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this.highlightImage = newCanvas(ext);
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this.highlightImage = newCanvas(ext, false, this.highlightImage);
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context = this.highlightImage.getContext('2d');
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this.drawOutline(context);
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this.drawBackground(context, this.highlightColor);
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@ -744,7 +744,7 @@ ToggleButtonMorph.prototype.createBackgrounds = function () {
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// note: don't invert the 3D-ish edges for pressedImage, because
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// it will stay that way, and should not look inverted (or should it?)
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this.pressImage = newCanvas(ext);
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this.pressImage = newCanvas(ext, false, this.pressImage);
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context = this.pressImage.getContext('2d');
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this.drawOutline(context);
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this.drawBackground(context, this.pressColor);
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@ -2669,7 +2669,7 @@ DialogBoxMorph.prototype.drawNew = function () {
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// this.alpha = isFlat ? 0.9 : 1;
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this.image = newCanvas(this.extent());
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this.image = newCanvas(this.extent(), false, this.image);
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context = this.image.getContext('2d');
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// title bar
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@ -2941,7 +2941,7 @@ AlignmentMorph.prototype.init = function (orientation, padding) {
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// AlignmentMorph displaying and layout
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AlignmentMorph.prototype.drawNew = function () {
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this.image = newCanvas(new Point(1, 1));
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this.image = newCanvas(new Point(1, 1), false, this.image);
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this.fixLayout();
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};
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@ -3233,7 +3233,7 @@ InputFieldMorph.prototype.drawNew = function () {
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this.fixLayout();
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// initialize my surface property
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this.image = newCanvas(this.extent());
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this.image = newCanvas(this.extent(), false, this.image);
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context = this.image.getContext('2d');
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if (this.parent) {
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if (this.parent.color.eq(new Color(255, 255, 255))) {
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