kopia lustrzana https://github.com/backface/turtlestitch
speed-up talk bubble positioning by 5x
rodzic
5c5c0fd249
commit
72894b60b8
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@ -1,12 +1,15 @@
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# Snap! (BYOB) History
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## in development:
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* **Notable Changes:**
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* speed-up talk bubble positioning by 5x
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* **Notable Fixes:**
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* work around a floating point precision glitch in "ray length"
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### 2021-04-17
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* new dev version
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* threads: worked around a floating point precision glitch in "ray length"
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* objects: speed-up talk bubble positioning by 5x
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## 6.7.4
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* **Notable Fixes:**
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@ -10,7 +10,7 @@
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<script src="src/widgets.js?version=2021-01-05"></script>
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<script src="src/blocks.js?version=2021-02-27"></script>
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<script src="src/threads.js?version=2021-04-17"></script>
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<script src="src/objects.js?version=2021-04-09"></script>
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<script src="src/objects.js?version=2021-04-17"></script>
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<script src="src/gui.js?version=2021-04-17"></script>
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<script src="src/paint.js?version=2020-05-17"></script>
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<script src="src/lists.js?version=2021-03-15"></script>
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@ -84,7 +84,7 @@ BlockEditorMorph, BlockDialogMorph, PrototypeHatBlockMorph, BooleanSlotMorph,
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localize, TableMorph, TableFrameMorph, normalizeCanvas, VectorPaintEditorMorph,
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AlignmentMorph, Process, WorldMap, copyCanvas, useBlurredShadows*/
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modules.objects = '2021-April-09';
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modules.objects = '2021-April-17';
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var SpriteMorph;
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var StageMorph;
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@ -5377,7 +5377,12 @@ SpriteMorph.prototype.positionTalkBubble = function () {
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var stage = this.parentThatIsA(StageMorph),
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stageScale = stage ? stage.scale : 1,
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bubble = this.talkBubble(),
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middle = this.center().y;
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middle = this.center().y,
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// step = new Point(-10, 10);
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step = this.extent().divideBy(10)
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.max(new Point(5, 5).scaleBy(stageScale))
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.multiplyBy(new Point(-1, 1));
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if (!bubble) {return null; }
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bubble.show();
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if (!bubble.isPointingRight) {
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@ -5388,8 +5393,9 @@ SpriteMorph.prototype.positionTalkBubble = function () {
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bubble.setLeft(this.right());
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bubble.setBottom(this.top());
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while (!this.isTouching(bubble) && bubble.bottom() < middle) {
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bubble.moveBy(new Point(-1, 1).scaleBy(stageScale));
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bubble.moveBy(step);
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}
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bubble.moveBy(step.mirror());
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if (!stage) {return null; }
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if (bubble.right() > stage.right()) {
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bubble.isPointingRight = false;
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