kopia lustrzana https://github.com/backface/turtlestitch
removed obsolete files
rodzic
6c5b33d631
commit
3ce717fff8
Plik binarny nie jest wyświetlany.
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Ideas for optimizing Snap!
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--------------------------
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Graphics engine
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---------------
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* reuse (and cache) icons, e.g. for input slot types, in the prototype. Make sure to update when changing display settings (flat design, zoom blocks etc.)
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* generate state-images for buttons (push buttons, toggles etc.) just-in-time (and possibly cache them only then), instead of always creating them up-front.
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Evaluator
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----------
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* Get rid of blockSequences, instead evaluate blocks directly.
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* Get rid of modifying blocks to evaluate them (solve implicit parameter bindings another way)
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* Cache variables (not values) in accessor-blocks (this should speed things up a lot)
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24
readme.txt
24
readme.txt
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readme - Snap! 4.0
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------------------
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this document is just a stub as of now. For the first official release of Snap! 4.0 it will contain release notes covering the following issues:
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saving, loading, exporting, importing
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artefacts: projects, blocks, sprites
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URL options: #run: #open: #lang: #signup
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dynamic content (currently deactivated):
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http://snap.berkeley.edu/cloudmsg.txt
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http://snap.berkeley.edu/motd.txt
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supported browsers, problems with the Android virtual keyboard
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supported browser / OS settings
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SVG support limitations
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OS/X: turn LCD font smoothing off
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Beware of third-party Chrome toolbars and iFrames
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@ -1,40 +0,0 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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<title>Snap! Build Your Own Blocks</title>
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<link rel="shortcut icon" href="favicon.ico">
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<script type="text/javascript" src="morphic.js"></script>
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<script type="text/javascript" src="widgets.js"></script>
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<script type="text/javascript" src="blocks.js"></script>
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<script type="text/javascript" src="threads.js"></script>
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<script type="text/javascript" src="objects.js"></script>
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<script type="text/javascript" src="gui.js"></script>
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<script type="text/javascript" src="paint.js"></script>
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<script type="text/javascript" src="lists.js"></script>
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<script type="text/javascript" src="byob.js"></script>
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<script type="text/javascript" src="tables.js"></script>
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<script type="text/javascript" src="symbols.js"></script>
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<script type="text/javascript" src="xml.js"></script>
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<script type="text/javascript" src="store.js"></script>
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<script type="text/javascript" src="locale.js"></script>
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<script type="text/javascript" src="cloud.js"></script>
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<script type="text/javascript" src="sha512.js"></script>
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<script type="text/javascript" src="FileSaver.min.js"></script>
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<script type="text/javascript">
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var world;
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window.onload = function () {
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world = new WorldMorph(document.getElementById('world'));
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world.worldCanvas.focus();
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new IDE_Morph().openIn(world);
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setInterval(loop, 1);
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};
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function loop() {
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world.doOneCycle();
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}
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</script>
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</head>
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<body style="margin: 0;">
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<canvas id="world" tabindex="1" style="position: absolute;" />
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</body>
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</html>
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