removed obsolete files

pull/68/head
jmoenig 2018-10-02 15:14:26 +02:00
rodzic 6c5b33d631
commit 3ce717fff8
4 zmienionych plików z 0 dodań i 82 usunięć

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Ideas for optimizing Snap!
--------------------------
Graphics engine
---------------
* reuse (and cache) icons, e.g. for input slot types, in the prototype. Make sure to update when changing display settings (flat design, zoom blocks etc.)
* generate state-images for buttons (push buttons, toggles etc.) just-in-time (and possibly cache them only then), instead of always creating them up-front.
Evaluator
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* Get rid of blockSequences, instead evaluate blocks directly.
* Get rid of modifying blocks to evaluate them (solve implicit parameter bindings another way)
* Cache variables (not values) in accessor-blocks (this should speed things up a lot)

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readme - Snap! 4.0
------------------
this document is just a stub as of now. For the first official release of Snap! 4.0 it will contain release notes covering the following issues:
saving, loading, exporting, importing
artefacts: projects, blocks, sprites
URL options: #run: #open: #lang: #signup
dynamic content (currently deactivated):
http://snap.berkeley.edu/cloudmsg.txt
http://snap.berkeley.edu/motd.txt
supported browsers, problems with the Android virtual keyboard
supported browser / OS settings
SVG support limitations
OS/X: turn LCD font smoothing off
Beware of third-party Chrome toolbars and iFrames

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<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>Snap! Build Your Own Blocks</title>
<link rel="shortcut icon" href="favicon.ico">
<script type="text/javascript" src="morphic.js"></script>
<script type="text/javascript" src="widgets.js"></script>
<script type="text/javascript" src="blocks.js"></script>
<script type="text/javascript" src="threads.js"></script>
<script type="text/javascript" src="objects.js"></script>
<script type="text/javascript" src="gui.js"></script>
<script type="text/javascript" src="paint.js"></script>
<script type="text/javascript" src="lists.js"></script>
<script type="text/javascript" src="byob.js"></script>
<script type="text/javascript" src="tables.js"></script>
<script type="text/javascript" src="symbols.js"></script>
<script type="text/javascript" src="xml.js"></script>
<script type="text/javascript" src="store.js"></script>
<script type="text/javascript" src="locale.js"></script>
<script type="text/javascript" src="cloud.js"></script>
<script type="text/javascript" src="sha512.js"></script>
<script type="text/javascript" src="FileSaver.min.js"></script>
<script type="text/javascript">
var world;
window.onload = function () {
world = new WorldMorph(document.getElementById('world'));
world.worldCanvas.focus();
new IDE_Morph().openIn(world);
setInterval(loop, 1);
};
function loop() {
world.doOneCycle();
}
</script>
</head>
<body style="margin: 0;">
<canvas id="world" tabindex="1" style="position: absolute;" />
</body>
</html>