kopia lustrzana https://github.com/backface/turtlestitch
tweaked wait-until-assets-are-loaded mechanism
rodzic
5a837450b7
commit
29c90cc3d8
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@ -8,19 +8,22 @@
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* added getProjectXML() method to the API
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* new noCloud flag that disables cloud access, thanks, Bernat
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* **Notable Changes:**
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* security: pause generic WHEN hat blocks when loading a project or importing a sprite until the user clicks the green flag or un-pauses the red stop sign, unless opening it with #run:&noRun
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* security: pause generic WHEN hat blocks when loading a project or importing a sprite until the user clicks the green flag or un-pauses the red stop sign, unless opening it with #present:&noRun
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* **Documentation Updates:**
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* API update
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* **Notable Fixes:**
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* fixed a translation bug for zero-value menu selection entries
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* wait until all assets have loaded before auto-triggering the green-flag event, not on - sigh - Safari
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* wait until all assets have loaded before auto-triggering the green-flag event
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* don't show some development-only blocks as search results
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* **Translation Updates:**
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* Russian, thanks, Pavel!
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* German
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### 2020-10-28
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* gui: tweaked wait-until-assets-are-loaded mechanism
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### 2020-10-27
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* gui, objects, store: pause generic WHEN hat blocks when loading a project or importing a sprite until the user clicks the green flag or un-pauses the red stop sign, unless opening it with #run:&noRun
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* gui, objects, store: pause generic WHEN hat blocks when loading a project or importing a sprite until the user clicks the green flag or un-pauses the red stop sign, unless opening it with #present:&noRun
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* morphic: prevent unclosable menus, thanks, Brian B.!
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### 2020-10-26
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@ -11,7 +11,7 @@
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<script src="src/blocks.js?version=2020-10-23"></script>
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<script src="src/threads.js?version=2020-10-08"></script>
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<script src="src/objects.js?version=2020-10-27"></script>
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<script src="src/gui.js?version=2020-10-27"></script>
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<script src="src/gui.js?version=2020-10-28"></script>
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<script src="src/paint.js?version=2020-05-17"></script>
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<script src="src/lists.js?version=2020-07-01"></script>
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<script src="src/byob.js?version=2020-10-07"></script>
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12
src/gui.js
12
src/gui.js
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@ -78,7 +78,7 @@ Animation, BoxMorph, BlockEditorMorph, BlockDialogMorph, Note, ZERO, BLACK*/
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// Global stuff ////////////////////////////////////////////////////////
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modules.gui = '2020-October-27';
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modules.gui = '2020-October-28';
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// Declarations
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@ -370,21 +370,19 @@ IDE_Morph.prototype.openIn = function (world) {
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}
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function autoRun () {
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// wait until all costumes are loaded
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// wait until all costumes and sounds are loaded
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if (isLoadingAssets()) {
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myself.world().animations.push(
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new Animation(nop, nop, 0, 200, nop, autoRun)
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);
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} else {
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// wait a few more frames for the sprites to wear their costumes
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myself.world().animations.push(
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new Animation(nop, nop, 0, 200, nop, () => myself.runScripts())
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);
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myself.runScripts();
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}
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}
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function isLoadingAssets() {
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myself.sprites.asArray().concat([myself.stage]).some(any =>
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return myself.sprites.asArray().concat([myself.stage]).some(any =>
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(any.costume ? any.costume.loaded !== true : false) ||
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any.costumes.asArray().some(each => each.loaded !== true) ||
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any.sounds.asArray().some(each => each.loaded !== true)
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);
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