Reset hidden primitives and code mappings upon loading a new project

pull/3/merge
jmoenig 2013-07-10 08:55:39 +02:00
rodzic 167a175d18
commit 2589ec5172
2 zmienionych plików z 13 dodań i 1 usunięć

10
gui.js
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@ -68,7 +68,7 @@ sb, CommentMorph, CommandBlockMorph*/
// Global stuff ////////////////////////////////////////////////////////
modules.gui = '2013-July-04';
modules.gui = '2013-July-10';
// Declarations
@ -2717,6 +2717,10 @@ IDE_Morph.prototype.openProjectString = function (str) {
IDE_Morph.prototype.rawOpenProjectString = function (str) {
this.toggleAppMode(false);
this.spriteBar.tabBar.tabTo('scripts');
StageMorph.prototype.hiddenPrimitives = {};
StageMorph.prototype.codeMappings = {};
StageMorph.prototype.codeHeaders = {};
StageMorph.prototype.enableCodeMapping = false;
if (Process.prototype.isCatchingErrors) {
try {
this.serializer.openProject(this.serializer.load(str), this);
@ -2747,6 +2751,10 @@ IDE_Morph.prototype.openCloudDataString = function (str) {
IDE_Morph.prototype.rawOpenCloudDataString = function (str) {
var model;
StageMorph.prototype.hiddenPrimitives = {};
StageMorph.prototype.codeMappings = {};
StageMorph.prototype.codeHeaders = {};
StageMorph.prototype.enableCodeMapping = false;
if (Process.prototype.isCatchingErrors) {
try {
model = this.serializer.parse(str);

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@ -1795,3 +1795,7 @@ ______
------
* Objects, Blocks, Threads: Collapsed codification primitives (code, header) into a single block
* Blocks: Added isEmptySlot() to BooleanArgMorph (thanks, Brian, for the bug report!)
130710
------
* GUI: Reset hidden primitives and code mappings upon loading a new project