updated history

pull/95/head
jmoenig 2021-04-23 17:13:40 +02:00
rodzic a03b1b9d86
commit 19e6c062b2
3 zmienionych plików z 7 dodań i 3 usunięć

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@ -8,6 +8,10 @@
* **Notable Fixes:**
* work around a floating point precision glitch in "ray length"
* fixed an occasional rendering glitch when changing the display style of a variable watcher
* fixed color effect for negative inputs, thanks, Brian!
### 2021-04-23
* objects: fixed color effect for negative inputs, thanks, Brian!
### 2021-04-17
* objects: fixed an occasional rendering glitch when changing the display style of a variable watcher

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@ -10,7 +10,7 @@
<script src="src/widgets.js?version=2021-01-05"></script>
<script src="src/blocks.js?version=2021-02-27"></script>
<script src="src/threads.js?version=2021-04-17"></script>
<script src="src/objects.js?version=2021-04-20"></script>
<script src="src/objects.js?version=2021-04-23"></script>
<script src="src/gui.js?version=2021-04-17"></script>
<script src="src/paint.js?version=2020-05-17"></script>
<script src="src/lists.js?version=2021-03-15"></script>

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@ -84,7 +84,7 @@ BlockEditorMorph, BlockDialogMorph, PrototypeHatBlockMorph, BooleanSlotMorph,
localize, TableMorph, TableFrameMorph, normalizeCanvas, VectorPaintEditorMorph,
AlignmentMorph, Process, WorldMap, copyCanvas, useBlurredShadows*/
modules.objects = '2021-April-20';
modules.objects = '2021-April-23';
var SpriteMorph;
var StageMorph;
@ -5113,7 +5113,7 @@ SpriteMorph.prototype.applyGraphicsEffects = function (canvas) {
}
v = max / 255;
h = (((h + hueShift * 360 / 200) % 360)+360)%360;
h = (((h + hueShift * 360 / 200) % 360) + 360) % 360;
s = Math.max(0, Math.min(s + saturationShift / 100, 1));
v = Math.max(0, Math.min(v + brightnessShift / 100, 1));