kopia lustrzana https://github.com/backface/turtlestitch
added HSL color conversion support to Morphic
and updated Morphic documentationpull/89/head
rodzic
1ba15afba7
commit
0bb72fbbdb
121
src/morphic.js
121
src/morphic.js
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@ -8,7 +8,7 @@
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written by Jens Mönig
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jens@moenig.org
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Copyright (C) 2018 by Jens Mönig
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Copyright (C) 2019 by Jens Mönig
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This file is part of Snap!.
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@ -176,7 +176,7 @@
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- Safari for Windows (deprecated)
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- safari for Mac
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- Safari for iOS (mobile)
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- IE for Windows
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||||
- IE for Windows (partial support)
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- Edge for Windows
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- Opera for Windows
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- Opera for Mac
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@ -259,14 +259,16 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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<title>Morphic!</title>
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<script type="text/javascript" src="morphic.js"></script>
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<script type="text/javascript">
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var world;
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window.onload = function () {
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world = new WorldMorph(
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document.getElementById('world'));
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world = new WorldMorph(document.getElementById('world'));
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world.worldCanvas.focus();
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world.isDevMode = true;
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loop();
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};
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@ -276,15 +278,14 @@
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}
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</script>
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</head>
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<body>
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<canvas id="world" tabindex="1" width="800" height="600">
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<p>Your browser doesn't support canvas.</p>
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</canvas>
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<body style="margin: 0;">
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<canvas id="world" tabindex="1" width="800" height="600"
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style="position: absolute;" />
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</body>
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</html>
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if you use ScrollFrames or otherwise plan to support mouse wheel
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scrolling events, you might also add the following inline-CSS
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scrolling events, make sure to add the following inline-CSS
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attribute to the Canvas element:
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style="position: absolute;"
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@ -305,12 +306,14 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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<title>Morphic!</title>
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<script type="text/javascript" src="morphic.js"></script>
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<script type="text/javascript">
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var world1, world2;
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window.onload = function () {
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disableRetinaSupport();
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world1 = new WorldMorph(
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document.getElementById('world1'), false);
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world2 = new WorldMorph(
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@ -327,13 +330,9 @@
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</head>
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<body>
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<p>first world:</p>
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<canvas id="world1" tabindex="1" width="600" height="400">
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<p>Your browser doesn't support canvas.</p>
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</canvas>
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<canvas id="world1" tabindex="1" width="600" height="400" />
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<p>second world:</p>
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<canvas id="world2" tabindex="2" width="400" height="600">
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<p>Your browser doesn't support canvas.</p>
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</canvas>
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<canvas id="world2" tabindex="2" width="400" height="600" />
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</body>
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</html>
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@ -353,6 +352,7 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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<title>touch me!</title>
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<script type="text/javascript" src="morphic.js"></script>
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<script type="text/javascript">
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@ -363,8 +363,9 @@
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worldCanvas = document.getElementById('world');
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world = new WorldMorph(worldCanvas);
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world.worldCanvas.focus();
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world.isDevMode = false;
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world.color = new Color();
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world.setColor(new Color());
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w = 100;
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h = 100;
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@ -393,10 +394,9 @@
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}
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</script>
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</head>
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<body bgcolor='black'>
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<canvas id="world" width="800" height="600">
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<p>Your browser doesn't support canvas.</p>
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</canvas>
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<body bgcolor='black' style="margin: 0;">
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<canvas id="world" width="800" height="600"
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style="position: absolute;" />
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</body>
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</html>
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@ -1141,8 +1141,7 @@
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editor for Windows, later switched to Apple's Dashcode and later
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still to Apple's Xcode. I've also come to depend on both Douglas
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||||
Crockford's JSLint and later the JSHint project, as well as on
|
||||
Mozilla's Firebug and Google's Chrome to get
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it right.
|
||||
Mozilla's Firebug and Google's Chrome to get it right.
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IX. contributors
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@ -1161,9 +1160,9 @@
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// Global settings /////////////////////////////////////////////////////
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/*global window, HTMLCanvasElement, FileReader, Audio, FileList*/
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/*global window, HTMLCanvasElement, FileReader, Audio, FileList, Map*/
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var morphicVersion = '2018-March-19';
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var morphicVersion = '2019-January-01';
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var modules = {}; // keep track of additional loaded modules
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var useBlurredShadows = getBlurredShadowSupport(); // check for Chrome-bug
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@ -2036,6 +2035,80 @@ Color.prototype.set_hsv = function (h, s, v) {
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};
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// Color conversion (hsl):
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Color.prototype.hsl = function () {
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// ignore alpha
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var rr = this.r / 255,
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gg = this.g / 255,
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bb = this.b / 255,
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max = Math.max(rr, gg, bb), min = Math.min(rr, gg, bb),
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h,
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s,
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l = (max + min) / 2,
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d;
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if (max === min) { // achromatic
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h = 0;
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s = 0;
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} else {
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d = max - min;
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s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
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switch (max) {
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case rr:
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h = (gg - bb) / d + (gg < bb ? 6 : 0);
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break;
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case gg:
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h = (bb - rr) / d + 2;
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break;
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case bb:
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h = (rr - gg) / d + 4;
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break;
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}
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h /= 6;
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}
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return [h, s, l];
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};
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Color.prototype.set_hsl = function (h, s, l) {
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// ignore alpha, h, s and l are to be within [0, 1]
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var q, p;
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function hue2rgb(p, q, t) {
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if (t < 0) {
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t += 1;
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}
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if (t > 1) {
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t -= 1;
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}
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if (t < 1/6) {
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return p + (q - p) * 6 * t;
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}
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if (t < 1/2) {
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return q;
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}
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if (t < 2/3) {
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return p + (q - p) * (2/3 - t) * 6;
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}
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return p;
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}
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if (s == 0) { // achromatic
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this.r = l;
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this.g = l;
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this.b = l;
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} else {
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q = l < 0.5 ? l * (1 + s) : l + s - l * s;
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p = 2 * l - q;
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this.r = hue2rgb(p, q, h + 1/3);
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this.g = hue2rgb(p, q, h);
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this.b = hue2rgb(p, q, h - 1/3);
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}
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this.r *= 255;
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this.g *= 255;
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this.b *= 255;
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};
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// Color mixing:
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Color.prototype.mixed = function (proportion, otherColor) {
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@ -1,30 +1,29 @@
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morphic.js
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morphic.js
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a lively Web-GUI
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inspired by Squeak
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a lively Web-GUI
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inspired by Squeak
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written by Jens Mönig
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jens@moenig.org
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written by Jens Mönig
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jens@moenig.org
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Copyright (C) 2019 by Jens Mönig
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Copyright (C) 2017 by Jens Mönig
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this documentation last changed: January 1, 2019
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this documentation last changed: September 01, 2017
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This file is part of Snap!.
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This file is part of Snap!.
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Snap! is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version.
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Snap! is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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documentation contents
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@ -86,6 +85,7 @@
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ColorPaletteMorph
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GrayPaletteMorph
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ColorPickerMorph
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DialMorph
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FrameMorph
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ScrollFrameMorph
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ListMorph
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@ -127,6 +127,7 @@
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CursorMorph
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BoxMorph
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SpeechBubbleMorph
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DialMorph
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CircleBoxMorph
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SliderButtonMorph
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SliderMorph
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@ -175,7 +176,7 @@
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- Safari for Windows (deprecated)
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||||
- safari for Mac
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||||
- Safari for iOS (mobile)
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||||
- IE for Windows
|
||||
- IE for Windows (partial support)
|
||||
- Edge for Windows
|
||||
- Opera for Windows
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||||
- Opera for Mac
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||||
|
@ -258,14 +259,16 @@
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<!DOCTYPE html>
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||||
<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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<title>Morphic!</title>
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<script type="text/javascript" src="morphic.js"></script>
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<script type="text/javascript">
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var world;
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window.onload = function () {
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world = new WorldMorph(
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document.getElementById('world'));
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world = new WorldMorph(document.getElementById('world'));
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world.worldCanvas.focus();
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world.isDevMode = true;
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loop();
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};
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@ -275,15 +278,14 @@
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}
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</script>
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</head>
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<body>
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<canvas id="world" tabindex="1" width="800" height="600">
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<p>Your browser doesn't support canvas.</p>
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</canvas>
|
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<body style="margin: 0;">
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<canvas id="world" tabindex="1" width="800" height="600"
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style="position: absolute;" />
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</body>
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</html>
|
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|
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if you use ScrollFrames or otherwise plan to support mouse wheel
|
||||
scrolling events, you might also add the following inline-CSS
|
||||
scrolling events, make sure to add the following inline-CSS
|
||||
attribute to the Canvas element:
|
||||
|
||||
style="position: absolute;"
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|
@ -304,12 +306,14 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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<title>Morphic!</title>
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<script type="text/javascript" src="morphic.js"></script>
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<script type="text/javascript">
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var world1, world2;
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window.onload = function () {
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disableRetinaSupport();
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world1 = new WorldMorph(
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document.getElementById('world1'), false);
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world2 = new WorldMorph(
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|
@ -326,13 +330,9 @@
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</head>
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||||
<body>
|
||||
<p>first world:</p>
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<canvas id="world1" tabindex="1" width="600" height="400">
|
||||
<p>Your browser doesn't support canvas.</p>
|
||||
</canvas>
|
||||
<canvas id="world1" tabindex="1" width="600" height="400" />
|
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<p>second world:</p>
|
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<canvas id="world2" tabindex="2" width="400" height="600">
|
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<p>Your browser doesn't support canvas.</p>
|
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</canvas>
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<canvas id="world2" tabindex="2" width="400" height="600" />
|
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</body>
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</html>
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|
@ -352,6 +352,7 @@
|
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<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
|
||||
<title>touch me!</title>
|
||||
<script type="text/javascript" src="morphic.js"></script>
|
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<script type="text/javascript">
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|
@ -362,8 +363,9 @@
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worldCanvas = document.getElementById('world');
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world = new WorldMorph(worldCanvas);
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world.worldCanvas.focus();
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world.isDevMode = false;
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world.color = new Color();
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world.setColor(new Color());
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w = 100;
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h = 100;
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@ -392,10 +394,9 @@
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}
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</script>
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||||
</head>
|
||||
<body bgcolor='black'>
|
||||
<canvas id="world" width="800" height="600">
|
||||
<p>Your browser doesn't support canvas.</p>
|
||||
</canvas>
|
||||
<body bgcolor='black' style="margin: 0;">
|
||||
<canvas id="world" width="800" height="600"
|
||||
style="position: absolute;" />
|
||||
</body>
|
||||
</html>
|
||||
|
||||
|
@ -1140,8 +1141,7 @@
|
|||
editor for Windows, later switched to Apple's Dashcode and later
|
||||
still to Apple's Xcode. I've also come to depend on both Douglas
|
||||
Crockford's JSLint and later the JSHint project, as well as on
|
||||
Mozilla's Firebug and Google's Chrome to get
|
||||
it right.
|
||||
Mozilla's Firebug and Google's Chrome to get it right.
|
||||
|
||||
|
||||
IX. contributors
|
||||
|
|
Ładowanie…
Reference in New Issue