takahe/docs/stator.rst

64 wiersze
2.7 KiB
ReStructuredText
Czysty Zwykły widok Historia

2022-11-23 20:05:14 +00:00
Stator
======
Takahē's background task system is called Stator, and rather than being a
transitional task queue, it is instead a *reconciliation loop* system; the
workers look for objects that could have actions taken, try to take them, and
update them if successful.
As someone running Takahē, the most important aspects of this are:
* You have to run at least one Stator worker to make things like follows,
posting, and timelines work.
* You can run as many workers as you want; there is a locking system to ensure
they can coexist.
* You can get away without running any workers for a few minutes; the server
will continue to accept posts and follows from other servers, and will
process them when a worker comes back up.
* There is no separate queue to run, flush or replay; it is all stored in the
main database.
* If all your workers die, just restart them, and within a few minutes the
existing locks will time out and the system will recover itself and process
everything that's pending.
You run a worker via the command ``manage.py runstator``. It will run forever
until it is killed; send SIGINT (Ctrl-C) to it once to have it enter graceful
shutdown, and a second time to force exiting immediately.
Technical Details
-----------------
Each object managed by Stator has a set of extra columns:
* ``state``, the name of a state in a state machine
* ``state_ready``, a boolean saying if it's ready to have a transition tried
* ``state_changed``, when it entered into its current state
* ``state_attempted``, when a transition was last attempted
* ``state_locked_until``, when the entry is locked by a worker until
They also have an associated state machine which is a subclass of
``stator.graph.StateGraph``, which will define a series of states, the
possible transitions between them, and handlers that run for each state to see
if a transition is possible.
An object becoming ready for execution happens first:
* If it's just entered into a new state, or just created, it is marked ready.
* If ``state_attempted`` is far enough in the past (based on the ``try_interval``
of the current state), a small scheduling loop marks it as ready.
Then, in the main fast loop of the worker, it:
* Selects an item with ``state_ready`` that is in a state it can handle (some
states are "externally progressed" and will not have handlers run)
* Fires up a coroutine for that handler and lets it run
* When that coroutine exits, sees if it returned a new state name and if so,
transitions the object to that state.
* If that coroutine errors or exits with ``None`` as a return value, it marks
down the attempt and leaves the object to be rescheduled after its ``try_interval``.