Don't log replayed data.

pull/182/head
Christopher Young 2015-12-17 16:35:42 -05:00
rodzic cc2ebfdb93
commit d830548700
1 zmienionych plików z 13 dodań i 11 usunięć

Wyświetl plik

@ -939,7 +939,8 @@ func printStats() {
var uatReplayDone bool
func uatReplay(f *os.File, replaySpeed uint64) {
func uatReplay(f ReadCloser, replaySpeed uint64) {
defer f.Close()
rdr := bufio.NewReader(f)
curTick := int64(0)
for {
@ -980,7 +981,7 @@ func uatReplay(f *os.File, replaySpeed uint64) {
uatReplayDone = true
}
func openReplayFile(fn string, compressed bool) ReadCloser {
func openReplayFile(fn string) ReadCloser {
fp, err := os.Open(fn)
if err != nil {
log.Printf("error opening '%s': %s\n", fn, err.Error())
@ -989,7 +990,7 @@ func openReplayFile(fn string, compressed bool) ReadCloser {
}
var ret ReadCloser
if compressed {
if strings.HasSuffix(fn, ".gz") { // Open as a compressed replay log, depending on the suffix.
ret, err = gzip.NewReader(fp)
if err != nil {
log.Printf("error opening compressed log '%s': %s\n", fn, err.Error())
@ -1038,12 +1039,6 @@ func main() {
MsgLog = make([]msg, 0)
crcInit() // Initialize CRC16 table.
if *replayFlag == true {
// if (*replayESFilename == "none") || (*replayUATFilename == "none") {
// log.Fatal("Must specify both UAT and ES log files\n")
// }
log.Printf("Replay file %s\n", *replayUATFilename)
}
sdrInit()
initTraffic()
@ -1052,6 +1047,13 @@ func main() {
readSettings()
// Disable replay logs when replaying - so that messages replay data isn't copied into the logs.
// Override after reading in the settings.
if *replayFlag == true {
log.Printf("Replay file %s\n", *replayUATFilename)
globalSettings.ReplayLog = true
}
// Set up the replay logs. Keep these files open in any case, even if replay logging is disabled.
if uatwt, err := openReplay(uatReplayLog, !developerMode); err != nil {
@ -1111,11 +1113,11 @@ func main() {
reader := bufio.NewReader(os.Stdin)
if *replayFlag == true {
f := openReplayFile(*replayUATFilename)
fp := openReplayFile(*replayUATFilename)
playSpeed := uint64(*replaySpeed)
log.Printf("Replay speed: %dx\n", playSpeed)
go uatReplay(f, playSpeed)
go uatReplay(fp, playSpeed)
for {
time.Sleep(1 * time.Second)