kopia lustrzana https://github.com/villares/sketch-a-day
				
				
				
			
		
			
				
	
	
		
			101 wiersze
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Python
		
	
	
			
		
		
	
	
			101 wiersze
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Python
		
	
	
def var_bar(p1x, p1y, p2x, p2y, r1, r2=None):
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    """
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    Tangent/tangent shape on 2 circles of arbitrary radius
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    """
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    if r2 is None:
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        r2 = r1
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    #line(p1x, p1y, p2x, p2y)
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    d = dist(p1x, p1y, p2x, p2y)
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    ri = r1 - r2
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    if d > abs(ri):
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        rid = (r1 - r2) / d
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        if rid > 1:
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            rid = 1
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        if rid < -1:
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            rid = -1
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        beta = asin(rid) + HALF_PI
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        with pushMatrix():
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            translate(p1x, p1y)
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            angle = atan2(p1x - p2x, p2y - p1y)
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            rotate(angle + HALF_PI)
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            x1 = cos(beta) * r1
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            y1 = sin(beta) * r1
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            x2 = cos(beta) * r2
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            y2 = sin(beta) * r2
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            #print((d, beta, ri, x1, y1, x2, y2))
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            beginShape()  
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            b_arc(0, 0, r1 * 2, r1 * 2,
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                -beta - PI, beta - PI, mode=2)
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            b_arc(d, 0, r2 * 2, r2 * 2,
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                beta - PI, PI - beta, mode=2)
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            endShape(CLOSE)
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    else:
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        ellipse(p1x, p1y, r1 * 2, r1 * 2)
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        ellipse(p2x, p2y, r2 * 2, r2 * 2)
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def b_arc(cx, cy, w, h, start_angle, end_angle, mode=0):
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    """
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    A bezier approximation of an arc
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    using the same signature as the original Processing arc()
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    mode: 0 "normal" arc, using beginShape() and endShape()
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              1 "middle" used in recursive call of smaller arcs
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              2 "naked" like normal, but without beginShape() and endShape()
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                 for use inside a larger PShape
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    """
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    theta = end_angle - start_angle
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    # Compute raw Bezier coordinates.
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    if mode != 1 or theta < HALF_PI:
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        x0 = cos(theta / 2.0)
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        y0 = sin(theta / 2.0)
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        x3 = x0
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        y3 = 0 - y0
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        x1 = (4.0 - x0) / 3.0
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        if y0 != 0:
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            y1 = ((1.0 - x0) * (3.0 - x0)) / (3.0 * y0)  # y0 != 0...
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        else:
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            y1 = 0
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        x2 = x1
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        y2 = 0 - y1
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        # Compute rotationally-offset Bezier coordinates, using:
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        # x' = cos(angle) * x - sin(angle) * y
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        # y' = sin(angle) * x + cos(angle) * y
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        bezAng = start_angle + theta / 2.0
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        cBezAng = cos(bezAng)
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        sBezAng = sin(bezAng)
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        rx0 = cBezAng * x0 - sBezAng * y0
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        ry0 = sBezAng * x0 + cBezAng * y0
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        rx1 = cBezAng * x1 - sBezAng * y1
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        ry1 = sBezAng * x1 + cBezAng * y1
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        rx2 = cBezAng * x2 - sBezAng * y2
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        ry2 = sBezAng * x2 + cBezAng * y2
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        rx3 = cBezAng * x3 - sBezAng * y3
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        ry3 = sBezAng * x3 + cBezAng * y3
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        # Compute scaled and translated Bezier coordinates.
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        rx, ry = w / 2.0, h / 2.0
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        px0 = cx + rx * rx0
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        py0 = cy + ry * ry0
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        px1 = cx + rx * rx1
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        py1 = cy + ry * ry1
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        px2 = cx + rx * rx2
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        py2 = cy + ry * ry2
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        px3 = cx + rx * rx3
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        py3 = cy + ry * ry3
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        # Debug points... comment this out!
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        # stroke(0)
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        # ellipse(px3, py3, 15, 15)
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        # ellipse(px0, py0, 5, 5)
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    # Drawing
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    if mode == 0: # 'normal' arc (not 'middle' nor 'naked')
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        beginShape()
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    if mode != 1: # if not 'middle'
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        vertex(px3, py3)
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    if theta < HALF_PI:
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        bezierVertex(px2, py2, px1, py1, px0, py0)
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    else:
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        # to avoid distortion, break into 2 smaller arcs
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        b_arc(cx, cy, w, h, start_angle, end_angle - theta / 2.0, mode=1)
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        b_arc(cx, cy, w, h, start_angle + theta / 2.0, end_angle, mode=1)
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    if mode == 0: # end of a 'normal' arc
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        endShape()
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