kopia lustrzana https://github.com/villares/sketch-a-day
				
				
				
			
		
			
				
	
	
		
			113 wiersze
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Python
		
	
	
			
		
		
	
	
			113 wiersze
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Python
		
	
	
| # -*- coding: utf-8 -*-
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| 
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| ROTATION = {0: 0,
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|             BOTTOM: 0,
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|             DOWN: 0,
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|             1: HALF_PI,
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|             LEFT: HALF_PI,
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|             2: PI,
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|             TOP: PI,
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|             UP: PI,
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|             3: PI + HALF_PI,
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|             RIGHT: PI + HALF_PI,
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|             BOTTOM + RIGHT: 0,
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|             DOWN + RIGHT: 0,
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|             DOWN + LEFT: HALF_PI,
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|             BOTTOM + LEFT: HALF_PI,
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|             TOP + LEFT: PI,
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|             UP + LEFT: PI,
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|             TOP + RIGHT: PI + HALF_PI,
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|             UP + RIGHT: PI + HALF_PI,
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|             }
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| 
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| def quarter_circle(x, y, radius, quadrant):
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|     circle_arc(x, y, radius, ROTATION[quadrant], HALF_PI)
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| 
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| def half_circle(x, y, radius, quadrant):
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|     circle_arc(x, y, radius, ROTATION[quadrant], PI)
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| 
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| def circle_arc(x, y, radius, start_ang, sweep_ang):
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|     arc(x, y, radius * 2, radius * 2, start_ang, start_ang + sweep_ang)
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| 
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| def poly_arc(x, y, radius, start_ang, sweep_ang, num_points=2):
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|     angle = sweep_ang / int(num_points)
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|     a = start_ang
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|     with beginShape():
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|         while a <= start_ang + sweep_ang:
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|             sx = x + cos(a) * radius
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|             sy = y + sin(a) * radius
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|             vertex(sx, sy)
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|             a += angle
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| 
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| def arc_poly(x, y, d, _, start_ang, end_ang, num_points=5):
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|     sweep_ang = end_ang - start_ang
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|     angle = sweep_ang / int(num_points)
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|     a = start_ang
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|     with beginShape():
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|         while a <= end_ang:
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|             sx = x + cos(a) * d / 2
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|             sy = y + sin(a) * d / 2
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|             vertex(sx, sy)
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|             a += angle
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| 
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| def bar(x1, y1, x2, y2, thickness=None, shorter=0, ends=(1, 1)):
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|     """
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|     O código para fazer as barras, dois pares (x, y),
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|     um parâmetro de encurtamento: shorter
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|     """
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|     L = dist(x1, y1, x2, y2)
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|     if not thickness:
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|         thickness = 10
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|     with pushMatrix():
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|         translate(x1, y1)
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|         angle = atan2(x1 - x2, y2 - y1)
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|         rotate(angle)
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|         offset = shorter / 2
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|         line(thickness / 2, offset, thickness / 2, L - offset)
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|         line(-thickness / 2, offset, -thickness / 2, L - offset)
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|         if ends[0]:
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|             half_circle(0, offset, thickness / 2, UP)
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|         if ends[1]:
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|             half_circle(0, L - offset, thickness / 2, DOWN)
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| 
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| def var_bar(p1x, p1y, p2x, p2y, r1, r2=None):
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|     if r2 is None:
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|         r2 = r1
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|     d = dist(p1x, p1y, p2x, p2y)
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|     ri = r1 - r2
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|     if d > abs(ri):
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|         rid = (r1 - r2) / d
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|         if rid > 1:
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|             rid = 1
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|         if rid < -1:
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|             rid = -1
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|         beta = asin(rid) + HALF_PI
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|         with pushMatrix():
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|             translate(p1x, p1y)
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|             angle = atan2(p1x - p2x, p2y - p1y)
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|             rotate(angle + HALF_PI)
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|             x1 = cos(beta) * r1
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|             y1 = sin(beta) * r1
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|             x2 = cos(beta) * r2
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|             y2 = sin(beta) * r2
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|             #print((d, beta, ri, x1, y1, x2, y2))
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|             with pushStyle():
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|                 noStroke()
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|                 beginShape()
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|                 vertex(-x1, -y1)
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|                 vertex(d - x2, -y2)
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|                 vertex(d, 0)
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|                 vertex(d - x2, +y2)
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|                 vertex(-x1, +y1)
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|                 vertex(0, 0)
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|                 endShape(CLOSE)
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|             line(-x1, -y1, d - x2, -y2)
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|             line(-x1, +y1, d - x2, +y2)
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|             arc(0, 0, r1 * 2, r1 * 2,
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|                 -beta - PI, beta - PI)
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|             arc(d, 0, r2 * 2, r2 * 2,
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|                 beta - PI, PI - beta)
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|     else:
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|         ellipse(p1x, p1y, r1 * 2, r1 * 2)
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|         ellipse(p2x, p2y, r2 * 2, r2 * 2)
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