kopia lustrzana https://github.com/villares/sketch-a-day
				
				
				
			
		
			
				
	
	
		
			71 wiersze
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Python
		
	
	
			
		
		
	
	
			71 wiersze
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Python
		
	
	
"""
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sketch 71 180312 - Alexandre B A Villares
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https://abav.lugaralgum.com/sketch-a-day
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"""
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from __future__ import division
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from slider import Slider
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add_library('gifAnimation')
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from gif_exporter import gif_export
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# slider_object = Slider(lowest, highest, initial value)
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i = Slider(PI / 6, TWO_PI / 3, QUARTER_PI)  # angle, changes number of sides
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j = Slider(1, 4, 2)  # depth, changes number of recursions (fiddled afterwards)
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k = Slider(0, 10, 0)  # random
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l = Slider(0, TWO_PI, 0)  # rotation
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I, J, K, L = 1, 1, 1, 1  # dummy initial slider global values
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# ^ I need these globals because I want to read/draw sliders
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#   at the end of the draw loop so they draw on top
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#   I should 'decouple' reading and drawing the sliders...
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def setup():
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    size(600, 600)
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    colorMode(HSB)  # makes it easy to cycle colors through Hues...
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    noFill()
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    # Position Sliders (x, y)
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    i.position(20, 20)
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    j.position(20, 60)
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    k.position(20, 100)
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    l.position(20, 140)
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    frameRate(10)
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def draw():
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    global I, J, K, L
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    background(200)
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    poly_shape(width / 2, height / 2, I, J, K, L)
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    # Read and update sliders
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    I = i.value()  # from PI/6 to TWO_PI/3
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    j.high = 2 + I * 1.5  # change J's upper limit...
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    J = j.value()  # 1 to 3 + I * 1.5
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    K = k.value()  # 10 to 50
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    L = l.value()  # 0 to TWO_PI
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    # uncomment the next line to save frames!
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    if not frameCount % 10: gif_export(GifMaker, frames=3000)
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def poly_shape(x, y, angle, D, sat, rotation):
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    stroke((frameCount / 2 * D) % 256, sat, 0, 255)
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    strokeWeight(D)
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    with pushMatrix():
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        translate(x, y)
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        rotate(rotation)
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        radius = D * 40
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        # create a polygon on a ps PShape object
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        ps = createShape()
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        ps.beginShape()
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        a = 0
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        while a < TWO_PI:
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            sx = cos(a) * radius
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            sy = sin(a) * radius
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            ps.vertex(sx + random(-K, K), sy + random(-K, K))
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            a += angle
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        ps.endShape(CLOSE)  # end of PShape creation
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        shape(ps, 0, 0)  # Draw the PShape
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        if D > 1:  # if the recursion 'distance'/'depth' allows...
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            for i in range(ps.getVertexCount()):
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                # for each vertex
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                pv = ps.getVertex(i)  # gets vertex as a PVector
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                # recusively call poly_shape with a smaller D
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                poly_shape(pv.x, pv.y, angle, D - 1, sat, rotation)
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     |