kopia lustrzana https://github.com/villares/sketch-a-day
				
				
				
			
		
			
				
	
	
		
			197 wiersze
		
	
	
		
			6.2 KiB
		
	
	
	
		
			Python
		
	
	
			
		
		
	
	
			197 wiersze
		
	
	
		
			6.2 KiB
		
	
	
	
		
			Python
		
	
	
# -*- coding: utf-8 -*-
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from __future__ import unicode_literals
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from javax.swing import JOptionPane
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"""
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This will hpefully switch between Arduino (Firmata) variable input and
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nice sliders based on Peter Farell's Sliders htts://twitter.com/hackingmath
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https://github.com/hackingmath/python-sliders http://farrellpolymath.com/
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"""
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class Input:
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    def __init__(self, Arduino, slider_pins):
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        self.select_source(Arduino)
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        if self.source > 0:
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            self.arduino = Arduino(this, Arduino.list()[self.source], 57600)
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        else:
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            # start, end, default
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            A = Slider(0, 1023, 512)
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            B = Slider(0, 1023, 512)
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            C = Slider(0, 1023, 512)
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            D = Slider(0, 1023, 512)
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            A.position(40, height - 70)
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            B.position(40, height - 30)
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            C.position(width - 140, height - 70)
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            D.position(width - 140, height - 30)
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            # a, b, c, d = slider_pins
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            # self.sliders = {a: A, b: B, c: C, d: D}
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            a, b = slider_pins
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            self.sliders = {a: A, b: B}
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    def analog(self, pin):
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        if self.source:
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            return self.arduino.analogRead(pin)
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        else:
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            return self.sliders[pin].val
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    def update(self):
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        if not self.source:
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            for pin, slider in self.sliders.iteritems():
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                slider.update()
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    def keyPressed(self):
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        if key == 'a':
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            self.sliders[1].down = True
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        if key == 'd':
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            self.sliders[1].up = True
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        if key == 's':
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            self.sliders[2].down = True
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        if key == 'w':
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            self.sliders[2].up = True
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        # if keyCode == LEFT:
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        #     self.sliders[3].down = True
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        # if keyCode == RIGHT:
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        #     self.sliders[3].up = True
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        # if keyCode == DOWN:
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        #     self.sliders[4].down = True
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        # if keyCode == UP:
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        #     self.sliders[4].up = True
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    def keyReleased(self):
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        if key == 'a':
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            self.sliders[1].down = False
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        if key == 'd':
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            self.sliders[1].up = False
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        if key == 's':
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            self.sliders[2].down = False
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        if key == 'w':
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            self.sliders[2].up = False
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        # if keyCode == LEFT:
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        #     self.sliders[3].down = False
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        # if keyCode == RIGHT:
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        #     self.sliders[3].up = False
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        # if keyCode == DOWN:
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        #     self.sliders[4].down = False
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        # if keyCode == UP:
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        #     self.sliders[4].up = False
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    def digital(self, pin):
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        space_pressed = keyPressed and key == ' '
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        if self.source:
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            if pin == 13:
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                return self.arduino.digitalRead(13) or space_pressed
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            else:
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                return arduino.digitalRead(pin)
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        else:
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            return space_pressed
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    def select_source(self, Arduino):
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        # Input.Arduino = Arduino  # to make available on this module
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        port_list = [str(num) + ": " + port for num, port
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                     in enumerate(Arduino.list())]
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        if not port_list:
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            port_list.append(None)
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        self.source = option_pane("O seu Arduino está conectado?",
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                                  "Escolha a porta ou pressione Cancel\npara usar 'sliders':",
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                                  port_list,
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                                  -1)  # index for default option
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        self.help()
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    def help(self):
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        if self.source:
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            message = """   Teclas:
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            'h' para esta ajuda
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            'p' para salvar uma imagem
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            'g' para salvar um GIF
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            Tombe a lousa para lousa para limpar o desenho!"""
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        else:
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            message = """    Teclas:
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            'h' para esta ajuda
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            'p' para salvar uma imagem
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            'g' para salvar um GIF
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            'a' (-) ou 'd' (+) para o slider 1
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            's' (-) ou 'w' (+) para o slider 2
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             ←(-) ou  → (+) para o slider 3
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             ↓  (-) ou  ↑  (+) para o slider 4
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            [barra de espaço] para limpar o desenho"""
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        ok = JOptionPane.showMessageDialog(None, message)
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def option_pane(title, message, options, default=None, index_only=True):
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    if default == None:
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        default = options[0]
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    elif index_only:
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        default = options[default]
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    selection = JOptionPane.showInputDialog(
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        frame,
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        message,
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        title,
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        JOptionPane.INFORMATION_MESSAGE,
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        None,  # for Java null
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        options,
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        default)  # must be in options, otherwise 1st is shown
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    if selection:
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        if index_only:
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            return options.index(selection)
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        else:
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            return selection
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class Slider:
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    SLIDERS = []
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    def __init__(self, low, high, default):
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        '''slider has range from low to high
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        and is set to default'''
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        self.low = low
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        self.high = high
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        self.val = default
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        self.clicked = False
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        self.up, self.down = False, False
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        Slider.SLIDERS.append(self)
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    def position(self, x, y):
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        '''slider's position on screen'''
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        self.x = x
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        self.y = y
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        # the position of the rect you slide:
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        self.rectx = self.x + map(self.val, self.low, self.high, 0, 120)
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        self.recty = self.y - 10
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    def update(self):
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        '''updates the slider'''
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        pushStyle()
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        rectMode(CENTER)
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        # black translucid rect behind slider
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        fill(0, 100)
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        noStroke()
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        rect(self.x + 60, self.y, 130, 20)
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        # gray line behind slider
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        strokeWeight(4)
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        stroke(200)
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        line(self.x, self.y, self.x + 120, self.y)
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        # press mouse to move slider
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        if (self.x < mouseX < self.x + 120 and
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                self.y < mouseY < self.y + 20):
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            fill(250)
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            textSize(10)
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            text(str(int(self.val)), self.rectx, self.recty + 35)
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            if mousePressed:
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                self.rectx = mouseX
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        # key usage
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        if self.up:
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            self.rectx += 1
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        if self.down:
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            self.rectx -= 1
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        # constrain rectangle
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        self.rectx = constrain(self.rectx, self.x, self.x + 120)
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        # draw rectangle
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        strokeWeight(1)
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        fill(255)
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        rect(self.rectx, self.recty + 10, 10, 20)
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        self.val = map(self.rectx, self.x, self.x + 120, self.low, self.high)
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        popStyle()
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