sketch-a-day/s106/s106.pyde

104 wiersze
3.2 KiB
Python

# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day
SKETCH_NAME = "s106" # 180416
add_library('serial') # import processing.serial.*;
add_library('arduino') # import cc.arduino.*;
add_library('gifAnimation')
from gif_exporter import *
from inputs import *
def setup():
global input, GIF_EXPORT, ELEMENTS
size(600, 600)
noFill() # sem preenchimento
frameRate(30)
strokeWeight(3)
ELEMENTS = []
GIF_EXPORT = False
# Ask user for Arduino port, uses slider if none is selected`
input = Input(Arduino, slider_pins=[1, 2, 3, 4])
def draw():
background(127) # fundo cinza claro
grid_elem = int(input.analog(1) / 16) # 0 a 63 linhas e colunas na grade
elem_size = int(input.analog(2) / 16) # 0 a 63 tamanho base dos quadrados
rand_size = int(input.analog(3) / 16) # escala a randomização do tamanho
rand_posi = int(input.analog(4) / 16) # escala a randomização da posição
# trava a random entre os ciclos de draw
# mas varia com o número de colunas na grade
randomSeed(int(input.analog(1)) / 4)
# espaçamento entre os elementos
spac_size = width / (grid_elem + 1)
v = spac_size * 1.5
h = spac_size * sqrt(3)
for ix in range(-1, grid_elem + 1):
for iy in range(-1, grid_elem + 1):
if iy % 2:
x = ix * h + h / 4
else:
x = ix * h - h / 4
y = iy * v
for i in range(3):
final_size = elem_size * (i + 0.5)
C = map(final_size, 0, 63, 0, 255)
oX = rand_posi * random(-1, 1)
oY = rand_posi * random(-1, 1)
ELEMENTS.append((C, x + oX, y + oY, final_size))
# three layers of elements
for e0, e1, e2 in zip(ELEMENTS[0::3], ELEMENTS[1::3], ELEMENTS[2::3]):
st0, x0, y0, es0 = e0
st1, x1, y1, es1 = e1
st2, x2, y2, es2 = e2
fs0 = es0 + rand_size * random(-1, 1)
fs1 = es1 + rand_size * random(-1, 1)
fs2 = es2 + rand_size * random(-1, 1)
stroke(st0)
equilateral(x0, y0, fs0)
stroke(st1)
equilateral(x1, y1, fs1)
stroke(st2)
equilateral(x2, y2, fs2)
# empty list
ELEMENTS[:] = []
# uncomment next lines to export GIF
global GIF_EXPORT
if not frameCount % 20 and GIF_EXPORT:
GIF_EXPORT = gif_export(GifMaker,
frames=1000,
delay=300,
filename=SKETCH_NAME)
# Updates reading or draws sliders and checks mouse dragging / keystrokes
input.update()
def keyPressed():
global GIF_EXPORT
if key == 'p': # save PNG
saveFrame("####.png")
if key == 'g': # save GIF
GIF_EXPORT = True
if key == 'h':
input.help()
input.keyPressed()
def keyReleased():
input.keyReleased()
def rnd_choice(collection):
i = int(random(len(collection)))
return collection[i]
def equilateral(x, y, r):
with pushMatrix():
translate(x, y)
triangle(-0.866 * r, -0.5 * r,
0.866 * r, -0.5 * r,
#0.000 * r, 1.0 * r)
0, r)