kopia lustrzana https://github.com/villares/sketch-a-day
				
				
				
			
		
			
				
	
	
		
			215 wiersze
		
	
	
		
			11 KiB
		
	
	
	
		
			JavaScript
		
	
	
			
		
		
	
	
			215 wiersze
		
	
	
		
			11 KiB
		
	
	
	
		
			JavaScript
		
	
	
| // Transcrypt'ed from Python, 2019-06-09 19:16:41
 | |
| import {AssertionError, AttributeError, BaseException, DeprecationWarning, Exception, IndexError, IterableError, KeyError, NotImplementedError, RuntimeWarning, StopIteration, UserWarning, ValueError, Warning, __JsIterator__, __PyIterator__, __Terminal__, __add__, __and__, __call__, __class__, __envir__, __eq__, __floordiv__, __ge__, __get__, __getcm__, __getitem__, __getslice__, __getsm__, __gt__, __i__, __iadd__, __iand__, __idiv__, __ijsmod__, __ilshift__, __imatmul__, __imod__, __imul__, __in__, __init__, __ior__, __ipow__, __irshift__, __isub__, __ixor__, __jsUsePyNext__, __jsmod__, __k__, __kwargtrans__, __le__, __lshift__, __lt__, __matmul__, __mergefields__, __mergekwargtrans__, __mod__, __mul__, __ne__, __neg__, __nest__, __or__, __pow__, __pragma__, __proxy__, __pyUseJsNext__, __rshift__, __setitem__, __setproperty__, __setslice__, __sort__, __specialattrib__, __sub__, __super__, __t__, __terminal__, __truediv__, __withblock__, __xor__, all, any, assert, bool, bytearray, bytes, callable, chr, deepcopy, delattr, dict, dir, divmod, enumerate, getattr, hasattr, input, isinstance, issubclass, len, list, object, ord, property, py_TypeError, py_iter, py_metatype, py_next, py_reversed, py_typeof, range, repr, setattr, sorted, sum, tuple, zip} from './org.transcrypt.__runtime__.js';
 | |
| import {ADD, ALT, ARROW, AUTO, AXES, BACKSPACE, BASELINE, BEVEL, BEZIER, BLEND, BLUR, BOLD, BOLDITALIC, BOTTOM, BURN, CENTER, CHORD, CLAMP, CLOSE, CONTROL, CORNER, CORNERS, CROSS, CURVE, DARKEST, DEGREES, DEG_TO_RAD, DELETE, DIFFERENCE, DILATE, DODGE, DOWN_ARROW, ENTER, ERODE, ESCAPE, EXCLUSION, FILL, GRAY, GRID, HALF_PI, HAND, HARD_LIGHT, HSB, HSL, IMAGE, IMMEDIATE, INVERT, ITALIC, LANDSCAPE, LEFT, LEFT_ARROW, LIGHTEST, LINEAR, LINES, LINE_LOOP, LINE_STRIP, MIRROR, MITER, MOVE, MULTIPLY, NEAREST, NORMAL, OPAQUE, OPEN, OPTION, OVERLAY, P2D, PI, PIE, POINTS, PORTRAIT, POSTERIZE, PROJECT, QUADRATIC, QUADS, QUAD_STRIP, QUARTER_PI, RADIANS, RADIUS, RAD_TO_DEG, REPEAT, REPLACE, RETURN, RGB, RIGHT, RIGHT_ARROW, ROUND, SCREEN, SHIFT, SOFT_LIGHT, SQUARE, STROKE, SUBTRACT, TAB, TAU, TEXT, TEXTURE, THRESHOLD, TOP, TRIANGLES, TRIANGLE_FAN, TRIANGLE_STRIP, TWO_PI, UP_ARROW, WAIT, WEBGL, _CTX_MIDDLE, _DEFAULT_FILL, _DEFAULT_LEADMULT, _DEFAULT_STROKE, _DEFAULT_TEXT_FILL, _P5_INSTANCE, abs, accelerationX, accelerationY, accelerationZ, acos, alpha, ambientLight, ambientMaterial, angleMode, append, applyMatrix, arc, arrayCopy, asin, atan, atan2, background, beginContour, beginShape, bezier, bezierDetail, bezierPoint, bezierTangent, bezierVertex, blend, blendMode, blue, boolean, box, brightness, byte, camera, ceil, char, circle, color, colorMode, concat, cone, constrain, copy, cos, createCamera, createCanvas, createGraphics, createImage, createNumberDict, createShader, createStringDict, createVector, createWriter, cursor, curve, curveDetail, curvePoint, curveTangent, curveTightness, curveVertex, cylinder, day, debugMode, degrees, deviceOrientation, directionalLight, disableFriendlyErrors, displayDensity, displayHeight, displayWidth, dist, ellipse, ellipseMode, ellipsoid, endContour, endShape, exp, fill, filter, float, floor, focused, frameCount, frameRate, fullscreen, getURL, getURLParams, getURLPath, global_p5_injection, green, height, hex, hour, httpDo, httpGet, httpPost, hue, image, imageMode, int, join, key, keyCode, keyIsDown, keyIsPressed, lerp, lerpColor, lightness, lights, line, loadBytes, loadFont, loadImage, loadJSON, loadModel, loadPixels, loadShader, loadStrings, loadTable, loadXML, log, loop, mag, map, match, matchAll, max, millis, min, minute, model, month, mouseButton, mouseIsPressed, mouseX, mouseY, nf, nfc, nfp, nfs, noCanvas, noCursor, noDebugMode, noFill, noLoop, noSmooth, noStroke, noTint, noise, noiseDetail, noiseSeed, norm, normalMaterial, orbitControl, ortho, pAccelerationX, pAccelerationY, pAccelerationZ, pRotationX, pRotationY, pRotationZ, perspective, pixelDensity, pixels, plane, pmouseX, pmouseY, point, pointLight, pow, pre_draw, preload, print, push, pwinMouseX, pwinMouseY, py_clear, py_get, py_pop, py_sort, py_split, quad, quadraticVertex, radians, random, randomGaussian, randomSeed, rect, rectMode, red, redraw, remove, resetMatrix, resetShader, resizeCanvas, reverse, rotate, rotateX, rotateY, rotateZ, rotationX, rotationY, rotationZ, round, saturation, save, saveCanvas, saveFrames, saveJSON, saveStrings, saveTable, scale, second, set, setAttributes, setCamera, setMoveThreshold, setShakeThreshold, shader, shearX, shearY, shininess, shorten, shuffle, sin, smooth, specularMaterial, sphere, splice, splitTokens, sq, sqrt, square, start_p5, str, stroke, strokeCap, strokeJoin, strokeWeight, subset, tan, text, textAlign, textAscent, textDescent, textFont, textLeading, textSize, textStyle, textWidth, texture, textureMode, textureWrap, tint, torus, touches, translate, triangle, trim, turnAxis, unchar, unhex, updatePixels, vertex, width, winMouseX, winMouseY, windowHeight, windowWidth, year} from './pytop5js.js';
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| var __name__ = '__main__';
 | |
| export var pts = list ([tuple ([100, 100]), tuple ([110, 400]), tuple ([400, 400])]);
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| export var rds = list ([40, 40, 40, 30, 70, 50]);
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| export var dragged_pt = -(1);
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| export var setup = function () {
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| 	createCanvas (500, 500);
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| 	pts.append (tuple ([250, 150]));
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| 	pts.append (tuple ([250 + 100 * cos (PI / 6.0), 250 + 100 * sin (PI / 6.0)]));
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| 	pts.append (tuple ([250 - 100 * cos (PI / 6.0), 250 + 100 * sin (PI / 6.0)]));
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| };
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| export var draw = function () {
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| 	background (200);
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| 	fill (255, 100);
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| 	b_poly_arc_augmented (pts, rds);
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| 	fill (0, 0, 100);
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| 	for (var pt of pts) {
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| 		ellipse (pt [0], pt [1], 10, 10);
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| 	}
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| };
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| export var keyPressed = function () {
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| 	var delta = 0;
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| 	if (key == '-') {
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| 		var delta = -(1);
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| 	}
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| 	else if (key == '=' || key == '+') {
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| 		var delta = 1;
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| 	}
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| 	for (var [i, pt] of enumerate (pts)) {
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| 		if (dist (mouseX, mouseY, pt [0], pt [1]) < 10) {
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| 			rds [i] += 5 * delta;
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| 		}
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| 	}
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| 	return false;
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| };
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| export var mousePressed = function () {
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| 	for (var [i, pt] of enumerate (pts)) {
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| 		if (dist (mouseX, mouseY, pt [0], pt [1]) < 10) {
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| 			dragged_pt = i;
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| 			break;
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| 		}
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| 	}
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| };
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| export var mouseDragged = function () {
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| 	if (dragged_pt >= 0) {
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| 		pts [dragged_pt] = tuple ([mouseX, mouseY]);
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| 	}
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| };
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| export var mouseReleased = function () {
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| 	dragged_pt = -(1);
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| };
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| export var b_poly_arc_augmented = function (op_list, or_list) {
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| 	var __left0__ = tuple ([list ([]), list ([]), or_list.__getslice__ (0, null, 1)]);
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| 	var p_list = __left0__ [0];
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| 	var r_list = __left0__ [1];
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| 	var r2_list = __left0__ [2];
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| 	for (var [i1, p1] of enumerate (op_list)) {
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| 		var i2 = __mod__ (i1 + 1, len (op_list));
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| 		var __left0__ = tuple ([op_list [i2], r2_list [i2], r2_list [i1]]);
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| 		var p2 = __left0__ [0];
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| 		var r2 = __left0__ [1];
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| 		var r1 = __left0__ [2];
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| 		if (dist (p1 [0], p1 [1], p2 [0], p2 [1]) > 1) {
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| 			p_list.append (p1);
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| 			r_list.append (r1);
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| 		}
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| 		else {
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| 			r2_list [i2] = min (r1, r2);
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| 		}
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| 	}
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| 	for (var [i1, p1] of enumerate (p_list)) {
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| 		var i2 = __mod__ (i1 + 1, len (p_list));
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| 		var __left0__ = tuple ([p_list [i2], r_list [i2], r_list [i1]]);
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| 		var p2 = __left0__ [0];
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| 		var r2 = __left0__ [1];
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| 		var r1 = __left0__ [2];
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| 		var __left0__ = reduce_radius (p1, p2, r1, r2);
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| 		r_list [i1] = __left0__ [0];
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| 		r_list [i2] = __left0__ [1];
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| 	}
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| 	var a_list = list ([]);
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| 	for (var [i1, p1] of enumerate (p_list)) {
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| 		var i2 = __mod__ (i1 + 1, len (p_list));
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| 		var __left0__ = tuple ([p_list [i2], r_list [i2], r_list [i1]]);
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| 		var p2 = __left0__ [0];
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| 		var r2 = __left0__ [1];
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| 		var r1 = __left0__ [2];
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| 		var a = circ_circ_tangent (p1, p2, r1, r2);
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| 		a_list.append (a);
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| 	}
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| 	beginShape ();
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| 	for (var [i1, _] of enumerate (a_list)) {
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| 		var i2 = __mod__ (i1 + 1, len (a_list));
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| 		var __left0__ = tuple ([p_list [i1], p_list [i2], r_list [i1], r_list [i2]]);
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| 		var p1 = __left0__ [0];
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| 		var p2 = __left0__ [1];
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| 		var r1 = __left0__ [2];
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| 		var r2 = __left0__ [3];
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| 		var __left0__ = a_list [i1];
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| 		var a1 = __left0__ [0];
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| 		var p11 = __left0__ [1];
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| 		var p12 = __left0__ [2];
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| 		var __left0__ = a_list [i2];
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| 		var a2 = __left0__ [0];
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| 		var p21 = __left0__ [1];
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| 		var p22 = __left0__ [2];
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| 		if (a1 && a2) {
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| 			var start = (a1 < a2 ? a1 : a1 - TWO_PI);
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| 			if (r2 < 0) {
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| 				var a2 = a2 - TWO_PI;
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| 			}
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| 			b_arc (p2 [0], p2 [1], r2 * 2, r2 * 2, start, a2, 2);
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| 		}
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| 		else {
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| 			if (a1) {
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| 				vertex (p12 [0], p12 [1]);
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| 			}
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| 			if (a2) {
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| 				vertex (p21 [0], p21 [1]);
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| 			}
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| 		}
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| 	}
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| 	endShape (CLOSE);
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| };
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| export var reduce_radius = function (p1, p2, r1, r2) {
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| 	var d = dist (p1 [0], p1 [1], p2 [0], p2 [1]);
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| 	var ri = abs (r1 - r2);
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| 	if (d - ri < 0) {
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| 		if (r1 > r2) {
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| 			var r1 = map (d, ri + 1, 0, r1, r2);
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| 		}
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| 		else {
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| 			var r2 = map (d, ri + 1, 0, r2, r1);
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| 		}
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| 	}
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| 	return tuple ([r1, r2]);
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| };
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| export var circ_circ_tangent = function (p1, p2, r1, r2) {
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| 	var d = dist (p1 [0], p1 [1], p2 [0], p2 [1]);
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| 	var ri = r1 - r2;
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| 	var line_angle = atan2 (p1 [0] - p2 [0], p2 [1] - p1 [1]);
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| 	if (d - abs (ri) >= 0) {
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| 		var theta = asin (ri / float (d));
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| 		var x1 = -(cos (line_angle + theta)) * r1;
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| 		var y1 = -(sin (line_angle + theta)) * r1;
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| 		var x2 = -(cos (line_angle + theta)) * r2;
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| 		var y2 = -(sin (line_angle + theta)) * r2;
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| 		return tuple ([line_angle + theta, tuple ([p1 [0] - x1, p1 [1] - y1]), tuple ([p2 [0] - x2, p2 [1] - y2])]);
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| 	}
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| 	else {
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| 		return tuple ([null, tuple ([p1 [0], p1 [1]]), tuple ([p2 [0], p2 [1]])]);
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| 	}
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| };
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| export var b_arc = function (cx, cy, w, h, start_angle, end_angle, mode) {
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| 	var theta = end_angle - start_angle;
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| 	if (mode != 1 || abs (theta) < HALF_PI) {
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| 		var x0 = cos (theta / 2.0);
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| 		var y0 = sin (theta / 2.0);
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| 		var x3 = x0;
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| 		var y3 = 0 - y0;
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| 		var x1 = (4.0 - x0) / 3.0;
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| 		if (y0 != 0) {
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| 			var y1 = ((1.0 - x0) * (3.0 - x0)) / (3.0 * y0);
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| 		}
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| 		else {
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| 			var y1 = 0;
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| 		}
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| 		var x2 = x1;
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| 		var y2 = 0 - y1;
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| 		var bezAng = start_angle + theta / 2.0;
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| 		var cBezAng = cos (bezAng);
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| 		var sBezAng = sin (bezAng);
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| 		var rx0 = cBezAng * x0 - sBezAng * y0;
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| 		var ry0 = sBezAng * x0 + cBezAng * y0;
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| 		var rx1 = cBezAng * x1 - sBezAng * y1;
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| 		var ry1 = sBezAng * x1 + cBezAng * y1;
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| 		var rx2 = cBezAng * x2 - sBezAng * y2;
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| 		var ry2 = sBezAng * x2 + cBezAng * y2;
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| 		var rx3 = cBezAng * x3 - sBezAng * y3;
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| 		var ry3 = sBezAng * x3 + cBezAng * y3;
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| 		var __left0__ = tuple ([w / 2.0, h / 2.0]);
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| 		var rx = __left0__ [0];
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| 		var ry = __left0__ [1];
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| 		var px0 = cx + rx * rx0;
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| 		var py0 = cy + ry * ry0;
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| 		var px1 = cx + rx * rx1;
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| 		var py1 = cy + ry * ry1;
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| 		var px2 = cx + rx * rx2;
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| 		var py2 = cy + ry * ry2;
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| 		var px3 = cx + rx * rx3;
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| 		var py3 = cy + ry * ry3;
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| 	}
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| 	if (mode == 0) {
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| 		beginShape ();
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| 	}
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| 	if (mode != 1) {
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| 		vertex (px3, py3);
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| 	}
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| 	if (abs (theta) < HALF_PI) {
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| 		bezierVertex (px2, py2, px1, py1, px0, py0);
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| 	}
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| 	else {
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| 		b_arc (cx, cy, w, h, start_angle, end_angle - theta / 2.0, __kwargtrans__ ({mode: 1}));
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| 		b_arc (cx, cy, w, h, start_angle + theta / 2.0, end_angle, __kwargtrans__ ({mode: 1}));
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| 	}
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| 	if (mode == 0) {
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| 		endShape ();
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| 	}
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| };
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| export var event_functions = dict ({'mousePressed': mousePressed, 'mouseDragged': mouseDragged, 'mouseReleased': mouseReleased, 'keyPressed': keyPressed});
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| start_p5 (setup, draw, event_functions);
 | |
| 
 | |
| //# sourceMappingURL=sketch_190606b.map
 |