kopia lustrzana https://github.com/villares/sketch-a-day
50 wiersze
1.7 KiB
Python
50 wiersze
1.7 KiB
Python
from random import choice
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class Grid():
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def __init__(self, pos, **args):
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self.pos = PVector(*pos)
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self.vel = PVector(choice((-1, 1, .5, -.5)), choice((.25, -.25)))
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self.shapes = Grid.shapes((0, 0), **args)
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self.space = args['space']
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def update(self):
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for sh in self.shapes:
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shape(sh, self.pos.x, self.pos.y)
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self.pos += self.vel * self.space
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if self.pos.magSq() > width * height:
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self.pos = self.pos * -1
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@staticmethod
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def shapes(pos, dims, space, elem):
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gx, gy = pos
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col_num, row_num = dims
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result = []
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half_w = col_num * space / 2.
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half_h = row_num * space / 2.
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for ix in range(col_num):
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x = gx + ix * space + space / 2. - half_w
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for iy in range(row_num):
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y = gy + iy * space + space / 2. - half_h
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noFill()
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result.append(Grid.create_element(x, y, ix, iy, *elem))
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return result
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@staticmethod
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def create_element(x, y, ix, iy, *args):
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sh = args[0] # shape
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si = args[1] # size
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if int(si) % 3 == 0:
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si *= 0.25 + 0.25 * ((ix + iy) % 3)
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elif int(si) % 2 == 0:
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si *= 0.5 + 0.5 * ((ix + iy) % 2)
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if args[0] in (RECT, ELLIPSE):
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return createShape(sh, x, y, si, si)
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elif sh == TRIANGLE:
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return createShape(TRIANGLE, x, y, x + si, y, x, y + si)
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elif sh == TRIANGLES:
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return createShape(TRIANGLE, x, y, x - si, y, x, y - si)
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