sketch-a-day/2019/sketch_190320a/sketch_190320a.pyde

136 wiersze
4.5 KiB
Python

# Alexandre B A Villares - https://abav.lugaralgum.com/sketch-a-day
SKETCH_NAME, OUTPUT = "sketch_190320a", ".gi"
"""
based on sketch 57 180226
"""
from collections import namedtuple
import random as rnd
add_library('GifAnimation')
from gif_exporter import gif_export
SPACING, MARGIN = 120, 120
X_LIST, Y_LIST = [], [] # listas de posições para elementos
DESENHO = [] # lista dos elementos, 'nodes', do desenho
NUM_NODES = 8 # número de elementos do desenho / number of nodes
Node = namedtuple(
'Node', ['x', 'y', 't_size', 's_weight', 'is_arrow', 'points_to'])
def setup():
size(600, 600)
rectMode(CENTER)
noFill()
X_LIST[:] = [x for x in range(MARGIN, 1 + width - MARGIN, SPACING)]
Y_LIST[:] = [y for y in range(MARGIN, 1 + height - MARGIN, SPACING)]
novo_desenho(DESENHO)
println("'s' to save, and 'n' for a new drawing")
def keyPressed():
if key == 's':
saveFrame("####.png")
if key == 'r':
make_nodes_point(DESENHO)
if key == 'n':
novo_desenho(DESENHO)
if key == 'g':
gif_export(GifMaker, filename=SKETCH_NAME)
def novo_desenho(desenho):
"""
esvazia a lista elementos (waves e linhas) do desenho anterior
clears the list of nodes and creates a a new drawing appending DESENHO,
a list of nodes/drawing elements: arrows, connecting lines and lonely nodes
"""
desenho[:] = []
for _ in range(NUM_NODES):
desenho.append(new_node())
make_nodes_point(desenho)
def new_node():
return Node( # elemento/"nó" uma namedtuple com:
rnd.choice(X_LIST), # x
rnd.choice(Y_LIST), # y
rnd.choice([10, 20, 30]), # t_size (tail/circle size)
rnd.choice([2, 4, 6]), # s_weight (espessura da linha)
rnd.choice([True, False]), # is_arrow? (se é wave ou 'linha')
[] # points_to... (lista com ref. a outro elem.))
)
def make_nodes_point(desenho):
for node in desenho: # para cada elemento do desenho
node.points_to[:] = []
random_node = rnd.choice(desenho) # sorteia outro elemento
if (node.x, node.y) != (random_node.x, random_node.y):
# 'aponta' para este elemento, acrescenta na sub_lista
node.points_to.append(random_node)
def draw():
background(200)
# draws white 'lines', non-arrows, first.
for node in (n for n in DESENHO if not n.is_arrow):
for other in node.points_to: # se estiver apontando para alguém
strokeWeight(node.s_weight)
stroke(255)
line(node.x, node.y, other.x, other.y)
# desenha o círculo (repare que só em nós que 'apontam')
ellipse(node.x, node.y, node.t_size, node.t_size)
# then draws 'lonely nodes' in red (nodes that do not point anywhere)
for node in (n for n in DESENHO if not n.points_to):
strokeWeight(node.s_weight)
stroke(255, 0, 0) # red stroke for lonely nodes
if node.is_arrow:
rect(node.x, node.y, node.t_size, node.t_size)
else:
ellipse(node.x, node.y, node.t_size, node.t_size)
# then draws black arrows
for node in (n for n in DESENHO if n.is_arrow):
for other in node.points_to: # se estiver apontando para alguém
strokeWeight(node.s_weight)
stroke(0)
wave(node.x, node.y, other.x, other.y,
node.t_size)
def wave(x1, y1, x2, y2, s=None):
"""
O código para fazer as waves, dois pares (x, y),
"""
L = int(dist(x1, y1, x2, y2))
if not s:
s = int(max(L / 10, 10))
with pushMatrix():
translate(x1, y1)
angle = atan2(x1 - x2, y2 - y1)
rotate(angle)
offset = 0
N = 10
dy = L / (N-1)
for i in range(N-2):
# y = dy/2 + map(i, 0, N-1, 0, L)
# if i % 2: pass
# # line(0, y -dy, -s, y)
# # line(0, y +dy, -s, y)
# else:
# line(-s, y -dy, s, y)
# line(-s, y +dy, s, y)
y = map(i, 0, N-1, 0, L)
if i % 2:
line(s, y , -s, y)
line(s, y + 2*dy, -s, y)
else:
line(-s, y , s, y)
line(-s, y + 2*dy, s, y)
line(0, 0, 0, L)
# print text to add to the project's README.md
def settings():
println(
"""
![{0}](2019/{0}/{0}{1})
[{0}](https://github.com/villares/sketch-a-day/tree/master/2019/{0}) [[Py.Processing](https://villares.github.io/como-instalar-o-processing-modo-python/index-EN)]
""".format(SKETCH_NAME, OUTPUT)
)