kopia lustrzana https://github.com/villares/sketch-a-day
				
				
				
			
		
			
				
	
	
		
			317 wiersze
		
	
	
		
			8.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			317 wiersze
		
	
	
		
			8.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
class PlatonicSolid {
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  void create() {
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    //implemented by each solid
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  }
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}
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class Icosahedron extends PlatonicSolid {
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  // icosahedron
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  float x, y, z;
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  float radius;
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  PVector topPoint;
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  PVector[] topPent = new PVector[5];
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  PVector bottomPoint;
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  PVector[] bottomPent = new PVector[5];
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  float angle = 0;
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  float triDist;
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  float triHt;
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  float a, b, c;
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  // constructor
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  Icosahedron(float radius) {
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    this.radius = radius;
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    c = dist(cos(0)*radius, sin(0)*radius, cos(radians(72))*radius, sin(radians(72))*radius);
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    b = radius;
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    a = (float)(Math.sqrt(((c*c)-(b*b))));
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    triHt = (float)(Math.sqrt((c*c)-((c/2)*(c/2))));
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    for (int i=0; i<topPent.length; i++) {
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      topPent[i] = new PVector(cos(angle)*radius, sin(angle)*radius, triHt/2.0f);
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      angle+=radians(72);
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    }
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    topPoint = new PVector(0, 0, triHt/2.0f+a);
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    angle = 72.0f/2.0f;
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    for (int i=0; i<topPent.length; i++) {
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      bottomPent[i] = new PVector(cos(angle)*radius, sin(angle)*radius, -triHt/2.0f);
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      angle+=radians(72);
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    }
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    bottomPoint = new PVector(0, 0, -(triHt/2.0f+a));
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  }
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  // draws icosahedron 
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  void create() {
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    for (int i=0; i<5; i++) {
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      // icosahedron top
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      beginShape();
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      if (i<4) {
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        vertex(topPent[i].x, topPent[i].y, topPent[i].z);
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        vertex(topPoint.x, topPoint.y, topPoint.z);
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        vertex(topPent[i+1].x, topPent[i+1].y, topPent[i+1].z);
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      } else {
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        vertex(topPent[i].x, topPent[i].y, topPent[i].z);
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        vertex(topPoint.x, topPoint.y, topPoint.z);
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        vertex(topPent[0].x, topPent[0].y, topPent[0].z);
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      }
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      endShape(CLOSE);
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      // icosahedron bottom
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      beginShape();
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      if (i<4) {
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        vertex(bottomPent[i].x, bottomPent[i].y, bottomPent[i].z);
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        vertex(bottomPoint.x, bottomPoint.y, bottomPoint.z);
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        vertex(bottomPent[i+1].x, bottomPent[i+1].y, bottomPent[i+1].z);
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      } else {
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        vertex(bottomPent[i].x, bottomPent[i].y, bottomPent[i].z);
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        vertex(bottomPoint.x, bottomPoint.y, bottomPoint.z);
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        vertex(bottomPent[0].x, bottomPent[0].y, bottomPent[0].z);
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      }
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      endShape(CLOSE);
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    }
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    // icosahedron body
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    for (int i=0; i<5; i++) {
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      if (i<3) {
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        beginShape();
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        vertex(topPent[i].x, topPent[i].y, topPent[i].z);
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        vertex(bottomPent[i+1].x, bottomPent[i+1].y, bottomPent[i+1].z);
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        vertex(bottomPent[i+2].x, bottomPent[i+2].y, bottomPent[i+2].z);
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        endShape(CLOSE);
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        beginShape();
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        vertex(bottomPent[i+2].x, bottomPent[i+2].y, bottomPent[i+2].z);
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        vertex(topPent[i].x, topPent[i].y, topPent[i].z);
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        vertex(topPent[i+1].x, topPent[i+1].y, topPent[i+1].z);
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        endShape(CLOSE);
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      } else if (i==3) {
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        beginShape();
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        vertex(topPent[i].x, topPent[i].y, topPent[i].z);
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        vertex(bottomPent[i+1].x, bottomPent[i+1].y, bottomPent[i+1].z);
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        vertex(bottomPent[0].x, bottomPent[0].y, bottomPent[0].z);
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        endShape(CLOSE);
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        beginShape();
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        vertex(bottomPent[0].x, bottomPent[0].y, bottomPent[0].z);
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        vertex(topPent[i].x, topPent[i].y, topPent[i].z);
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        vertex(topPent[i+1].x, topPent[i+1].y, topPent[i+1].z);
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        endShape(CLOSE);
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      } else if (i==4) {
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        beginShape();
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        vertex(topPent[i].x, topPent[i].y, topPent[i].z);
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        vertex(bottomPent[0].x, bottomPent[0].y, bottomPent[0].z);
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        vertex(bottomPent[1].x, bottomPent[1].y, bottomPent[1].z);
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        endShape(CLOSE);
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        beginShape();
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        vertex(bottomPent[1].x, bottomPent[1].y, bottomPent[1].z);
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        vertex(topPent[i].x, topPent[i].y, topPent[i].z);
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        vertex(topPent[0].x, topPent[0].y, topPent[0].z);
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        endShape(CLOSE);
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      }
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    }
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  }
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}
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class Tetrahedron extends PlatonicSolid {
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  // Tetrahedron
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  float x, y, z;
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  float radius;
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  float a;
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  PVector[] vert = new PVector[4];
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  int[][] faces;
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  // constructor
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  Tetrahedron(float radius) {
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    this.radius = radius;
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    a = radius*0.6666;
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    vert[0] = new PVector( a, a, a );  // vertex 1
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    vert[1] = new PVector(-a, -a, a );    // vertex 2
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    vert[2] = new PVector(-a, a, -a );  // vertex 3
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    vert[3] = new PVector( a, -a, -a );   // vertex 4
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  }
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  // draws tetrahedron 
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  void create() {
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    beginShape(TRIANGLE_STRIP);
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    vertex(vert[0].x, vert[0].y, vert[0].z);  // vertex 1
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    vertex(vert[1].x, vert[1].y, vert[1].z);    // vertex 2
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    vertex(vert[2].x, vert[2].y, vert[2].z);  // vertex 3
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    vertex(vert[3].x, vert[3].y, vert[3].z);   // vertex 4
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    vertex(vert[0].x, vert[0].y, vert[0].z);  // vertex 1
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    vertex(vert[1].x, vert[1].y, vert[1].z);    // vertex 2
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    vertex(vert[3].x, vert[3].y, vert[3].z);   // vertex 4
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    vertex(vert[2].x, vert[2].y, vert[2].z);  // vertex 3
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    vertex(vert[1].x, vert[1].y, vert[1].z);    // vertex 2
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    endShape(CLOSE);
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  }
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}
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class Hexahedron extends PlatonicSolid {
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  // Tetrahedron
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  float x, y, z;
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  float radius;
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  float a;
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  PVector[] vert = new PVector[8];
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  int[][] faces;
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  // constructor
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  Hexahedron(float radius) {
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    this.radius = radius;
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    a = radius/1.1414;
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    faces = new int[6][4];
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    vert[0] = new PVector(  a, a, a );
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    vert[1] = new PVector(  a, a, -a );
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    vert[2] = new PVector(  a, -a, -a );
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    vert[3] = new PVector(  a, -a, a );
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    vert[4] = new PVector( -a, -a, a );
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    vert[5] = new PVector( -a, a, a );
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    vert[6] = new PVector( -a, a, -a );
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    vert[7] = new PVector( -a, -a, -a );
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    faces[0] = new int[] {0, 1, 2, 3};
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    faces[1] = new int[] {4, 5, 6, 7};
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    faces[2] = new int[] {0, 3, 4, 5};
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    faces[3] = new int[] {1, 2, 7, 6};
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    faces[4] = new int[] {2, 3, 4, 7};
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    faces[5] = new int[] {0, 5, 6, 1};
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  }
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  // draws hexahedron 
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  void create() { 
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    for (int i=0; i<6; i++)
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    {
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      beginShape();
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      for (int j=0; j<4; j++)
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      {
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        vertex(vert[faces[i][j]].x, vert[faces[i][j]].y, vert[faces[i][j]].z);
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      }
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      endShape();
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    }
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  }
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}
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class Octahedron extends PlatonicSolid {
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  // Octahedron
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  float x, y, z;
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  float radius;
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  float a;
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  PVector[] vert = new PVector[6];
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  int[][] faces;
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  // constructor
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  Octahedron(float radius) {
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    this.radius = radius;
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    a = radius;
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    vert[0] = new PVector( a, 0, 0 ); 
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    vert[1] = new PVector( 0, a, 0 );
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    vert[2] = new PVector( 0, 0, a ); 
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    vert[3] = new PVector( -a, 0, 0 ); 
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    vert[4] = new PVector( 0, -a, 0 ); 
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    vert[5] = new PVector( 0, 0, -a );
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  }
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  // draws octahedron 
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  void create() {
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    beginShape(TRIANGLE_FAN); 
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    vertex(vert[4].x, vert[4].y, vert[4].z);
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    vertex(vert[0].x, vert[0].y, vert[0].z);
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    vertex(vert[2].x, vert[2].y, vert[2].z);
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    vertex(vert[3].x, vert[3].y, vert[3].z);
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    vertex(vert[5].x, vert[5].y, vert[5].z);
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    vertex(vert[0].x, vert[0].y, vert[0].z);
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    endShape();
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    beginShape(TRIANGLE_FAN);    
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    vertex(vert[1].x, vert[1].y, vert[1].z);
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    vertex(vert[0].x, vert[0].y, vert[0].z);
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    vertex(vert[2].x, vert[2].y, vert[2].z);
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    vertex(vert[3].x, vert[3].y, vert[3].z);
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    vertex(vert[5].x, vert[5].y, vert[5].z);
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    vertex(vert[0].x, vert[0].y, vert[0].z);
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    endShape();
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  }
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}
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class Dodecahedron extends PlatonicSolid {
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  // Dodecahedron
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  float x, y, z;
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  float radius;
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  float a, b, c;
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  PVector[] vert;
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  int[][] faces;
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  // constructor
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  Dodecahedron(float radius) {
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    this.radius = radius;
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    a = radius/1.618033989;
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    b = radius;
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    c = 0.618033989*a;
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    faces = new int[12][5];
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    vert = new PVector[20];
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    vert[ 0] = new PVector(a, a, a);
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    vert[ 1] = new PVector(a, a, -a);
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    vert[ 2] = new PVector(a, -a, a);
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    vert[ 3] = new PVector(a, -a, -a);
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    vert[ 4] = new PVector(-a, a, a);
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    vert[ 5] = new PVector(-a, a, -a);
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    vert[ 6] = new PVector(-a, -a, a);
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    vert[ 7] = new PVector(-a, -a, -a);
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    vert[ 8] = new PVector(0, c, b);
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    vert[ 9] = new PVector(0, c, -b);
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    vert[10] = new PVector(0, -c, b);
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    vert[11] = new PVector(0, -c, -b);
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    vert[12] = new PVector(c, b, 0);
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    vert[13] = new PVector(c, -b, 0);
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    vert[14] = new PVector(-c, b, 0);
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    vert[15] = new PVector(-c, -b, 0);
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    vert[16] = new PVector(b, 0, c);
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    vert[17] = new PVector(b, 0, -c);
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    vert[18] = new PVector(-b, 0, c);
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    vert[19] = new PVector(-b, 0, -c);
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    faces[ 0] = new int[] {0, 16, 2, 10, 8};
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    faces[ 1] = new int[] {0, 8, 4, 14, 12};
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    faces[ 2] = new int[] {16, 17, 1, 12, 0};
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    faces[ 3] = new int[] {1, 9, 11, 3, 17};
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    faces[ 4] = new int[] {1, 12, 14, 5, 9};
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    faces[ 5] = new int[] {2, 13, 15, 6, 10};
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    faces[ 6] = new int[] {13, 3, 17, 16, 2};
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    faces[ 7] = new int[] {3, 11, 7, 15, 13};
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    faces[ 8] = new int[] {4, 8, 10, 6, 18};
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    faces[ 9] = new int[] {14, 5, 19, 18, 4};
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    faces[10] = new int[] {5, 19, 7, 11, 9};
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    faces[11] = new int[] {15, 7, 19, 18, 6};
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  }
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  // draws dodecahedron 
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  void create() {
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    for (int i=0; i<12; i++)
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    {
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      beginShape();
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      for (int j=0; j<5; j++)
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      {
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        vertex(vert[faces[i][j]].x, vert[faces[i][j]].y, vert[faces[i][j]].z);
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      }
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      endShape();
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    }
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  }
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} |